249,781 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
4 Years Ago
ECS bullet callback generation mostly working
4 Years Ago
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4 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
4 Years Ago
merge from AI main
4 Years Ago
AI tool update.
4 Years Ago
Deleted my old peacekeeper prefab
4 Years Ago
Peacekeeper prefab update and compound test scene update.
4 Years Ago
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4 Years Ago
▅▋█▊▌▋▍▋▌?
4 Years Ago
Moss and clover fixes
4 Years Ago
Fixed method call replacements for ECS bullet codegen Fixed possible NRE in editor if steam isn't running Keyframe property codegen tweaks Generate check for legacy bullets in unit callbacks
4 Years Ago
▄&▉▊▋ ▄▆▅▋ ▇▇█▍ ▉▍▋▇ ▇██▍▅▋ ▌▄▇▋█▄▇.▆▌▊ ▊▋▍▄▅▆▇ ▌▉▇▄▋▆█▉▋▌ ▇▌▇▊▉▋ ▇▋▊█▇▋ ▅▇▄▉▋▇.▋▄▊ ▆▄▅▊▇ ▌▊▄▋▌▅ '▋▅▍██▍' ▄▄▉▆ █▌▄▄▇▍-▍▅▉▄▌-▊ ! ▅▅▋▆▄▅ ▌▊▊▌▊
4 Years Ago
▉▌▇▍▉▄ ▊▆█▋▅▋ ▆██▍▌ ▄ █▇▆▍▍ ! ▇██▇▊▊ ▄▅▍▄ ▋▆▅▍▍ █▇▆▉▊▌ '▋▇▍▋▍▉' ▍▌█▋ ▍▊▌▍▉▅-▋▄▊█▉-▆ ! ▋█▅ ▇▄▌ ▉▄▄▊▇▅▉▄█ ▊▊▅▅▇▉▆▌ + ▊▆▍▇ ! ▇▊▆▍▅▇ ▉▉█▉▊█▄▆▇ ▋▆▆▋▇ ! ▉▊▅▇█▆ ▅▊▉▉▉▅▄ █▆█▋▊▅▌▄▉ ! ▄▄▄▊▄ ▅▆█▊▇█ '▉▌▋█▍█' ▍▅▍▍ ▍▄██▊▄-▌▄▉▅▌-▇ ! ▍▊▄▇ ▌▆▄█▄ ▌▅▊█▉ █▍▋▅▆▊ '▅▉▄▄▉▆' █▄▇█ ▅▆▉▆▍▅-█▊▊▋▅-█ ! ▍▄▌▌▍▄ ▉▌▆▇▌
4 Years Ago
Fix up some citizen clothes
4 Years Ago
Allow scene worlds to be deleted if they were created by user
4 Years Ago
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4 Years Ago
▍&█▌▍ ▆▋▇▋ ▌▌█▌ ▋▌▍▌ ▊▍▇▇▊▋ ▅▊▍▅▄▉▆.▄▇▊ ▍▊▉▌▋▉▊ ▉█▆▋▆▅▍▆▊█ ▌▇▉▋▋▍
4 Years Ago
merge from AI main branch
4 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.
4 Years Ago
get bone world transforms from anim scene object
4 Years Ago
merge from main RC
4 Years Ago
Merge from viewmodel_bugs
4 Years Ago
Merge from main
4 Years Ago
Fixed issue with skins that have a cutout override.
4 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
4 Years Ago
Fixed camera issue in workshop editor
4 Years Ago
Deleted bandit_guardNPCAd prefab
4 Years Ago
Replaced bandit_guard prefab with my one.
4 Years Ago
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
4 Years Ago
Apply 'extended' to default derma fonts
4 Years Ago
Excavatar test scene update
4 Years Ago
Scientist_junkpile_pistol prefab nav fix
4 Years Ago
trainyard refresh backup
4 Years Ago
ScientistNPC prefab id update
4 Years Ago
DNumSlider now colors the notches and the DTextEntry text to match the slider label Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
junkpile_a, junkpile_g prefab updates
4 Years Ago
Deleted placeholder junkpile pistol prefab
4 Years Ago
apply scientist_junkpile_pistol shelved prefab update
4 Years Ago
merge from ai main branch
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed the first preset group not loading correctly on first map load (??)
4 Years Ago
Applied client editor brain nav shelved fixes.
4 Years Ago
Applied AI tool shelved changes
4 Years Ago
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
4 Years Ago
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
4 Years Ago
Update translations Restore some fields in case they get corrupted somehow Update items Add train tunnel markers + an option to turn them off Translations again
4 Years Ago
Fix some odd device tab crash? Update translations Restore some fields in case they get corrupted somehow Update items Add train tunnel markers + an option to turn them off Translations again
4 Years Ago
Tell cards chat not to show in the server console log