125,565 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Updated water to latest version Fixed water shore fade and refraction
11 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
11 Years Ago
rigged the sawed off shotgun and started animating it.
zon
11 Years Ago
AI now remember their current action's score.
11 Years Ago
removed debug.log call
11 Years Ago
Undone maxunack checks (should fix client input freeing)
11 Years Ago
Slightly toned down the dreamlike bloom.
11 Years Ago
merged changes from main
11 Years Ago
Merge fixes
11 Years Ago
Cleanup & files for Diogo
11 Years Ago
UI WIP
11 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
11 Years Ago
Merge from main
11 Years Ago
Merge from Time of Day
11 Years Ago
Updated water
11 Years Ago
Scene updates
11 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
11 Years Ago
Time of Day update to 3.0.0 prerelease 5
11 Years Ago
Reverted water breaking changes
11 Years Ago
Merge from main
11 Years Ago
Subtracted revert
11 Years Ago
merged changes from main
11 Years Ago
Fixed water writing to depth on Windows
11 Years Ago
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
11 Years Ago
Fog fix
11 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
11 Years Ago
Unity 5 beta 21
11 Years Ago
Merge from Time of Day
11 Years Ago
Fixed ragdoll errors on u5b21
11 Years Ago
Builder use b21
11 Years Ago
Fixed water shader errors
11 Years Ago
Texture size/compression tweaks
11 Years Ago
Added system info tab to F1 menu
11 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
11 Years Ago
Updated shaders to integrate better with b21 changes
11 Years Ago
Fixed white terrain on dev
11 Years Ago
Merged changes from main
11 Years Ago
Merge fixes
11 Years Ago
Switched system info mono section to direct calls
11 Years Ago
Changed the water.
11 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
11 Years Ago
Skip death screen on join if useless to player Added ListComponent (like singletoncomponent, but keeps a list of instances) UI WIP
11 Years Ago
Updated standard assets to b21
11 Years Ago
merged changes from main
11 Years Ago
Merge fix
11 Years Ago
Terrain concept tile updates, and files for underwater stuff.
11 Years Ago
Missing files.
11 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
11 Years Ago
EntityComponents can contain RPCs Drag and Drop progress
11 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs