198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11] Define fix
7 Years Ago
[D11] Sharpening and Vignette options now working
7 Years Ago
[D11] [UI] Fixed missing lock icon on sprint input option. Unlocked button the proper way.
7 Years Ago
[D11] [UI] Re-enabled splash screens on frontend intro.
7 Years Ago
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7 Years Ago
[D11] [UI] updated the locked slot indicator in the loot panels
7 Years Ago
[D11] [UI] removed wip icon from sprint input, and added it to sign visibility and auto equip
7 Years Ago
Implemented rewards for final daily challenge ranking, currency awarding now has a retry mechanism
7 Years Ago
Tick fixes
7 Years Ago
Fixed registrations being cleared by bad OOE
7 Years Ago
[D11] Crosshair behavior changed Click buttons will change icon for platform
7 Years Ago
[D11] [UI] Title screen loading state updated to display loading text when input not available for the player.
7 Years Ago
[D11] Prevent use buttons etc. when dev console open
7 Years Ago
...
7 Years Ago
[D11] Compile fix
7 Years Ago
[D11] Fix for popups losing focus when being kicked from game back to Main Menu (due to disconnect/server kick etc)
7 Years Ago
oilrig progress backup
7 Years Ago
AI tick refactor WIP
7 Years Ago
[D11][UI] changed building hint string to show the gamepad controls
7 Years Ago
more fixes
7 Years Ago
[D11] Just SCEE for now.
7 Years Ago
[D11] [UI] removed refresh and filter buttons from join game nav bar since they don't work yet
7 Years Ago
[D11] Fix for bugs when dying with Options Menu open, and dying with a Popup open then returning to the menu which spawned the popup
7 Years Ago
[D11] [UI] hooked up the playertag in the top left of the menu
7 Years Ago
[D11] Fix to packet write with DTLS.
7 Years Ago
Tutorial auto play stuff
7 Years Ago
Tutorial stuff
7 Years Ago
[D11] [UI] wip icon for camera FOV option
7 Years Ago
InteractionSettings now defines what we want to register to the container instead of relying on an action. Removed registration actions and updated interactions to use RegistrationModes. Remove registered items from worker when unregistering instead of adding.
7 Years Ago
Sorting out hold types
7 Years Ago
More improvements to AI at Military Tunnels.
7 Years Ago
Fix for using the wrong async function
7 Years Ago
[D11] [UI] Hooked up Depth of Field and Lens Dirt options to main camera in-game.
7 Years Ago
[D11] [UI] hide the HUD while options are open darken the popup background changed "done" to "back" on the nav bar in the find game UI
7 Years Ago
adding body color options
7 Years Ago
[D11] [UI] updated the rest of the loot panels with new transfer timer
7 Years Ago
temporary fix for HdgRemoteDebugServer on PS4
7 Years Ago
[D11] [UI] updated the player corpse looting panel and the fishing panel with the new transfer progress indicator. fixed a bug where if you closed the inventory before the item had finished transferring the indicator would stay on
7 Years Ago
Added IEntity.RegisteredTo (IContainer) and RegisteredBy (Unit) Added Unit.Worker.RegisteredEntities Added IsCarryingEntityRegisteredToContainer modes, held check AgentBehaviourSlot ticks once after successfully setting a new GPV Eating AI gated by held registered entities condition, should stop people eating while carrying sticks or whatever for some other purpose
7 Years Ago
[D11] [UI] missed this in the blur submit but altered the blur material to make it a bit less intense
7 Years Ago
[D11] [UI] Fixed incorrect styling on pie menu input prompts.
7 Years Ago
[D11] [UI] adjusted background blur values for various screens and fixed a problem where the blur wouldn't go away after closing the pause menu
7 Years Ago
[D11] Input boxes now working in the Reporting Flow
7 Years Ago
[D11] [UI] adjusted the text size on the server info popup again, changed the amount of blur for the popups
7 Years Ago
reverted menu to default menu
7 Years Ago
WIP end of season career panel tweak textures setting, and post process switch sushi to SSS shader, added material option to hats so they all have minimum 4
7 Years Ago
[D11] DTLS Unity plugin updated with exposed peer identification info.
7 Years Ago
End-of-round summary UI work
7 Years Ago
End of round now supports game modes with NO winners and losers
7 Years Ago
Anothaone