192,400 Commits over 4,049 Days - 1.98cph!

7 Years Ago
more
7 Years Ago
Resolved CLIENT/SERVER separation issues in new AI.
7 Years Ago
started making the map editor mode work again
7 Years Ago
More AI cleanup.
7 Years Ago
Compile fix
7 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
7 Years Ago
added mortar celeb test anim to mortar anim controller
7 Years Ago
source vm updates
7 Years Ago
unit death delays (looks weird at the moment until we add effects or something)
7 Years Ago
Mortar Celeb test
7 Years Ago
AI cleanup / generalization improvements.
7 Years Ago
[D11] Sever and Client defines Added
7 Years Ago
[D11] Setting up text mesh pro package and files
7 Years Ago
Fixed delayed tooltips showing after mouse-off the target
7 Years Ago
ItemActionEventData listens to AIAction events and resets itself
7 Years Ago
Bandit Town shopkeeper room dressing Bandit Town and swamp_c scene2prefab
7 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
7 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
7 Years Ago
Fixed NRE in PlayerController.EvaluateGeneralTargetCommands
7 Years Ago
Merge from main
7 Years Ago
control room deck computers scene update
7 Years Ago
daily mission available timer now resets at midnight, so you can now only receive one new mission a day (up to 3 at a time) added next mission available timestamp to PlayerRecord + protobuf.
7 Years Ago
update customization UI adding description tweak space environment, updated texture compression settings
7 Years Ago
increased delay before AI first move of a turn
7 Years Ago
dressing tweaks
7 Years Ago
Check a little less often
7 Years Ago
teleport movement now has delays and effects
7 Years Ago
Checkpoint work
7 Years Ago
PFTile now also stores a dictionary of neighbour connections by tile key. UnitViewMovement can now handle teleport tile connections (just instantly moves the unit for now)
7 Years Ago
added NeighbourConnection, stores extra info about neighbouring tile connections, such as link type: normal, teleporter, etc.
7 Years Ago
Scene
7 Years Ago
Building worker/job assignment via context menu
7 Years Ago
util.(De)Compress and util.Base64Encode error on no input
7 Years Ago
Tooltip delay
7 Years Ago
Allow player commands to command the interaction already being performed. Hide depositing of individual items from the UI. OwnableCondition checks if building is useable.
7 Years Ago
PathFinder now caches all tile neighbours on init instead of doing neighbour look ups every search
7 Years Ago
Fixed prefab pool warmup only being executed on first server connect
7 Years Ago
Fixed missing conditional model references on wooden wall
7 Years Ago
Command pooling debug logging
7 Years Ago
More cleanup
7 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
7 Years Ago
COmmand pooling cleanup, implemented IPooled PlayerController cleanup GUI save (should fix unit widget buttons again)
7 Years Ago
util.(De)Compress now return empty string if first argument is an empty string or no value
7 Years Ago
Cargo ship decals v2
7 Years Ago
Cargo ship decals
7 Years Ago
ContextMenuWidget.MenuItem returns children to pool when entering the pool
7 Years Ago
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event. Added UIEvent handlers for shoulder buttons. Implemented Editor script for D11Advanced Button Reworked UI events for more consistent naming
7 Years Ago
Fix context menu actions getting duplicated sometimes
7 Years Ago
tweak customiztion UI/ camera angles changed some material/ texture compression
7 Years Ago
reenabled goat spawn