192,400 Commits over 4,049 Days - 1.98cph!
updated jenkinsfile to unity.Setup( '2018.2.4f1' )
enabled goat spawner in testbox to see if they are fixed
Merge from prefab_pooling_3
More animal reasoning improvements for Scientists.
Improved animal reasoning in Scientists.
Replaced radial menu with context menu, opens instantly with RMB
Fixed context menu indicator not showing
Fixed unit inspector buttons not working
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
Cargo ship decal progress
Awareness of thrown objects.
Avoidance of explosives.
Fixed need fulfillment not increasing mood back up to pre-needs values
interiors seams polish, railings
ship deck and interior dressing
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
added Celebrate anim trigger and Celebrate states to all unit anim controllers
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
ObjectPool NRE safety
Game.Version ++ (nuke saves)
Fixed animal spawn loop when admin-spawning them via spawn console command
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
Fixed construction when requirements in order is enabled
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
Disabled goat spawns on island01 until they're fixed
wip mission update notifications
UIMissionNotifications setup
added a mission notification panel to global UI.
added placeholder mission notification prefab.
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)
middle clicking in customisation editor now correctly resets rotation
update customization editor UI / test camera
Refactoring async requests in NetworkGameMode client. Gets lots of repetitive code out of the main class
Fix material change being done on server when it should have been on client. New init method for game mode clients where they can do stuff like this.
update customisation editor UI
Starting on checkpoint stuff
Fixed EvaluateExpiryConditions NRE
disabled auto rotation of avatar in editor
cleanup test prefab in the scene, and fixed background star material
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
unit speech buble experimenting
Removed stupid effect state check in removal method