192,351 Commits over 4,049 Days - 1.98cph!
Fixed linger path prefab icon
Fixed bad dropdowns (not great tho)
Fixed bad old prefabs on island1
Fixed Before/StandardTerrain SplatCount warnings spam
Udpated NavMeshComponents
Version++
[D11] Merge from WorldCache branch to get maps loading fully from file on console.
[D11] Display some debug info for CI to find out where the asset bundles are going.
Berry bush black, red and blue variants
Biome mat obj cleanup, entity views force re-init on leaving pool
Portrait clone views force BMO reinit
Incremental compiler for lols
[D11] [UI] fix to a missing reference in the pinned recipe element
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE)
Unit path UI should always turn off target highlight when hiding
[D11] Copy the StreamingAssets on Jenkins
[D11] Fix for On load crafting, resolution issue, and Implemented setting the pinned recipe form the crafting menu
[D11] [UI] Visual tweaks to the HUD; altered colours, changed positions, and edited UI element images.
[D11] Mistake on the build display name
[D11] Rid of some things not needed
Improved AI Line of Sight when on the Cargo Ship.
log daily challenge submissions
Fix partial page of leaderboard being shown when in the top few results
Improved NPC orientation when on the Cargo Ship.
Various tribe create related.
Traits screen etc.
Added descriptions back to Traits.
Removed OnValidate from UI prefabs
Cleanup
Fixed initial tribe create screen
Fixed customise character screen not showing
Added a constantly pathing A* scientist on the deck for testing.
temp fix for scientist visibility
Subtracted PlayerModel AI changes
Subtractive merge of PlayerModel changes.
Disabled impostor shadows (testing shadow job crash)
Added Waffle body and IceCream hat
Fixed NRE in DeferredDecalRenderer.OnDisable
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
Reworked, improved and cleaned up deferred decal renderer a bit
Fixed decal lighting/GI
Stat manipulators hold a list of affected stats for easier removal
Another fix for lingering tooltips
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.