257,688 Commits over 4,049 Days - 2.65cph!
Stream.OnChat library method instead of event system CommandAttribute
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set
Merge branch 'master' of github.com:Facepunch/sbox
Added a search filter to the player list
Adjusted layout
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
Added refresh buttons to all fields in admin UI
Show convar help descriptions as tooltips (where possible)
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys
Now binds keys to "no_input" when clearing a bind which does nothing
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
Fixed not being able to update convars with spaces in the value
Expose starting selection of server convars
Added cinematic tracking marker prefabs for map makers (2 variants)
Running a dedicated server should no longer change graphics settings for clients on the same machine
Automatically self authorize when placing an auto turret
Airburst and various other fx files.
Scene backup.
Picture icons for inventory paintings
Have lock, cancel and resolve prediction functions, more clear than an enum for each end status
Add TwitchAPI.CreatePrediction, TwitchAPI.EndPrediction
Sign panel styling
Fix underwear picker NRE in inventory
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Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Fixed cargo ship layouts still causing antihack trouble after my previous fix
Plywood walls set models and prefabs
Military hangar models and prefabs
Switch guideline progress
Let's not fuck up this branch this time
cola can - adjusted scale back up to its larger size
Cola can - fixed distortion on the rim
Merge branch 'master' of sbox-game
Use userId instead of broadcasterId, they're the same thing but userId makes more sense
Fix TwitchAPI.SetChannelLanguage
Add TwitchAPI.GetChannel
try catch http requests
Remove username from IStreamClient, no longer needed
Show underwater lab locations on the map
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
Add commands to set channel info
Tank tread mud splatter files
Add TwitchAPI.SetUserDescription
Add TwitchAPI.SetChannelTitle
Add set channel game, language and delay
Add StreamClient.UserId so this doesn't have to be queried all the time
Update items and translations
Ignore score cache age when offline
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
Add an option to hide avatars on the map (shows a light green dot instead)
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
Update PerformanceChartWidget.cs