198,711 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
6 Years Ago
Fixed window colliders that let a player walk right through
6 Years Ago
Backup
6 Years Ago
[D11] Test scene for mem profile
6 Years Ago
Fix small Lua error in weapons module
6 Years Ago
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
6 Years Ago
re-upping this as accidentally deleted the repo, not my workspace
6 Years Ago
[D11] Server commands for viewing all entity spawns in the main log.
6 Years Ago
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
6 Years Ago
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
6 Years Ago
Additional client profiling
6 Years Ago
Compile fix
6 Years Ago
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
6 Years Ago
Added pooling to ceiling lights
6 Years Ago
Fixed door state issues. Can only toggle state if current state is idle. Also enforced on client by stopping multiple updates from triggering at once and overwriting each other.
6 Years Ago
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
6 Years Ago
[D11][TUTORIAL] Cargo plane now spawns after leaving shelter + tweaks to camera
6 Years Ago
Implemented IOEntity.ResetState
6 Years Ago
Oilrig progress backup loot spawns - final dressing for exterior of rig gap and bug fixes, etc.
6 Years Ago
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
6 Years Ago
Cherrypicking
6 Years Ago
Possible fix for deployables automatically getting placed.
6 Years Ago
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6 Years Ago
Character input bust flag set correctly on server. Stops shop and possibly door spam errors.
6 Years Ago
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
6 Years Ago
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
6 Years Ago
Merge from main
6 Years Ago
Updated interaction disturbance foam Stated unifying global water foam into interaction system (large-scale waves, shore, etc)
6 Years Ago
[D11][TUTORIAL] Added lookat action to cargo supply drop
6 Years Ago
Supressing warnings about missing ascii characters in TMP
6 Years Ago
Fixed issue where sleeping bag references were persisting on the client.
6 Years Ago
Removed shadow casting from all view models that had them.
6 Years Ago
Increased door health from 50 to 400
6 Years Ago
EAC SDK update
6 Years Ago
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
6 Years Ago
[D11] [UI] added the connected players screen in the in game pause menu
6 Years Ago
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
6 Years Ago
Adjust scroll view scroll sentisivity. "1" is super slow.
6 Years Ago
Edit wanted cooldown times again
6 Years Ago
Reduce wanted level cooldown time. If you evaded the cops, you evaded the cops. Well done. Waiting ages is boring.
6 Years Ago
Fix unit position calculation
6 Years Ago
Revert map icon changes
6 Years Ago
Not all working, but setting up to show icons for multi-unit buildings
6 Years Ago
WIP
6 Years Ago
Show units owned by other users on the map. Not handling buildings with multiple units yet.
6 Years Ago
Give testmap_smaller a large lot
6 Years Ago
WIP
6 Years Ago
Strober spinner fx/anims.
6 Years Ago
mfm
6 Years Ago
WIP