191,031 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Added standard vehicle spawns to the race map + other minor edits.
7 Years Ago
art
7 Years Ago
[D11] Simplify for debugging
7 Years Ago
merge from main
7 Years Ago
Network++
7 Years Ago
Don't use in-world random cars as race start cars!
7 Years Ago
Vehicle respawning edit
7 Years Ago
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
7 Years Ago
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
7 Years Ago
Fixing a general bug in game modes, for the following scenario: - User dies, and quits the game right after that (or quitting is set up to kill them automatically) - User immediately reconnects. They have no character so they're given a new one - Respawn countdown ends - Game mode tried to give the user ANOTHER, possibly different new character
7 Years Ago
Character type data edit
7 Years Ago
Fix a certain editor options combo not working + character type edit
7 Years Ago
Merge Whacky Races changes
7 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
7 Years Ago
Checkpoint trigger zones embiggened
7 Years Ago
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
7 Years Ago
For levels with random checkpoint placement, re-do them each round
7 Years Ago
Fixed options menu not showing on first try
7 Years Ago
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
7 Years Ago
map
7 Years Ago
Cancel current construction. Undo cancel current construction. Cancel deconstruction.
7 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
7 Years Ago
Fixed some resource issues so the standalone server can start again
7 Years Ago
Save
7 Years Ago
Job management UI toggle state fix (was not possible to toggle station associated jobs off) Fixed building highlight including preview mesh renderer
7 Years Ago
Merge from main
7 Years Ago
Worker Events fix Nuked old BuildingConstructionState file
7 Years Ago
Job changes update all management UI elements
7 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
7 Years Ago
Job management UIs will refresh via Worker.OnJobChange callback Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
7 Years Ago
Add sql file to setup the database tables and stuff
7 Years Ago
Catch exceptions on threadpool, add a button to connect to test standalone server
7 Years Ago
Merged from main
7 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
7 Years Ago
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7 Years Ago
Cleaned up job management UI checks for available stations
7 Years Ago
approved update
7 Years Ago
Spawnmenu Icons no longer save images of missing models to disk + Small fix to Icon Editor
7 Years Ago
control mode rework idea prototyping, reworked control1 map
7 Years Ago
x64 dxsupport configs fixed 75% of detail props not rendering on x64 due to alignment stuff
7 Years Ago
Removed some culling related profiler samples
7 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
7 Years Ago
Fix Unity build, some other small fixes too
7 Years Ago
Queue up packets instead of immediately sending, always send them from the network thread
7 Years Ago
merge from main
7 Years Ago
[D11] Add a D11JenkinsFile
7 Years Ago
Another small aim tweak to NPCs.
7 Years Ago
merge
7 Years Ago
Tweaks to NPC aim system.
7 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)