198,702 Commits over 4,140 Days - 2.00cph!
Detonator, materials, lods and prefab, view model + world model variation
[D11] [UI] localisation in preparation for the connected players screen
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[D11] [UI] Added files for markup ID and events. Adjusted parser code to include these new types.
More ui tweaks and fixes, changed background, changed hud elements
More ui tweaks, fixed backgrounds
[D11] Support for achievements #3 - #7 ps4/xb1
UI tweaks. Supressing some errors.
changed windows to not look as shit on the lowest LOD
flasher default state off (one frame fix)
[D11][UI] Missing Server map files
[D11][UI] Create Server Map screen Setup, GameOptions slider values changed to float
[D11][Audio] Set up some DSP on new mixer, removed wierd unused send on old mixer.
[D11] [UI] Fixed staff credits being enabled by default.
Added terrain upgrade files (for 2018.3)
Enable collision mesh baking on boat collider
[D11][TUTORIAL] Fix for sleeping bag spawn timer defaulting to higher value
[D11] [UI] Added closing bracket to file.
[D11] [UI] Changes to markup parser/compiler to test compiling entire pages to json.
Adjusted shop item and some prices.
Include ranking in DC unit names
[D11] Support for ps4 trophies
[D11] Fix for loading screen getting stuck on a failed connection attempt, and prevent showing a disconnect popup when a player intentionally leaves a server
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
[D11][Audio] - Started set up of mixer snapshots
Fixed asset warmup perf regression from
31041
Added code for streaming LODs in before activating them.
Enabled multibox pruning broadphase (physics perf test)
[D11] [UI] JSON layout markup compiler editor window.
Increase NPC cash drops in Simple Sandbox
Removed game settings that don't do anything. Fixed VSync setting so it works.
Reduce default draw distance a bit since it's massive
Various goal plan min intervals