249,815 Commits over 3,959 Days - 2.63cph!
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Made sv_location cache the first non empty value and report that in the server browser
Made the selected flag filters be per gamemode, not global per server browser tab
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Deleted my placeholder MT prefabs
Replaced HTN scientist prefabs with mine.
Updated mil tunnel test scene.
merge from AI main branch
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Change barrel surface property to metal sheet
Use barrel prop just for explosion effect and not for the actual player model
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Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
Fixed bug with calling generic methods with optional parameters
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
credits music fix !redux_all
Check for long form flag when toggling ExceptionReporter
added footstep anim events to missing walk and run anims
Merge branch 'master' of sbox
fix uniform metallic workflow, tweaked world materials
updating locomotion anims, anim graph and model, adding swimming anims
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mech radar attack sfx fixed
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
speech
credits sound stuff !redux_all
Added fur meshes to wolf & stag model files & prefabs
fixed some LOD, added/tweaked materials
fixed citizen police hat metallic workflow
adding WIP pipe set
Merge branch 'master' of sbox
Fixed possible NRE in ArchivedReplay !redux_all
Harbor_1 tweaks
Red train crane prefab variant
Fix activePlayerIndex subtraction if leaving user is not in the current round
Experimental fix for possible LeaveTable error
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
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