192,344 Commits over 4,049 Days - 1.98cph!
shader console spew doesn't crash any more
removed use of VALVE_LITTLE_ENDIAN macro/fixed particle alpha always being 75
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned
CanFindBuildingForTarget fix
Fixed crafting orders UI adding double
Various gathering AI tweaks
[D11] Preserve existing platform settings
[D11] Updated Frontend with new layouts/backgrounds/button behaviour and a selection icon
[D11] Try polling from master and add in server builds
Various gathering AI bits
Fixes to withdraw from stockpile action
Fixed UnitPortraits key not found
Added withdraw interaction to can find building that requires this condition
Moved the Dispenser OnReplenish event to after the quantity gets updated.
Withdraw from Stockpile interaction.
More work on NPCs on the Cargo Ship.
[D11] Check every X mins for changes to kick off build
CanFindBuildingForTarget checks stockpiles and writes
Moved and referencing fixed time
hot air balloon basket files backup
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
Looking at ASMDef Networking code
[D11] Fix ps4 ortho basis assert
[D11] Append sub-branch to folder name on build drive and take out server builds for now
Unit portrait requests can force a view update
[D11] change quality settings to "good" and partially disable support for "potato" mode to save some memory (two large RTs around 180MB in total)
[D11] [UI] Updated Pie Radial menu textures slightly, removed unused texture from project files (added accidentally in a previous check-in).
Force player tribe portrait update via OnGameReady callback
Crafting station tab should now refresh worker slots when the building owners change
Fixed UI widget activation events being triggered by tweener events when we intend to ignore them
[D11] Log notification point
Crafting stations can expose an order limit (defaults to 20) which is respected by the orders UI
Cleaning up unit portraits class
Fixed UI.CraftingOrderElement not resetting isCompleted and causing the order listing item to animate out
[D11] Temp fix to stop player respawning at bottom of ocean on CraggyIsland
[D11][UI] The give item page of the debug menu now uses consoleinputmodule events now and can switch category via triggers.
[D11] [UI] Added missing client scenes to Bootstrap for PieMenu.
Physics timestep tweaks to make higher game speeds less mental.
Decreased the massive skill gain from constructing upgrades.
Better building construction debug panel.
[D11] Apply Package Settings ON PS4/Xboxone regardless of jenkins build
[D11] Modified texture resize to not modify topology textures - also added more stats about textures changed
Client side ragdoll objects are parented correctly (fixes physics drag effect)