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[D11] [AUDIO] Force consoles to always be 7.1
[D11] [AUDIO] Force consoles to always be 7.1
fixed MGL buckshot effect being weird
fixed issue with 3p flamethrower reload
Fixed the flare situation (I'm a knob head)
updated 40mm ammo icons to have the same rotation as other ammo
Cleaned up the build menu
tightened up oil rig spawns
improved MGL ironsights
slightly nerfed MGL fire rate to 0.4 (was 0.334)
CH47 departs landing zone when all passengers have dismounted
Fixed reflection intensity when worlf refl = 0
Revert, needs other changes. Pretty sure it's fixed anyway.
40mm grenades stack to higher amounts in inventory
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator
updated 40mm shell icons
fixed crafted pagers not working until server restart
[D11][Tutorial] Tutorial boat now decays then respawned after being flipped
Remove unused RHSD define
Fix for zero size compute buffer
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
[D11] Fix for holding reload
[D11] [UI] Test Serializable Dictionary
Fixed voice chat getting stuck on.
Workshop UI supports metallic workflow
MGL ADS fire anim + controller setup
Admire anim
anim updates
[D11][Tutorial] Fix for Issue #436, no longer able to open quick chat in tutorial
[D11][Tutorial] Fix for GamePhysics Trace calls using client entities when server entities were expected
[D11][Tutorial] fix for not being able to open door / upgrade building parts from certain directions. gave all abandoned shelter parts 100% HP. reverts #
33656 since it's causing the aim icon to jump around
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
[D11][Tutorial] Fix for Issue #1572, smoke signal object was being split during client/server pre-process
Fix for server prefab preprocessing null reference
[D11] Move more achievement detection/triggering server-side
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)
[D11] quick "fix" for TextMeshPro dirtying the canvas every time text was set, not sure why this early out had been removed, so opening official investigations in parallel, but we'll see if this causes any problems.
Fix for running on a Unity build without the mesh eviction code
Disabled instancing on XB1 while I track down the bugs
Append [MAX] in a couple of places if potential prison sentence is at max
Server fall failsafe to ensure it never moves upwards