248,566 Commits over 3,928 Days - 2.64cph!
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re-organise tablet team views
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
Tablet landscape team redesign
hunger & tiredness
protobuf
Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
Cleaned up pine source files
reduced wetness from rain
Added wetness_rain and wetness_snow convars to adjust how wet players get
Climate.GetThunder NRE fix
Fixed panorama keybinds not being set (hardcoding them in CUIInputEngine::ReloadKeyBindings instead)
reduced range of bandit sentry
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Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication
Changed phone booth layer to world
Stables menu background video
added phone to compound sell orders
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Junkyard v2 & broken prefab fixes. WIP.
Fixed typo in name field tooltip
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
Icebergs & loot spawners along new north coast.
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
Merge from demo_toggle_nvg
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
Removed some unused RPC's
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
Created a boot icon. Now using it for the taxi module passenger button. Also fixed incongruous settings on joystick icon
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Update taxi module inventory icon
Roadsign pole colliders now match the actual thickness of the pole
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
Splatting. UVMIX tiling improvements on rock & snow
Updated scripts that set shader globals
Wire up notifications to the new notifications menu