248,613 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
Fixed possible divergence caused by SetValue / CallMethod returns
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed SetValue / return value of CallMethod sometimes being discarded
4 Years Ago
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4 Years Ago
display: block Fixed text padding Failing padding test to remind me to fix it tomorrow
4 Years Ago
Fixed bad scope of generated locals in SetValue
4 Years Ago
Optimizations in generated methods
4 Years Ago
Refactored to box, added Margin FontWeight cascades properly Mark all styles as dirty on hotload
4 Years Ago
Added better gm_construct sources (to the repo, not into game files)
4 Years Ago
Started work on the proc map variant of foliage_v3
4 Years Ago
Quick fix of the other pages
4 Years Ago
delete unintended FOV experiment from gmod_cameraprop
4 Years Ago
Ported more episodic behavior for the gravity gun - including being able to pickup props behind a grate-type props Fixed gravity gun sounds only being audible for its owner Fixed weapons sometimes trying to play their sounds from underground, resulting them in not playing any sounds
4 Years Ago
Refactored group manifest
4 Years Ago
Added FontFamily property Changing how layout works Flow layout
4 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
4 Years Ago
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4 Years Ago
Fixed Lua errors when settings/users.txt is somehow missing
4 Years Ago
Final road tunnel layout
4 Years Ago
Fixed Santa dropping presents in the ocean
4 Years Ago
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4 Years Ago
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4 Years Ago
Added some utils to locate renderers in monuments that have no LOD component attached.
4 Years Ago
Disabled Overcast weather type again due to blinding sun light
4 Years Ago
Unbind Panorama Unbind UIWantsMouse/UIWantsKeyboard Make Sandbox.Game internals visible to Sandbox.Test Allow access to System.NotImplementedException Replace UI with UI2 StyleParser is internal StyleSheet.FromFile, StyleSheet.FromString Support element selectors + tests Support rgba( #ff0, 0.5 ) format Warn on unhandled style property Menu fixes Panel.AddEvent works again Panel input handles layered root panels Added Panel.SetClass Added Opacity style NulLCheck in Texture.Destroy Added position, handle absolute + test When adding/removing a class, dirty styles recursively Bind some of GameUIService Handle allowing buttons and mouse to go to the game SetHovered( null ) on game mouse Override game buttons if in menu Refactor for clarity, bit of documentation Stylesheet hotloading Added InputFocus Added EventQueue, ButtonEvent Remove some debug spam Merge branch 'master' of sbox
4 Years Ago
Added AttackTick event. Scientist ai design update.
4 Years Ago
merge from m ain
4 Years Ago
Position-around refactor. Bunch of attack tick related stuff. AI memory now caches LOS value per entity in its memory.
4 Years Ago
Iterate on postprocessing manager
4 Years Ago
Add mdsfgen Remove duplicated freetype and skia from msdfgen Clean up more stuff from mdsfgen Add VPC and more cleanup Ignore some warnings Add mdsfgen to groups Add dragbars to console Better align dragbars Make console responsive Merge branch 'master' of sbox
4 Years Ago
easy mode balancing
4 Years Ago
merge from xmas
4 Years Ago
protocol++
4 Years Ago
update MenuUI xmas logo
4 Years Ago
Updated short icewall repair item Update short icewall crafting cost
4 Years Ago
Adjust train engine speeds
4 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
4 Years Ago
Xmas menu background video
4 Years Ago
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
4 Years Ago
Tweaking static obstacle handling
4 Years Ago
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4 Years Ago
WorkCart audio, don't play oneshot sounds if far away
4 Years Ago
WorkCart audio, use blended loop for the engine loop
4 Years Ago
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4 Years Ago
Stop snow particles playing automatically, only play them if actually on snow
4 Years Ago
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out