192,440 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Don't null occupier when disabling InteractionPosition
7 Years Ago
Added Facepunch.Skeleton
7 Years Ago
Deleting...
7 Years Ago
Reapplying 28202
7 Years Ago
Subtracting 28202
7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Merge from main
7 Years Ago
Moved unwarping to Unsubscribe (causes people to get stuck for some reason)
7 Years Ago
Validate position checks in new AI.
7 Years Ago
Subtracting 28192
7 Years Ago
unity editor directive for TerrainMap.Bake base method.
7 Years Ago
Stockpile removes deposited items on destroy. More buildings are deconstructable. Campfire isn't deconstructable for now (because it's the centre of the whole Settlement). UI shows disabled Deconstruct command with description for buildings that can't be deconstructed.
7 Years Ago
New AI can't be wounded.
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
movement path test
7 Years Ago
can no longer use smoke grenades under water
7 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
7 Years Ago
Map wizard maps are playable immediately
7 Years Ago
Deleted a LOT of stuff
7 Years Ago
Moved some destroyed checks in GoToSmartObject from SimTick to Tick. Hopefully fixes stuck people.
7 Years Ago
More map wizard fixes
7 Years Ago
Map wizard fixes
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Removed lots of old scripts that deal with player models.
7 Years Ago
unit nickname list
7 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
7 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
7 Years Ago
TBE.UpdateMaterialInstance(true) in MapWizard
7 Years Ago
Fixed resource views without lod renderers not being highlightable
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
[D11] Slightly better unique Id
7 Years Ago
Moved view prefabs to Assets/Prefabs, updated tools Exposed highlight renderers on EntityView ResourceView adds only LOD0 renderers for highlighting
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
7 Years Ago
[D11] Get Some stats linked up, still more to do
7 Years Ago
Fixed cases where SeasonNames was being used as an indexer (no longer works as it now has the Flags attribute)
7 Years Ago
Updated manifest
7 Years Ago
reworked DM2 map
7 Years Ago
WIP mission panels update UI on several window for consistency, added team color to career slot save update icons
7 Years Ago
Merged from AI improvement branch.
7 Years Ago
Merged from main
7 Years Ago
MT Scene2Prefab
7 Years Ago
MT test spawns for new AI.
7 Years Ago
fixed some edge case areas animals spawning inside cliffs
7 Years Ago
progress backup
7 Years Ago
Removed highlight calls from UnitIndicator as its handled by IInteractable
7 Years Ago
Save
7 Years Ago
Removed missing scripts from view prefabs
7 Years Ago
Don't need old RPC