249,823 Commits over 3,959 Days - 2.63cph!
Smarter death camera collision to avoid clipping
Add Overlap.Sphere (uses physics query to get entities inside radius)
Progress on bush spawn settings
Replaced tall grass in tundra with bushes
Unified prefab setup for all bushes / their billboards should have the same viewing distances
Fade out ragdoll when death camera is close to it to avoid clipping
Apply explosion force to ragdoll without stretching the fuck out of it
cloud billboard alternate triangulation
adding subsivision to cloud billboard
Fixed possible NRE on bullet pattern remove
DespawnBullets(BulletData) ECS support
DoesBulletExist(BulletData) ECS support
DespawnBulletsContaining(string) ECS support
GetBulletCount(BulletData) ECS support
Added decor.procmap.v3 to world setup
Added some knife sounds, made The Hidden... hidden, just using RenderAlpha for now and hide ammo display when using a melee weapon
Add import parent bone bind pose transform to render mesh compile time transform
Merge branch 'master' of sbox
Tweaked cactus material
Tweaked cacti LOD distances
Tweaked arid bush colors, size, billboards and materials
Created new decor.procmap.v3 prefab
Tweaked spawn rules for arid bushes and allowed their billboards to render much further
Made unique spawners for ocotillo and dead bushes
Fixed debug spam
GameScreen queries api for more game info, shows background image
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Fixed Bone Knife world model and use TimeSpan now that I can
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Fixed Lua errors in menu state when searching through addons with special symbols
Added melee weapon support and imported Bone Knife viewmodel
Added some nullptr safeguards to CMDLCache functions
Api Update
Merge branch 'master' of sbox
Fixed dedicated server crashing when trying to reference invalid SteamAPI pointers after using the map console command
Make sure the "entityflame" entity also stops its own burning sound clientside in case it couldn't be stopped from the server due to PVS
cherrypicking disable_easter_2021
Hammer: Fixed "Collision Model" setting not working in certain cases such as being in a Manifest
citizen.vmdl compile
Whitelist TimeSpan
Hammer: Fixed a crash when creating a new Manifest
A* navigation now respects the current speed fraction.
Updated cargo ship AI design file.
Minor tweaks to main menu UGC thumbnail title styling, improved positioning of the gamemode category "inverse filter" buttons (red minus icons)
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cargo ship AI design files.
updated cargo ship test scene.
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HumanPathFinder gets virtual info zone if applicable.
BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
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Made the addon selection checkboxes bigger and updated their style to match modern Chromium visuals
Also added a bit of space between the clickable addon name and the checkbox
Fixed "generate textures" being an order of magnitude slower than it needs to be