248,636 Commits over 3,928 Days - 2.64cph!
Moved ViewModel logic to BaseCarriable (should it be BaseCarryable????)
Don't recompute skeleton during entity deletion
Added Entity.IsFirstPersonMode
Gun adds effects to viewmodel only in first person mode
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Fixed viewmodels not showing up in demos
Clean up native viewmodel rendering code
Only draw viewmodels if IsChildOfViewEntity
Fixed double viewmodel on start recording demo
Added Panel.Delete()
Delete HUD properly when HUD entity is deleted
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Trying out some keyframing ideas
Merge /Workcart/SharedSplineData -> /Workcart
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
Splats & stuff around reworked compound
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drop effect
balance changes
changed starting shield amounts
more easy balance
cleanup powerupTriple
can get powerups while intangible
fix hunter powerup
hard hunter balance
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Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
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Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
Fixed 72m trail tunnel stop spline not going all the way
All shared track section data now stored in automatically-generated separate ScriptableObjects
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Rotated workcart and gibs 180 on the UP axis ;P
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Loading screen displays "gamemode title" and not the folder name if it's installed locally
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
New compound with properly linked prefabs.
Use prediction rules when broadcasting rpcs
Only UsePredictionRules if GetPredictionPlayer exists
Cleanup
Added IBaseInventory
Added BaseInventory (in addon code)
Added BasePlayer.TickActiveChild
Added Entity.IsActiveChild()
IBaseInventory takes care of dropping, picking up
Update Viewmodel Positions in Gamemode's PostCameraSetup
sbox_game tier0
Stop thread console spew on startup
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Use TextBlock for TextBlock
Fix Filesystem.FindFile needing initial slash
Moving these fonts to addons
Custom font support
font-family cascades properly
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Added an exporter modal to record and export footage
Refactor fov handling
Move all controls to top bar
Move camera switching to top bar dropdown
Update track collation description
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
Fixed profiler error
Optimized Pxc_Animation.SetFrame
Use BaseSettings for the top bar of settings
Allow switching between free cam and first person
Add connecthidden as an alias of the connect command which does not echo the server's address
More detailed profiling in Switch release builds