248,563 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Player.ConCommand blocked message is now an ErrorNoHalt "connect" console command is now completely blocked on server realm Trying to run "connect" console command from Lua on client will now prompt the player if they wish to connect to the given server
4 Years Ago
Northwest refinement WIP
4 Years Ago
Added support for "boolean" type in .fgd
4 Years Ago
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4 Years Ago
PET: Don't give us any of the mod mismatch warnings
4 Years Ago
Supply drop v2 texture resize
4 Years Ago
supply drop v2 model and materials and initial prefab setup
4 Years Ago
Art drop
4 Years Ago
Test light impact, sound impact
4 Years Ago
NotificationStatus styling
4 Years Ago
WIP Satellite dish terrain sculpt
4 Years Ago
New sewer set pieces for SatDish scene
4 Years Ago
Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window) Added the func_instance_io_proxy entity (No hammer support yet, just the entity for existing maps)
4 Years Ago
Notification menu
4 Years Ago
Server Header logo and fallback
4 Years Ago
Avatar in Drawer and Notification menu styling confirmation modal safearea and styling Hide username in drawer
4 Years Ago
Added gameglue Added Decals class Glass fixes Fixed exceptions due to LIGHTING_ORIGINS 0 testmap update Compiles
4 Years Ago
Fixed error when loading legacy stages
4 Years Ago
bit of refactoring, senses improvements.
4 Years Ago
Delete code to clean up old updates (not needed since SDK 39 + caused OTA updates to break for Android) Merge branch 'master' into ui-changes
4 Years Ago
Delete code to clean up old updates (not needed since SDK 39 + caused OTA updates to break for Android)
4 Years Ago
Remove prefix restrictions from IsValidModel
4 Years Ago
Tooltip map name
4 Years Ago
shatterglass materials/textures
4 Years Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
4 Years Ago
Added "decalSpecularExp" to sheet.h so decal sheet will build
4 Years Ago
decalstests
4 Years Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
4 Years Ago
Created IRuntimeAsset (this is bad naming, review) SoundEvent now an IRuntimeAsset, so static definitions get full name and are created at loadtime
4 Years Ago
Notification menu category styling
4 Years Ago
Merge from voiceprops
4 Years Ago
Compiled sounds Added JsonToKeyValues3 to EngineGlue Added Entity.EmitSound Create keyvalues3.def Create soundeventmanager.def WIP can define sound events in code
4 Years Ago
Studio models now initialise their contents when creating a physobj
4 Years Ago
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4 Years Ago
WIP Satellite dish level refresh
4 Years Ago
A bunch of Rust sounds Deleting these soundstacks Deleting these soundevents Add soundstacks_hlvr_core to the manifest
4 Years Ago
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4 Years Ago
Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
4 Years Ago
Merge TaxiModule -> Main
4 Years Ago
fixed taxi roof collision
4 Years Ago
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
4 Years Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
4 Years Ago
Bespoke dressing for new junkyard
4 Years Ago
Show incoming call number on the ringing and call in progress UI states
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
WIP Crane change