249,823 Commits over 3,959 Days - 2.63cph!
Bunch of stuff for virtual AIInformationZone support.
Added a tool to convert cargoship data and old move/cover point stuff to the new setup.
NPCSpawner can now setup A*/virtual aiz data if required.
Cargo test scene update
The Hidden can stick to walls with right-click and jump from them with the same button, prevented noclip and kill commands during gameplay, and optimized the interval task
Fixed enum script funcs that were translated to Enum.TryParse
Find: `\?\s*'([A-Z][A-Za-z0-9_]+)'\s*:\s*'([A-Z][A-Za-z0-9_]+)'`
Replace: `? $1 : $2`
Files: `Assets/Bundled/redux,Assets/Bundled/extra`
Updated Facepunch.ExpressionStrings
Temporary fix for foreach method call substitution in ECS callbacks
Fixed a casualty of a recent find / replace
Preparing for AffectBullets !ecs support !redux
lifted swim anims to line up better with reticule when shooting
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Smarter enum argument parsing
Limit sv_loadingurl to http(s) only
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large oilrig bag of fixes
Added con_filter* cvars to blocked cvar list
Store an id per gesture slot (via convar), use that to populate the gesture wheel
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
Doubled health recovered by horses after eating food
Hitch and Trough now acts as a food store and doesn't manipulate animal decay
When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
Fixed !ecs build error !redux
Added `hdn_min_players` server variable, properly assign a single Hidden player when the game starts, and named the combat team authentically
Support to use different Unity versions for Mac and Win builds
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
Implemented bullet pattern color override for ECS bullets
Fixed typo in AnimateSpriteSystem color job
Fixed ECS bullet acceleration
Fixed velocity based circle skew in ECS bullets
Updated Jenkinsfile !redux_all !ecs
Refactored the round system to use NetworkClass as a base so that it can be easily replicated to clients
BaseNavigator fixes for A* mode.
Cargoship wip and test scene.
merge from disable_easter_2021
Fixed exception and added README description
Added placeholder UI components and fixed issues with round end times
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Disabled incremental garbage collector on macOS again
Water treatment plant's bag of fixes
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
Fixed not being able to pause / restart when watching co-op replays
Updated Facepunch.Unity
Fixed AvgFrameTimeLastSecond precision
Fixed AvgFrameTimeLastSecond precision
First pass at a timed round system with placeholder rounds for game flow
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2