197,744 Commits over 4,140 Days - 1.99cph!
Changed end-of-round triggers to return info on all the players that won, rather than just strings that could be anything. Lets us set You Win or You Lose sprites on the client on the end-of-round overlay screen.
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Lot purchase / !INetworkMenu
More logging to debug invalid steam ticket
updating steam image which are too large
adding store background image
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
ditched dev mode for builds
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
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Version++
CustomisationProfile++
project settings for il2cpp
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[D11] [UI] Potential fix for item icons not appearing in PieMenu.
adding steam profile background media
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
update match history entry prefab
"solution" for exiting networkmenus
add carrot accessory texture
render icon and set texture compression on all the accessory icon
Looting without INetworkMenu
Converting some stuff that used INetworkMenu
merge from main to release
Achievements for league promotions in career mode
Use mission processor for burner multikill achievement
Fix multikill achievement check
Hide new file from server
Client side achievements as well
Disable squad editor fully back out button again for now.
Increase mod slot maintenance cost.
unit maintenance cost now includes a cost per modslot
Check and unlock achievements at end of match