198,711 Commits over 4,140 Days - 2.00cph!
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
Fixed window colliders that let a player walk right through
[D11] Test scene for mem profile
Fix small Lua error in weapons module
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
re-upping this as accidentally deleted the repo, not my workspace
[D11] Server commands for viewing all entity spawns in the main log.
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.
[D11][Audio] Set up DSP settings for various snapshots, set up rival footstep enhancement DSP.
Additional client profiling
[D11] Heap dump reporter exception fix when parsing disordered log data file outputs.
Added pooling to ceiling lights
Fixed door state issues. Can only toggle state if current state is idle. Also enforced on client by stopping multiple updates from triggering at once and overwriting each other.
[D11] [UI] updated aesthetics on the find / join game screen, fixed a coroutine running when it shouldn't
[D11][TUTORIAL] Cargo plane now spawns after leaving shelter + tweaks to camera
Implemented IOEntity.ResetState
Oilrig progress backup
loot spawns - final dressing for exterior of rig
gap and bug fixes, etc.
[D11] [UI] Fixed indexing and JSON structure for children within UI hierarchy.
Possible fix for deployables automatically getting placed.
Character input bust flag set correctly on server. Stops shop and possibly door spam errors.
[D11] Fix for attempting to save while another save operation is in progress (PS4) - reduce log output while saving
[D11] [UI] Starting to rework the compilation and parse logic for the UI Markup classes to fit a new structure.
Updated interaction disturbance foam
Stated unifying global water foam into interaction system (large-scale waves, shore, etc)
[D11][TUTORIAL] Added lookat action to cargo supply drop
Supressing warnings about missing ascii characters in TMP
Fixed issue where sleeping bag references were persisting on the client.
Removed shadow casting from all view models that had them.
Increased door health from 50 to 400
[D11] [UI] Cleaning up markup compiler and parser code. Adjusted settings on community hub screen.
[D11] [UI] added the connected players screen in the in game pause menu
[D11] Server debug commands to ignore certain hidden population types suspected in memory leak.
Adjust scroll view scroll sentisivity. "1" is super slow.
Edit wanted cooldown times again
Reduce wanted level cooldown time. If you evaded the cops, you evaded the cops. Well done. Waiting ages is boring.
Fix unit position calculation
Not all working, but setting up to show icons for multi-unit buildings
Show units owned by other users on the map. Not handling buildings with multiple units yet.
Give testmap_smaller a large lot
Strober spinner fx/anims.