192,974 Commits over 4,049 Days - 1.99cph!
Expose action tickrate in editor
SetDestination+Flee tick profiling
Blackboard copy methods use aggressive inlining attributes to see if it has any benefit
Facts component is disabled unless there are any providers installed (cuts out overhead from various ents that own no facts)
wiretool cleanup
can place wires through walls
wiretool error notification (too far etc)
added Trophy_Christmas_Tree with prefabs, resource file and animations. Built Custom DB. Left as "available" to test
Aadded Defines.DailyChallengeResultRewards to be used by server/client for top 3 DC position rewards.
Init client award UI using these values. (hidden for now)
Hide tooltips at match outcome
Group entity fact evaluation callback hooked up in Agent, propgates through decision makers and their modules to support reactivate evaluation flagging of modules instances
Added AI module evaluation modes (tick or fact evaluation callback)
Set up various AI modes that use a fact selector as a top level condition to use fact evaluation callback mode
hid daily challenge nut reward stuff until rewards are implemented
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Added message of the day stuff to server
[D11] Quick fix to add default value to Recent Players button
[D11] Fixes to reporting flow & some report options removed after feedback from Design
[D11] [UI] Fixed animation timings on Credits screen. Fixed texture sizes on various frontend screens that were using textures not a power of 4 and therefore unable to be crunch compressed. Updated loading screen crunch compression quality settings.
Tweaked match simulator scores
Rename outdated save files instead of deleting them
Removed more references to info text
[D11] [UI] Fixed accidental overwrite of loading screen 1.
[D11] [UI] slightly increased logo size in trademark screen, adjusted hint text in join game screen
Removed info textuser etc.
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
updating icon font, CE buy button icon
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
disable browsing of yesterday's DC table
[D11] Implemented left and right thumbstick dead zones
Fixed issue with top display bar appearing on main menu
Fix for career mode unit rows not setting highlighted colour on mouse over
updated daily challenge UI panel
added shadow matte shader/material
updated career team UI panel
[D11] Fixes for missing CLIENT defines
[D11] Reporting Flow - Display a list of connected players, and reports can now be sent
initialize Senses.shouldTick with true (otherwise Senses doesn't actually tick until a UnitFlag changes).
Added event on Facts component for when we evaluate a FactProvider.
[D11] [UI] Added loading indicator for playfab request active check on Title Screen.
Work in progress on improvements for AI at Military Tunnel.
[D11][TUTORIAL] Few server settings for the tutorial
[D11] [UI] art pass on the options screen in the frontend
set buy button interactable state
[D11] Back to 2.3f1 unity
[D11] [UI] Huge bugfixes and adjustments to the map interface to fix hover tooltip icons and slight optimisations to where code is located for easier code maintenance.
Updated game mode folder structure
Disable the force wipe function
Stopped AIBehaviour allocating on setup
Facts get evaluated in a queue with a budget
added AllowBrowsing bool to UIDailyChallengeTable
Remember last valid GPV on modules (allows tick rates to work properly)