198,702 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Changed base mode garlic size
7 Years Ago
Wire holdtype, worldmodel prefab and lods
7 Years Ago
[D11][TUTORIAL] Increased Achievement/goals hud text
7 Years Ago
updated audio metafiles (they seem to be out of date since Ant shortened some of the sounds)
7 Years Ago
Tweaks and fixes
7 Years Ago
[D11] Disable entire HUD when any menu is open (including quick craft/chat etc)
7 Years Ago
[D11] Reverted wip files
7 Years Ago
[D11] Fixed issue with selection highlight when opening inventory Implemented crosshair off option Blueprint buttons should pool again Crafting queue should stop erroring
7 Years Ago
Award currency per win/loss
7 Years Ago
Fixes
7 Years Ago
snow prefab scale tweaks
7 Years Ago
added Arena_Snow prefab
7 Years Ago
[D11] [UI] fixed the crafting popup being on the hud when nothing is crafting
7 Years Ago
oilrig progress backup
7 Years Ago
SettlementInhabitants skips dead people
7 Years Ago
cheery pick shit to main
7 Years Ago
currency value tweaks
7 Years Ago
[D11] WIP Input text boxes in popups, and fix for crash when trying to close UI when it isn't already open
7 Years Ago
[D11] [UI] corrected spelling in credits
7 Years Ago
More debug
7 Years Ago
[D11] [UI] fix for the server build error
7 Years Ago
[D11] [UI] Fixed uninitialised variable access on console builds in FrontendUI. Adjustments to animators, should now disable and enable themselves when needed to help performance.
7 Years Ago
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
7 Years Ago
Clear wire lines before retiring the prefab
7 Years Ago
Debug
7 Years Ago
[D11][TUTORIAL] Find Food goal now showing
7 Years Ago
...
7 Years Ago
Debug
7 Years Ago
Added a load of new anims to the blend tree
7 Years Ago
[D11] [UI] updated disclaimer text
7 Years Ago
OCD shit
7 Years Ago
Agent debug stuff
7 Years Ago
Don't rotate tile topper tooltip colliders
7 Years Ago
Added grave component. Added corresponding interactions and positions. Removed bury unit machine process.
7 Years Ago
created floor collision helper on sports platforms so they dont trigger a goal
7 Years Ago
switch oil spil to look like mud (didn't change the tool tip name yet) updated world tool tip updated grabber attack anim/ aiming setup tweaked chat text resolution (should be a bit more crisp)
7 Years Ago
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
7 Years Ago
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
7 Years Ago
[D11] [UI] changed credits slightly
7 Years Ago
Junkpile scientists tick on a separate budget from other NPC Players. Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
7 Years Ago
[D11] [UI] removed hint string at the bottom of the loading screen
7 Years Ago
[D11] [UI] changed the loading icons to white to make them more readable
7 Years Ago
[D11] [UI] added in functionality for the legend to fade in out
7 Years Ago
added box collision to arena platforms and tweaked sports ball launcher values so the balls can score a goal
7 Years Ago
Increased garlic heap size on PS4 and changed XB1X resolution back to 1080p
7 Years Ago
[D11] [UI] hid the achievements HUD in the regular multiplayer game
7 Years Ago
[D11] Block player input when any popup is open
7 Years Ago
Holding left shift when entering customisation editor and switching tabs will force the items to appear locked
7 Years Ago
[D11] Fixed being able to go back to Title Screen, removed dependency on the blur camera. Can no longer crouch when menus are open or change belt items when Options is open.
7 Years Ago
[D11] Added D11_FINAL_BUILD to switch menu - for local builds