248,566 Commits over 3,928 Days - 2.64cph!
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Added debug.editorSelectInRange to select all entities in a range from the player in the editor for copy+pasting into a scene at edit time
Can now use Delete or Backspace to delete numbers in the phone dialler
Handset pick up/put down sfx will now play on all clients, not just the local player
Fix type error in equals()
Switch dependencies to peerDependencies, version bump
Tweaked phone handle hand placement
Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
Fixed several issues with scrolling UI's in the Contacts and Directory views
Potential telephone NRE fix when player dies mid-call
Merge from lefthanded_vms
Adding old rocks back as a temporarily to help with hapis rework
Hammer compilation fix
These binaries are part of sbox_game now
Updated testmap source
Added Panel.IsModal
Added Panel.IsPopup
DMenu now better handles opening for modal panels (when it is parented to such panel manually)
Vector.Mul can multiply vector by vector now
Oak and douglas fir material fixes
Added "previewurl" to steamworks.FileInfo, meant as a replacement to previewid
Disallow DoModal on non Popup panels to prevent bricking the game
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Don't upload core_src to steam :D
rebuild_all.bat for mods _src
reference content compiled
don't upload addon _src folders to steam
Create user_keys_default.vcfg
Creosote bush / mormon tea / ocotillo material tweaks
American beech and birch material fixes / fixed corrupted textures
Adding the drawer menu
Servre List to drawer menu
Manually copied material settings for pines, willow bushes, spice bushes from the HDRP branch / Fixed corrupted pine textures
vfxcompile - rejigged to compile to the core folder regardless of 'mod' folder
octopus waves bg
Merge remote-tracking branch 'origin/master'
Extra safety against self-overlapping background elements
Fixed channel rotated background elements not being tiled correctly
Merge branch 'master' into camera-rewrite
invasion bg stars
background fading helpers
invasion phase background transitions
New camera target system, json scripting and debug rendering done
Merge remote-tracking branch 'origin/master' into camera-rewrite
Hub re-design
Tabs design
Tabs
Fixed missing stable vendor name
Fixed Saddle item SFX
Reference mesh, and test. folder setup.
Fixed contentbuilder with addon paths
Specular changes to bushes
Foliage material and texture fixes
Shoreline wetness, terrain blend start.
Redesigned Military Tunnels outdoors to make nicer road connections to rest of the map