191,796 Commits over 4,049 Days - 1.97cph!

7 Years Ago
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
7 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
7 Years Ago
[D11][Jenkins] - copydir destination builds
7 Years Ago
Merged from AI branch
7 Years Ago
Fixed C/S compile issues.
7 Years Ago
Master volume fix
7 Years Ago
sound.Add sounds with volume < 1 are no longer silent
7 Years Ago
Updated manifest
7 Years Ago
Merged from main
7 Years Ago
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
7 Years Ago
Fixed items being removed from containers / machine process being shown for a short amount of time if they are destroyed. Logging in AudioManager for missing dictionary key.
7 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
7 Years Ago
Fixed item removal happening at the wrong time in FuelToEffect process. Capacity renderer and tooltip info are now more accurate.
7 Years Ago
Player rotation correctly follows parent on both client and server
7 Years Ago
[D11] Copy to network share
7 Years Ago
refactored away static BoardPoint.New
7 Years Ago
burner flame length fix when firing over blank tiles
7 Years Ago
Merge from main
7 Years Ago
Updated output path in protobuf generate scripts
7 Years Ago
Cherry picking 28643 & 28644
7 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
7 Years Ago
[D11] Fix for define issues
7 Years Ago
Fix for repair state adding construciton info multiple times
7 Years Ago
[D11] Modified to enable crunching on textures that already have per-platform settings if not already enabled - when setting console texture max size
7 Years Ago
Fix missing define
7 Years Ago
Wanted stars hide entirely when player isn't wanted. Nicer for modes that don't use crimes at all.
7 Years Ago
Wanted system working well, simplified + fixed some code, added the stars UI back in.
7 Years Ago
setup icon render for body customisation adding body icons more material cleanup
7 Years Ago
Update round-based casts that can now be more general and reference the base class shared content. Also gets welcome screen info text and scoreboard screen working.
7 Years Ago
All persistent modes handle respawn, not just Killing Spree
7 Years Ago
Removed code that's now in DoBaseGameSetup
7 Years Ago
Unity latest version doesn't like Ctrl+C as an editor key command anymore. Changed the quick connect command to Ctrl+E
7 Years Ago
Set up vehicles, NPCs, and events in persistent game mode
7 Years Ago
UI update daily mission toast and score Customisation file cleaningsorting folder, renaming prefab/material/textures, removing useless subfolder and material
7 Years Ago
Remove no longer needed game mode events
7 Years Ago
Whacky races weapon signs fix/improvement
7 Years Ago
Scene tweaks. WIP.
7 Years Ago
Charcreate styling WIP. Empty ghost for char creation. Charcreate foliage has its own render queue prio to unbug it.
7 Years Ago
added ColorPickerIcon
7 Years Ago
Save
7 Years Ago
Menu scene
7 Years Ago
Adding shop support back in to the game
7 Years Ago
fixed player models being offset wrongly on parented entities
7 Years Ago
Update and fix some issues in the standalone daily challenge DB
7 Years Ago
viewmodel bob calculation works with parenting player model animations work with parenting
7 Years Ago
Nuked a bunch of old assets with missing types Moved volumetric light beam plugin to std assets to see if that has any bearing on standalone builds Added new editor for ZoneSeasons component to change season in editor, also buttons to biome editor
7 Years Ago
fixed null targets in building goal plans
7 Years Ago
Bonus to current building goal plans if the current building was player commanded
7 Years Ago
non station requiring jobs enabled by default
7 Years Ago
Fixed Crafting at Machine goal failure from triggering while we are taking open orders.