191,099 Commits over 4,049 Days - 1.97cph!

7 Years Ago
Debug selection tweaks
7 Years Ago
merge from main
7 Years Ago
Fix for people getting stuck when trying to attack targets they can't perceive
7 Years Ago
Toggle UI locked icon size up
7 Years Ago
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap. added WIP confetti explosion effect first pass
7 Years Ago
fixed some scenes not playing in 64 bit builds
7 Years Ago
Small AI tweaks at Military Tunnels.
7 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
7 Years Ago
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7 Years Ago
[D11] Make D11Jenkinsfile use correct branch
7 Years Ago
fixed meshbuilder FastVertex methods
7 Years Ago
Fix infinite checkpoint activation loop with teammate
7 Years Ago
ai.move is false by default in the editor
7 Years Ago
HostileNote fixes
7 Years Ago
Skin bundle update
7 Years Ago
Skin update
7 Years Ago
Minor map edit
7 Years Ago
7 Years Ago
Added standard vehicle spawns to the race map + other minor edits.
7 Years Ago
art
7 Years Ago
[D11] Simplify for debugging
7 Years Ago
merge from main
7 Years Ago
Network++
7 Years Ago
Don't use in-world random cars as race start cars!
7 Years Ago
Vehicle respawning edit
7 Years Ago
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
7 Years Ago
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
7 Years Ago
Fixing a general bug in game modes, for the following scenario: - User dies, and quits the game right after that (or quitting is set up to kill them automatically) - User immediately reconnects. They have no character so they're given a new one - Respawn countdown ends - Game mode tried to give the user ANOTHER, possibly different new character
7 Years Ago
Character type data edit
7 Years Ago
Fix a certain editor options combo not working + character type edit
7 Years Ago
Merge Whacky Races changes
7 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
7 Years Ago
Checkpoint trigger zones embiggened
7 Years Ago
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
7 Years Ago
For levels with random checkpoint placement, re-do them each round
7 Years Ago
Fixed options menu not showing on first try
7 Years Ago
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
7 Years Ago
map
7 Years Ago
Cancel current construction. Undo cancel current construction. Cancel deconstruction.
7 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
7 Years Ago
Fixed some resource issues so the standalone server can start again
7 Years Ago
Save
7 Years Ago
Job management UI toggle state fix (was not possible to toggle station associated jobs off) Fixed building highlight including preview mesh renderer
7 Years Ago
Merge from main
7 Years Ago
Worker Events fix Nuked old BuildingConstructionState file
7 Years Ago
Job changes update all management UI elements
7 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
7 Years Ago
Job management UIs will refresh via Worker.OnJobChange callback Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
7 Years Ago
Add sql file to setup the database tables and stuff
7 Years Ago
Catch exceptions on threadpool, add a button to connect to test standalone server