125,565 Commits over 4,171 Days - 1.25cph!
Added generic uGUI graph class
Converted FPS graph to uGUI
Never strip TOD PP shaders
player preview
item selection
selected item info
item commands
item icon shader
Time of Day update to 3.0.0 prerelease 6
Added lit torch deploy animation
Fixed torch issues (being in unlit position when lit)
Phrase updates
Blueprint/Craft UI
Adding a new roof shingle texture, stone shingles this time
Animals now only spawn in the temperate biome.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Animal death logs now include biome and topology.
Chat working
Steam Avatar icons
Fixed god rays being invisible
Fixed player eye position not always updating
Fixed not stopping looting when moving away
Fixed items being lost by moving into non existant slots
Added loot panel
SelectedItem panel hide/show
Right dragging drags one from stack
Middle dragging drags half from stack
Merged changes from main.
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains
Reverted back to detail normals; blending with terrain normal needs work
Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates
Fixed d3d9 compilation errors in water shader
Item splitter ui
Fixed buttons highlighting when not mouse over
Fixed blueprints initial order/info
deploy / fire / holster animations for the pump shotgun.
NPC steering is now two dimensional.
Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
Scene updates to reflect SplatOverlay rename
Improved steering interest, danger, and obstacle intensities.
Fixed terrain splat apply to allow arbitrary texture sizes
Switched steering back to 3D.
Fixed AIObstacleMesh collision detection.
Removed duplicated fields from terrain atlas set editor
protocol++
ui tweaks
fixed player preview with new light modes
made health/calories/hydration functional
fixed time using device time