191,796 Commits over 4,049 Days - 1.97cph!
remove minidump wrapper from worker threads (they'll work automatically)
umbrella tree with broken imposter
removed extras from foliage shader
Fixed instant build cheat again.
Removed some needs felt spammy.
Need fulfillment will now always trigger the event on the need (fixes goal failure needs lingering in the notifications).
Don't kill player with parent, unparent and drop into the world instead
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
merge from entity_parenting
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
[D11] Inventory icons reset and fix for UIInventory define
Potato plant meshes/growth stages/ textures and prefabs
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
[D11] Meta files for PS4 Textures
merge from entity_parenting
lua stack traces to error logs
add console buffer to crash logs
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
More notification rework.
Added daily challenge entry toasts.
Added in-game option to disable seeing daily challenge toats.
UI prefabs/scene changes.
Added interaction to set current building (also assigns the building job).
Tidy up of conditions on some other interactions that were available on the cmapfire even though it's not finished.
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
[D11][Jenkins] Enable other platforms
[D11] Utility script to do asset modifications and various stat gathering
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
Disable linux and OSX builds
Graphics/Project settings, attempting to fix light beam on standalone builds
[D11][Jenkins] Fix for compile on XboxOne
[D11][Jenkins] Isolate XboxOne
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
reworking the different kinds of notifications to use the same setup
[D11] Merge CL.28377 to disable read/write on some textures.
[D11] Fixes for translate errors when using SERVER define
[D11] Fix for build Property comment build error
More work in progress on AI.
Garage door easier to open/close when placed near ladder hatch
adding hat placeholder, sorting files name
Automatically set theme events following a schedule
metal shopfront exploit fix
Clients sync theme events with server, add a console command to change it
Store daily challenge results in the database
Fix the kick message not making it to the client