192,393 Commits over 4,049 Days - 1.98cph!

7 Years Ago
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
7 Years Ago
better in-range display for movement mode
7 Years Ago
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
7 Years Ago
Better stats debugging to show caps. Potential fix for GroupNeeds cap getting reset and applying bad cap to mood.
7 Years Ago
added squad editor placement dust effect when landing from jumps
7 Years Ago
merged jump branch to main so we can spot any potential bugs
7 Years Ago
fix for jumping causing actions to not end correctly (I think)
7 Years Ago
fix for freecam mode which probably caused most of buck's issues
7 Years Ago
Fixed UnitView.Awake NRE Data, prefabs
7 Years Ago
more UI fix / disabling profile button when the option panel is up
7 Years Ago
Fixes
7 Years Ago
Target Filter Condition can now run as a Condition or a Selector. Relevant conditions in building goal changed to condition.
7 Years Ago
Data
7 Years Ago
Building AI partial revert to single goal
7 Years Ago
Fixed construction renderers and capacity renderers
7 Years Ago
tweak unit squad editor, hopefully fixed team color
7 Years Ago
more
7 Years Ago
7 Years Ago
update squad editor UI , adding naviagation arrow fixed some bug when opening the squad editor after the career mode
7 Years Ago
fix for unit movement raycaysting to floor position when moving.
7 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
7 Years Ago
Fixed small mismatch in water fogvol
7 Years Ago
Fixed censor cube glitches around smoke grenade
7 Years Ago
merged to main
7 Years Ago
target filter caching test
7 Years Ago
Merge from main
7 Years Ago
added glossy, metal, watermelon body definitions
7 Years Ago
added Oh Shoot! and Manic Mortar missions
7 Years Ago
fix for unit specifc mission UCD filtering. added pyro mission.
7 Years Ago
Effect removal safety
7 Years Ago
Various building AI tweaks
7 Years Ago
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
7 Years Ago
Save
7 Years Ago
Building AI is gated by a check for any unbuilt buildings
7 Years Ago
Added Condition.UnitSettlementHasStockpiles TargetFilter organisation, partial for entity source methods, profiler hooks Stockpiling AI is gated by check for settlement stockpiles that aren't full
7 Years Ago
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
7 Years Ago
Merge from imposters
7 Years Ago
merge from main
7 Years Ago
Merged from main
7 Years Ago
merge from main
7 Years Ago
deleted blank object
7 Years Ago
merge from main
7 Years Ago
scene cleanup
7 Years Ago
tweak temple A flame update WIP squad editor UI rework
7 Years Ago
merging missions branch to main due to scene change
7 Years Ago
added placeholder missions button to menu. missions screen can be viewed and dismissed. missions button activated on connection.
7 Years Ago
UnitFrame sleep indicator Made all unlocks game ready to test tech trees a bit more Tweaked some building overlay UI
7 Years Ago
Merged from main
7 Years Ago
Removed UIUtility.Get<T> log
7 Years Ago
currency icon for mission panels