125,565 Commits over 4,171 Days - 1.25cph!
Missing files for new sound system?
Fixed bug in OnEnteredVisibility
Waypoint.CreateRandom now tries to pick using TerrainFilter and falls back to an unfiltered point.
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
fixed bug with tap strafing causing massive amount of footsteps being spawned.
Updated Lidgren to latest
Tweaked variables
Added parallax to atlas terrain shader highest quality mode
Added "Apply" button to TerrainSplatMapInspector; will write currently assigned spat/control maps into terrain's alphamaps (meant for import & edit)
Got legacy terrain shader (8 splat), and procedural terrain shaders, ready for real-time editing avoiding addpass
Switched TestLevel to atlas-based legacy terrain shader (8 splat); added TerrainPaint scripts for real-time editing
Swizzled TestLevel splat/control maps to match procedural (aka standard) atlas ordering
Replaced the barely noticeable splats thumbs with icons to terrain edit inspector; for quicker splat identification and selection (may be customized by the artists)
Pushed my terrain code into andre's closet (just a couple files)
NPCSteering no longer ignores obstacles approached from above or below.
ban.banid commands now respond with confirmation + information if already banned
Added unbanid <steamid>
Tweaked network lerp
Fixed ForcePositionTo not having the intended effect
AIDanger intensity can no longer be higher than AIObstacle intensity.
Added removemoderator
Added removeowner
Increased AIDanger intensity.
Server timeout tweaks
Fixed compile error
Moved editor code to place where editor code should be; ma bad
Use unacknowledged message count to work out if we're congested
NPCSteering interests < dangers < obstacles.
Should fix item warnings on server load
Spawner code formatting/cleanup
NPCSteering now ignores obstacles that are part of the NPC's target.
Fixed terrainLegacy shader base normal orientation to match detail normals; testLevel lighting now decent again
Restored petur's last parallax tweak in testLevel's terrain mat
Generated a new terrain normal atlas; dirt height was bad
Slightly increased animal attack range.
Fixing errors in TestLevel and likely others as well
Added assignable icon for placeholder/unused splat slot
Lowered default maxunack, multichannel snapshots
Initial version of the dynamic cull grid
Updated anim events for vm rock attacks
Merged NPC steering improvements.
Added priority to decor scripts
Added cull grid instance (still unused)
Added field rocks to the arctic biome
Gave rocks placement priority over bushes and made them block bush placement
Tweaked rock terrain modifiers
Tweaked bush scales
Tweaked test cave
Protocol++ (network + save)
Merged changes from main.
Removed short NPCAI time warnings.
Updated salvage axe attack2 hit anim
Added simplified salvage axe idle, updated blends on controller
AISense.Think no longer called twice.
Fixed NPC animation state.
NPC now flinch when attacked.
Made monuments block other stuff from from spawning inside them as well
Animals now sleep in the woods instead of directly on their spawn point.
Sleeping animals are no longer disturbed by resource nodes.
Removed fake CanSleep check.
Hacky biome and topology map loading for TestLevel
Merged changes from main.