248,635 Commits over 3,928 Days - 2.64cph!
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Fixed reference not getting assigned in baker output.
Better argument type checking for Compile/RunString(Ex)
Display a nicer message when the above functions are trying to run bytecode
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
Turns out for clientside entities to animate the graph nodes need to all be set to ClientSimulate
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Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning
Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
fixed LOD on armored module
WIP particle test on shredder
WIP camper module blockout
Extended train_tunnel_stop_b to 72 meters
snowball gun improvements
Removed debug
Buffer active child setting so we can get reliable callbacks
Replace old broken viewmodel code with new broken viewmodel code
neon signs require less power
improved sled recycled yield
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Updated file loading routines.
css cursor: pointer etc works
IMenuSystem cleaning
Compile notifications
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Added Sled to medium gift loot table
Stylesheet parsing errors show file and line
left, right, top, bottom transition
background obeys opacity
Fixed DevUI - exception notification
update jenkinsfile !redux !easy !nightmare
CEntitySpawner - spawn by name if spawning by name
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build !redux !easy !nightmare
Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
claw easy balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser easy balance
storm easy balance
moved some easy mech pixel settings
Merge branch 'master' of SpaceUsurperUnity
invasion easy balance
build !redux
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
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Fixed performance stats dumping from switch to PC
Fix colliding train not moving after side collision train moves away
WorkCart now handles side-on collisions with other trains at crossings
Working on writing performance stat dumps to host PC from switch
Minor edits to collision handling
Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
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Increase collision damage, remove unused var
Remaining height facelift around Compound area
Set up a perpendicular rail crossing on my test map
Cleaning, vprof'ing ui
Cleanup, Fix Tests
border-left, -right, -top, -bottom
Unused
Moving as of yet unused old layout stuff into ui2
Manage.cs is unsued
Fix menu addon