248,636 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Moved ViewModel logic to BaseCarriable (should it be BaseCarryable????)
4 Years Ago
Don't recompute skeleton during entity deletion Added Entity.IsFirstPersonMode Gun adds effects to viewmodel only in first person mode
4 Years Ago
▆▉▍█▋ ▊▆▅▇ ▌▅_▆ (▄▉ ▇▄▍▋▍▅▇▋, ▅█ ▇▅▉▅▊▊▇▆█▌_▄▊█▇▌▌▅▍▇▆ █ ▉▊▋ █▍▌▋▅_▋▊██▉▅▉▅▄▉ ▋ ▉▌ ▌▆█▋▉▊ ▌▄▄ ██▌▍▋▉, ▋▋▋▋▉ ▅▋▆▊▆▌▆▆▋▄█▉▊▉ ▋▇ ▇▋▇▆▌▄ ▊▅▄ ▉▊▇ ▄▇▆▋▄ "▄▋▅ ▄▋█▊" █▉▆▍▍▍▆)
4 Years Ago
Fixed viewmodels not showing up in demos Clean up native viewmodel rendering code Only draw viewmodels if IsChildOfViewEntity
4 Years Ago
Fixed double viewmodel on start recording demo Added Panel.Delete() Delete HUD properly when HUD entity is deleted
4 Years Ago
▊▊▍▌▇▍ ▌▊▄▋▍▍▄▍▆▅▋ ▌▌▍▍▄▊, ▇▄▆▍▇▌▆ ▆█▆▋ ▄▉▍▆▇▅▌ ▅▉▌ ▌▍▉▋▅ ▉▉█ ▍▅▄▊▄▉▋▅▄▉▌ ▌▉ █▋▆▍▋▅█ (▉▊▅▌█▋▉▅▊▆_▆▇▊▋▉▅▋███=▉, ▆▄▆▆▋_▇▇▆▆▌▇▇▅▌▆=▍)
4 Years Ago
▅▇▆▊▍ ▅█▅▌▇▆▅▇█▉▉▆▆▌ ▊▌▋█▄▍ ▉▄ ▋▉█▌▆ ▌▋▋ ▉▅▉▅▉▄▌▄▋▇▄ ▆▊ ▄██ ▍▆▍▌▇▍▅▊ ▇▄▋ ▊█▉▍▇ ▊▋ ▄▇ ▊▄▆ ▉▄▋▊▊▍▇ (▇▊▅▍ ▌▍▍ ▍▇▉ ▍▍▌▉▆▆▉▆ ▇▋ ▊▍▍▄▋ ▌▄▇ ▌▉▆█▋▄▊▄ █▉ ▊▄█▋▇▉ █▋▆▊▆▋▆█) -- ▇▅▊█▋ ▅▆▍▍ ▉▅ ▋▆█▅▋▌ ▆▋▄ ▉▇▇▌▉ "█▊▍ ▊▇▄▄" ▇▌▅▉▇▆▆ ▇▆▋ ▄▌▊ ▊▆▍▉█▋▄ ▄▆▍▄ ▌▋▌▇█
4 Years Ago
▊▅▉▇ █▆▍▊▋▄█ ▇▊▍▌▌ ▌▊▋▆ ▊▉▆▊▌▍▆ ▄▇ ▊█▍█▊▇█▇
4 Years Ago
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4 Years Ago
▄▆█▋ ▅▊▊▅▇▍▆▄ ▉▇▋▄▉▋
4 Years Ago
Trying out some keyframing ideas
4 Years Ago
Merge /Workcart/SharedSplineData -> /Workcart
4 Years Ago
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
4 Years Ago
Splats & stuff around reworked compound
4 Years Ago
Merge from main
4 Years Ago
▍█▆█▇ ▇▍▅▊ ▋▌▇█ ▆▉▆▄▄ ▉▋█▇▋▉ ▍▅█▉▌ ▇▅▉▌█▆▄ ▌▋█▍ ▇▄ ▇▊ ▄▆▌ ▉▄ ▄▆█▍▌▌▉▋▊█ (▆▍█ ▇▇▉▆ ▉▄▄ ▉█▇▉▊▇█▄▅, █▋▆▍█▋ ▄▊ ▊▍▊▊▇▅▆ ▆▄)
4 Years Ago
drop effect balance changes changed starting shield amounts more easy balance cleanup powerupTriple can get powerups while intangible fix hunter powerup hard hunter balance
4 Years Ago
█▅▉▆ ▍▉▉▊▉▇▅▉ ▋▋▌▊▊█ ▉▇ ▇▅▉▅▌█▊▌ ▉▉▋▇ ██▌ ▄▄ ▄▇▇▉▋ ▋▉▉▇▉▉ ▍▍▅▄
4 Years Ago
Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
4 Years Ago
merge from main
4 Years Ago
▌▆█▊▉▌▅▅ ▅▆▌▆_▋▅▋▋▇▉█▅▍▇▄ ▅▉▉▄▄▋ ▅▊▉▆▇▌ ▍▉ ▄▋▊▆▍ ▄▅▍ ▋█ █▊▉▌ ▊▄▄▄█▆▆▄▄▌▅█▄ ▉▇ ▄▇▇▌▆▇▋▋▌▄▇▌
4 Years Ago
Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
4 Years Ago
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
4 Years Ago
Workcart merge ⛙
4 Years Ago
Fixed 72m trail tunnel stop spline not going all the way
4 Years Ago
All shared track section data now stored in automatically-generated separate ScriptableObjects
4 Years Ago
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4 Years Ago
Rotated workcart and gibs 180 on the UP axis ;P
4 Years Ago
▊▍▌▍▍▌▉▅▅▆▍▍▆▍▅ ▋▄▊▆▄▍ █▋▇▌█▅▄ ▉▊▋█ ▍▅▄▉ ▍▉█ ▅▅▋█▆▋▊▋▇, ▌▉▌▄▆█ ▇▆▆█▅
4 Years Ago
Loading screen displays "gamemode title" and not the folder name if it's installed locally
4 Years Ago
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
4 Years Ago
New compound with properly linked prefabs.
4 Years Ago
Use prediction rules when broadcasting rpcs Only UsePredictionRules if GetPredictionPlayer exists Cleanup
4 Years Ago
Added IBaseInventory Added BaseInventory (in addon code) Added BasePlayer.TickActiveChild Added Entity.IsActiveChild() IBaseInventory takes care of dropping, picking up Update Viewmodel Positions in Gamemode's PostCameraSetup
4 Years Ago
sbox_game tier0 Stop thread console spew on startup
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
▍▇▉▍▍▄▉▊ ▄▍▇ ▍▄▇▌▅▆▄ ▍▉▋▅▆▅▍ ▊█ █▄█ ▇▄▇▍▌▅██ ▌▍▆▆▆▆▍ ▋▋▆▍▇▌▍ ▋▊ ▉▋▄ ▇▄▆▊
4 Years Ago
Use TextBlock for TextBlock Fix Filesystem.FindFile needing initial slash Moving these fonts to addons Custom font support font-family cascades properly
4 Years Ago
merge from main
4 Years Ago
▇██▇▉ "█▆▅ ▊▌▅▊" ▍▋▋▆▍▅▌ █▇█
4 Years Ago
▌▅▋▅▅ ▉▋▊▉ ██▌▆
4 Years Ago
Added an exporter modal to record and export footage
4 Years Ago
Refactor fov handling Move all controls to top bar Move camera switching to top bar dropdown
4 Years Ago
Update track collation description
4 Years Ago
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
4 Years Ago
Fixed profiler error Optimized Pxc_Animation.SetFrame
4 Years Ago
Use BaseSettings for the top bar of settings Allow switching between free cam and first person
4 Years Ago
Add connecthidden as an alias of the connect command which does not echo the server's address
4 Years Ago
More detailed profiling in Switch release builds