192,974 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Expose action tickrate in editor SetDestination+Flee tick profiling Blackboard copy methods use aggressive inlining attributes to see if it has any benefit Facts component is disabled unless there are any providers installed (cuts out overhead from various ents that own no facts)
6 Years Ago
wiretool cleanup can place wires through walls wiretool error notification (too far etc)
6 Years Ago
added Trophy_Christmas_Tree with prefabs, resource file and animations. Built Custom DB. Left as "available" to test
6 Years Ago
Aadded Defines.DailyChallengeResultRewards to be used by server/client for top 3 DC position rewards. Init client award UI using these values. (hidden for now)
6 Years Ago
Hide tooltips at match outcome
6 Years Ago
Group entity fact evaluation callback hooked up in Agent, propgates through decision makers and their modules to support reactivate evaluation flagging of modules instances Added AI module evaluation modes (tick or fact evaluation callback) Set up various AI modes that use a fact selector as a top level condition to use fact evaluation callback mode
6 Years Ago
hid daily challenge nut reward stuff until rewards are implemented
6 Years Ago
fix2
6 Years Ago
fix1
6 Years Ago
merge
6 Years Ago
wip unit slot unlocking
6 Years Ago
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6 Years Ago
Added message of the day stuff to server
6 Years Ago
[D11] Quick fix to add default value to Recent Players button
6 Years Ago
more points tweaking
6 Years Ago
[D11] Fixes to reporting flow & some report options removed after feedback from Design
6 Years Ago
[D11] [UI] Fixed animation timings on Credits screen. Fixed texture sizes on various frontend screens that were using textures not a power of 4 and therefore unable to be crunch compressed. Updated loading screen crunch compression quality settings.
6 Years Ago
Tweaked match simulator scores
6 Years Ago
Rename outdated save files instead of deleting them
6 Years Ago
Removed more references to info text
6 Years Ago
[D11] [UI] Fixed accidental overwrite of loading screen 1.
6 Years Ago
[D11] [UI] slightly increased logo size in trademark screen, adjusted hint text in join game screen
6 Years Ago
Removed info textuser etc.
6 Years Ago
[D11] [UI] fixed a problem in the stats screen where it would scroll to the bottom while populating
6 Years Ago
updating icon font, CE buy button icon
6 Years Ago
Fixed NRE
6 Years Ago
[D11] [UI] Map tooltips now scale relative to how zoomed in the user is.
6 Years Ago
oilrig progress backup
6 Years Ago
disable browsing of yesterday's DC table
6 Years Ago
[D11] Implemented left and right thumbstick dead zones Fixed issue with top display bar appearing on main menu
6 Years Ago
Fix for career mode unit rows not setting highlighted colour on mouse over
6 Years Ago
updated daily challenge UI panel added shadow matte shader/material updated career team UI panel
6 Years Ago
[D11] Fixes for missing CLIENT defines
6 Years Ago
[D11] Reporting Flow - Display a list of connected players, and reports can now be sent
6 Years Ago
initialize Senses.shouldTick with true (otherwise Senses doesn't actually tick until a UnitFlag changes). Added event on Facts component for when we evaluate a FactProvider.
6 Years Ago
[D11] [UI] Added loading indicator for playfab request active check on Title Screen.
6 Years Ago
Work in progress on improvements for AI at Military Tunnel.
6 Years Ago
[D11][TUTORIAL] Few server settings for the tutorial
6 Years Ago
[D11] Add D11_ANIM_FIXES
6 Years Ago
[D11] [UI] art pass on the options screen in the frontend
6 Years Ago
set buy button interactable state
6 Years Ago
[D11] Back to 2.3f1 unity
6 Years Ago
[D11] [UI] Huge bugfixes and adjustments to the map interface to fix hover tooltip icons and slight optimisations to where code is located for easier code maintenance.
6 Years Ago
wip buy button stuff
6 Years Ago
Updated game mode folder structure
6 Years Ago
Disable the force wipe function
6 Years Ago
Stopped AIBehaviour allocating on setup Facts get evaluated in a queue with a budget
6 Years Ago
added AllowBrowsing bool to UIDailyChallengeTable
6 Years Ago
save
6 Years Ago
Remember last valid GPV on modules (allows tick rates to work properly)