134,798 Commits over 4,293 Days - 1.31cph!

7 Years Ago
[D11] Fix for underwater swimming
7 Years Ago
Limit names to 32 chars
7 Years Ago
[D11][UI] Stream privacy options for front end and in game
7 Years Ago
[D11] Set teleport position from in game map
7 Years Ago
Proplights use built in shadow cull distances. Fixed bleed on light fixtures texture. Scene backup.
7 Years Ago
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
7 Years Ago
Texture array creator auto-sort on drop
7 Years Ago
merge from main
7 Years Ago
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
7 Years Ago
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
7 Years Ago
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
7 Years Ago
Comment
7 Years Ago
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
7 Years Ago
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7 Years Ago
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
7 Years Ago
[D11] Debug save/restore save position
7 Years Ago
UpdateSubscriptions profiling
7 Years Ago
Cleaning unused
7 Years Ago
[D11][#2408] Fixed floating bota bag on xbox
7 Years Ago
Cleaning unused
7 Years Ago
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
7 Years Ago
Move unimplemented folder so it doesn't get bundled
7 Years Ago
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
7 Years Ago
Arid prefab variants of temperate clutter rocks
7 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
7 Years Ago
removing repeating pattern from rock_14
7 Years Ago
Removed unused
7 Years Ago
More arid/temperate rock formation models, cols, prefabs
7 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
7 Years Ago
Deleted unused (Developer/Calibration)
7 Years Ago
[D11] Update game manifest and asset bundles to fix missing assets.
7 Years Ago
Faster and more reliable "Tools/Steam Inventory/Download Skins"
7 Years Ago
[D11] more changes/fixes for D11Gamepad
7 Years Ago
gesture animation sound import settings
7 Years Ago
gesture animation sounds
7 Years Ago
Fusebox texture fixes. Scene backup.
7 Years Ago
Simple/OR switches.
7 Years Ago
Timer switch. Mat fixes.
7 Years Ago
Mat tweaks.
7 Years Ago
Electrical box conversion. Scene backup. Vat fix.
7 Years Ago
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
7 Years Ago
SSR smoothness threshold 0.75/0.80
7 Years Ago
sam site fix launch site scene2prefab
7 Years Ago
Touching some files
7 Years Ago
Cloning vat & hobobarrel fixes.
7 Years Ago
fixed copilot able to access minicopter fuel
7 Years Ago
Backup
7 Years Ago
minor ch47 pose fix
7 Years Ago
player IK fix