125,565 Commits over 4,171 Days - 1.25cph!
Protocol++ (network + save)
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
Added verification (+ fallback) of the set terrain resolution to the terrain generator
Fiddled in the new sand texture because the old one is killing me
RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
Temporarily disabled distance from center and elevation data in NPCSurvey.
Giant satellite polish - near final visuals
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Giant satellite generic door texture
AIDanger are now cleared every update.
improved the 3rd person running w/ rifle animations. They look much more natural now.
Tried to make AISense more shallow.
Converted Option to a struct.
AITarget once again uses a constructor.
Fixed Windows build being completely fucked
Protocol++ (network + save)
Server browser sorting, history, joining
Merged changes from main.
NPCSteering.Goal is now a struct.
Added terrain to all rad town prefab scenes
Updated terrain modifier generator for more control
Added dedicated lake noise
Allowed forests to spawn in lower altitude areas
Added terrain anchor generator
Fixed TextureToColor yielding incorrect results
Fixed terrain modifier generator ignoring splat edge fade
Updated radtown scenes
Updated radtown prefabs
Merge from radtown-prefabs
Protocol++ (network + save)
Updated dirt coloring under decor rocks
Applied new dirt coloring to cave prefab
Connection status screen, disconnect, retry
Reduced GC allocations by NPCSteering.
GenericSpawn system for radtowns
NPCLocomotion now rejects invalid movement goals.
checking in shotgun with material and textures
Corrected NPCSteering profiler label.
Ops, increased AISense distance interval a bit.
Reduced AIHandler time out.
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
added an animations for the player bandaging his arm (1st and 3rd person)
Improved native noise failure detection
Added safemode argument (boolean)
Added more details to the managed noise fallback exception
Removed unsafe keyword from noise fallback