192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
More command fixes, validation
6 Years Ago
[D11] Crafting screen improvements
6 Years Ago
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu
6 Years Ago
Fixed LMB command flagging when not toggled into flag mode Fixed deconstruct being primary command for buildings
6 Years Ago
Made it impossible to try to remove more items than the building contains during deconstruction and decay
6 Years Ago
[D11] [UI] Fixed sprite sheet not having a crunchable resolution.
6 Years Ago
UI NRE fixes
6 Years Ago
▍▌▄▄▊▆▄ ▉▅▊ ▄▆▊ ▋▉▍▅▍▊▍▌ ▅▄▉▅ ▌█▄█▌▋▊█ ▋▆▆▆ ▍▆▋▇▋▋▉▆▇▋▊▊▆▊▄▇▉▊▋ ▋▉ ▌▌▋▄▅▇▌▇▋▌█ (▇▋▅▋▌▊▄▇ █▇▌▄ ▌▇▅▅▋▇▍▅ ▉█▊▅█▍▆▊█ ▊▌▉▌▅▆▉▉ ▆█▌ ▉▇▆▆▄▋▍▊▄ ▅▅▄▌▋▍▌ ▄▍▇▍▇█ ▍▋█ ▆▆▋▅ ▊▊█▍▄▉▅ ▆█▅ ▋▄▉▉ ▆▉▌▋▅ ▅█▉▉▍█ ▉▅██ ▋▌█▅▉▇)
6 Years Ago
Fixed GroupKnowledge.Reset clearing keys for KnownEntitiesByType (should only clear values)
6 Years Ago
[D11] Fix for attempting to report when there are no players available to report
6 Years Ago
Player command flagging overhaul (BEF-693, BEF-691, BEF-692) UI scaling cleanup (BEF-694) Potentially fixed BEF-681 (needs testing)
6 Years Ago
[D11][UI] added wip icon to outpost on death screen
6 Years Ago
[D11] [UI] Added navigation bar inputs to Find/Join Game screen.
6 Years Ago
cherry picked legal shit
6 Years Ago
legal shit
6 Years Ago
[D11] Implemented radiation icon toggle
6 Years Ago
[D11] [UI] Fixed animation system to no longer flicker. Should now correctly disable/enable animators when needed and toggle canvas group alphas for when animations are not needed.
6 Years Ago
[D11] [UI] Animation tweaks, stats screen optimisations/visual tweaks, playfab loading indicator fix.
6 Years Ago
Changed base mode garlic size
6 Years Ago
Wire holdtype, worldmodel prefab and lods
6 Years Ago
[D11][TUTORIAL] Increased Achievement/goals hud text
6 Years Ago
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
6 Years Ago
Tweaks and fixes
6 Years Ago
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
6 Years Ago
[D11] Reverted wip files
6 Years Ago
[D11] Fixed issue with selection highlight when opening inventory Implemented crosshair off option Blueprint buttons should pool again Crafting queue should stop erroring
6 Years Ago
Award currency per win/loss
6 Years Ago
Fixes
6 Years Ago
snow prefab scale tweaks
6 Years Ago
added Arena_Snow prefab
6 Years Ago
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
6 Years Ago
oilrig progress backup
6 Years Ago
SettlementInhabitants skips dead people
6 Years Ago
cheery pick shit to main
6 Years Ago
currency value tweaks
6 Years Ago
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
6 Years Ago
[D11] [UI] corrected spelling in credits
6 Years Ago
More debug
6 Years Ago
[D11] [UI] fix for the server build error
6 Years Ago
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
6 Years Ago
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
6 Years Ago
Clear wire lines before retiring the prefab
6 Years Ago
Debug
6 Years Ago
[D11][TUTORIAL] Find Food goal now showing
6 Years Ago
...
6 Years Ago
Debug
6 Years Ago
Added a load of new anims to the blend tree
6 Years Ago
[D11] [UI] updated disclaimer text
6 Years Ago
OCD shit
6 Years Ago
Agent debug stuff