249,781 Commits over 3,959 Days - 2.63cph!
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
ECS bullet callback generation mostly working
Tweaked contact shadows settings because grass was making my eyes bleed
Deleted my old peacekeeper prefab
Peacekeeper prefab update and compound test scene update.
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Fixed method call replacements for ECS bullet codegen
Fixed possible NRE in editor if steam isn't running
Keyframe property codegen tweaks
Generate check for legacy bullets in unit callbacks
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Fix up some citizen clothes
Allow scene worlds to be deleted if they were created by user
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merge from AI main branch
Removed now unused ScientistNPCSpawner.
Fixed AIMovePoint gizmo NRE.
Updated AI tool.
get bone world transforms from anim scene object
Merge from viewmodel_bugs
Fixed issue with skins that have a cutout override.
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Fixed camera issue in workshop editor
Deleted bandit_guardNPCAd prefab
Replaced bandit_guard prefab with my one.
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
Apply 'extended' to default derma fonts
Excavatar test scene update
Scientist_junkpile_pistol prefab nav fix
ScientistNPC prefab id update
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
junkpile_a, junkpile_g prefab updates
Deleted placeholder junkpile pistol prefab
apply scientist_junkpile_pistol shelved prefab update
merge from ai main branch
Fixed the first preset group not loading correctly on first map load (??)
Applied client editor brain nav shelved fixes.
Applied AI tool shelved changes
Fixed Lua errors when trying to gm_load phys_magnets that were map created when saving
Use ErrorNoHaltWithStack for numpad.OnDown/OnUp errors when given an invalid key
Fixed prop_vehicle_crane crashing the game when it is missing its magnet entity
Update translations
Restore some fields in case they get corrupted somehow
Update items
Add train tunnel markers + an option to turn them off
Translations again
Fix some odd device tab crash?
Update translations
Restore some fields in case they get corrupted somehow
Update items
Add train tunnel markers + an option to turn them off
Translations again
Tell cards chat not to show in the server console log