192,970 Commits over 4,049 Days - 1.99cph!
More command fixes, validation
[D11] Crafting screen improvements
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu
Fixed LMB command flagging when not toggled into flag mode
Fixed deconstruct being primary command for buildings
Made it impossible to try to remove more items than the building contains during deconstruction and decay
[D11] [UI] Fixed sprite sheet not having a crunchable resolution.
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Fixed GroupKnowledge.Reset clearing keys for KnownEntitiesByType (should only clear values)
[D11] Fix for attempting to report when there are no players available to report
Player command flagging overhaul (BEF-693, BEF-691, BEF-692)
UI scaling cleanup (BEF-694)
Potentially fixed BEF-681 (needs testing)
[D11][UI] added wip icon to outpost on death screen
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
[D11] Implemented radiation icon toggle
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
Changed base mode garlic size
Wire holdtype,
worldmodel prefab and lods
[D11][TUTORIAL] Increased Achievement/goals hud text
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
[D11] Fixed issue with selection highlight when opening inventory
Implemented crosshair off option
Blueprint buttons should pool again
Crafting queue should stop erroring
Award currency per win/loss
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
SettlementInhabitants skips dead people
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
[D11] [UI] corrected spelling in credits
[D11] [UI] fix for the server build error
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
Clear wire lines before retiring the prefab
[D11][TUTORIAL] Find Food goal now showing
Added a load of new anims to the blend tree
[D11] [UI] updated disclaimer text