249,817 Commits over 3,959 Days - 2.63cph!
Added a rudimentary team system
Compile testmap. Add explosive force to barrel model data
Add explosive_force to explosion_behavior gamedata
Increase poker pot warning to error status
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
Remove debug output from one the Problem panel quick fixes
L96 Specular setup
no longer uses metallic setup
now good for skin creators
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
Applying MergeFromMain_2021_04_06
Restoring stables_a and stables_b prefab moves
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
Merge preparations, second attempt
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats)
Enabled gestures on inner tube and beach chair
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
Player now needs to hold escape to exit the poker UI (same as Space)
extra stage music changes !redux_all
Fixed easter basket vm not showing eggs in right hand when collecting
Fixed poker turn not ending when it should if the last player's action was to fold
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Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
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First pass on using gestures while mounted
Disabled by default on all mountables
Enabled on horses and the simple chair, needs a lot more testing on other mountables
Only works on upper body gestures (incompatible gestures will be greyed out in UI)
Fixed loud sound when going back to main menu
Made leadeboard mode prompt clickable
Fixed bindings page layout
Player ragdoll, death camera, testmap
Add ModelEntity.GetBoneIndex (from bone name)
Loading a save from main menu now properly sets the player position
Disable all active point_viewcontrol entities when loading a save
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state