192,440 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Added raycast blocker to unit list widget to prevent messy interactions around the top of the screen
7 Years Ago
data
7 Years Ago
added BuildingTest to probuilder scene with some modular test wall prefabs
7 Years Ago
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
7 Years Ago
deck room LODs
7 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
7 Years Ago
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
7 Years Ago
[D11] Updated unity version number to 2018.2.3
7 Years Ago
fix for unit info panels not completely fading out rarely.
7 Years Ago
bit more
7 Years Ago
decreased it a bit :)
7 Years Ago
increased crowd rotation offset range
7 Years Ago
force final position after lerping when jumping/fly.
7 Years Ago
Fixes, UI work, various lesser magic
7 Years Ago
Location events fix
7 Years Ago
▉▅█▊ ▌▅▋▉
7 Years Ago
Checkpoint sequence
7 Years Ago
Checkpoint nav arrows
7 Years Ago
adjusted fog distance with new near clip plane fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
7 Years Ago
Fixed some issues with character location detection. Checkpoints now work properly in buildings and in listen server mode.
7 Years Ago
update unit jump curve/timing modify jump tween ease smoke FX now play at the start of the jump up action update trajectory shader
7 Years Ago
Vantage points for racetrack spectators
7 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
7 Years Ago
▌▊▌▆▇▊▄▉▆▌ ▄▋█▍▋▍▍
7 Years Ago
Deconstruction time balance Effects no longer cleared instantly by death flag, instead we do cleanup in the next Effects.Tick call Removed some stupid bonuses from the crafting module score, which means crafters will actually sleep now instead of crafting all night
7 Years Ago
Building decay returns a % of the items put into the building upon destruction
7 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
7 Years Ago
▍▌▊ ▅▅▅ ▌▉▋▇▄▌▆▍▉█▊
7 Years Ago
update unit animation controller to work better with the jump jump now set move float to 1 and then back to 0 at the end of the corroutine
7 Years Ago
Decay removes items from the building container
7 Years Ago
map fix
7 Years Ago
ZoneWeather NRE fix
7 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
7 Years Ago
Cherry picking 28210
7 Years Ago
Reduced prefab pool prewarm count again (for now)
7 Years Ago
Shipping container decals
7 Years Ago
Fixed weather not changing
7 Years Ago
Fixed smoke grenade ordering issue with some glass windows
7 Years Ago
Effect stat manipulation pass, removed a bunch of weird mood changes Fixed ai module drawer not working in effect editor
7 Years Ago
nre fix smoke effect no longer gone forever outside network range
7 Years Ago
update mission notification /toast UI
7 Years Ago
Cargo ship hull models and prefabs
7 Years Ago
IStat.ChangeSinceLastSimulation -> LastChangeValue, added support for change direction indicators to ValueElement/StatBar
7 Years Ago
Unwarp always sets updatePosition and updateRotation regardless of whether we warped or not
7 Years Ago
Force people to unwarp when they start moving
7 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
7 Years Ago
wip jump pads
7 Years Ago
Fixed Highlighting NRE
7 Years Ago
Moved BuildingView.SetPropertyBlockFloat to EntityView, used in ResoureceView.UpdateDispenserRendererProperties (should fix resources showing as full when they're not)
7 Years Ago
SmartObject interaction positions are pooled