192,440 Commits over 4,049 Days - 1.98cph!
Don't null occupier when disabling InteractionPosition
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
Moved unwarping to Unsubscribe (causes people to get stuck for some reason)
Validate position checks in new AI.
unity editor directive for TerrainMap.Bake base method.
Stockpile removes deposited items on destroy.
More buildings are deconstructable.
Campfire isn't deconstructable for now (because it's the centre of the whole Settlement).
UI shows disabled Deconstruct command with description for buildings that can't be deconstructed.
Removed rigidbody from lanterns in bandit town
Scene2prefab
can no longer use smoke grenades under water
A bit more robust AI sensation data being sent out when explosives explode.
Map wizard maps are playable immediately
Moved some destroyed checks in GoToSmartObject from SimTick to Tick.
Hopefully fixes stuck people.
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
Removed lots of old scripts that deal with player models.
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
TBE.UpdateMaterialInstance(true) in MapWizard
Fixed resource views without lod renderers not being highlightable
Skip LOD OnEnable / OnDisable while prewarming prefab pool
[D11] Slightly better unique Id
Moved view prefabs to Assets/Prefabs, updated tools
Exposed highlight renderers on EntityView
ResourceView adds only LOD0 renderers for highlighting
Removed ancient unused broken gib prefab
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
[D11] Get Some stats linked up, still more to do
Fixed cases where SeasonNames was being used as an indexer (no longer works as it now has the Flags attribute)
WIP mission panels
update UI on several window for consistency, added team color to career slot save
update icons
Merged from AI improvement branch.
MT test spawns for new AI.
fixed some edge case areas animals spawning inside cliffs
Removed highlight calls from UnitIndicator as its handled by IInteractable
Removed missing scripts from view prefabs