192,967 Commits over 4,049 Days - 1.99cph!
[D11] [UI] updated the player corpse looting panel and the fishing panel with the new transfer progress indicator. fixed a bug where if you closed the inventory before the item had finished transferring the indicator would stay on
Added IEntity.RegisteredTo (IContainer) and RegisteredBy (Unit)
Added Unit.Worker.RegisteredEntities
Added IsCarryingEntityRegisteredToContainer modes, held check
AgentBehaviourSlot ticks once after successfully setting a new GPV
Eating AI gated by held registered entities condition, should stop people eating while carrying sticks or whatever for some other purpose
[D11] [UI] missed this in the blur submit but altered the blur material to make it a bit less intense
[D11] [UI] Fixed incorrect styling on pie menu input prompts.
[D11] [UI] adjusted background blur values for various screens and fixed a problem where the blur wouldn't go away after closing the pause menu
[D11] Input boxes now working in the Reporting Flow
[D11] [UI] adjusted the text size on the server info popup again, changed the amount of blur for the popups
reverted menu to default menu
WIP end of season career panel
tweak textures setting, and post process
switch sushi to SSS shader, added material option to hats so they all have minimum 4
[D11] DTLS Unity plugin updated with exposed peer identification info.
End-of-round summary UI work
End of round now supports game modes with NO winners and losers
Have alerts push to child stack instead of root
End-of-round screen work and some fixes
updated legal ui stuff
fixed world tooltip
cap the xp curve to level 10
Fixed NREs on tribe create UI
grabber attack anim tweak
removed attendance on career outcome panel
Reduced starting nuts to 10
People are much less likely to dance if they are in a bad mood, like after someone has died, for example
first pass at unit explosions
Fixed AIDesigner not rendering if there's a compile pending during playmode
first pass at trophy tiers
first pass at platform tiers
[D11] [UI] Fixed tooltips being instantiated into the wrong parent and appearing below the map. Removed redundant blur objects from in game options and corpse loot screen and replaced with the blur singleton object.
first pass at accessory tiers
[D11] [UI] Made animations on the title screen faster.
[D11] [UI] added double trigger icons for the zoom in the map navigation bar
Fixed game UI scaled canvas being too big
More command fixes, validation
[D11] Crafting screen improvements
[D11] [UI] adjusted the transparency of the icons on the vital bars on the HUD, altered the WIP icons on the pause menu