192,393 Commits over 4,049 Days - 1.98cph!
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
better in-range display for movement mode
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
Better stats debugging to show caps.
Potential fix for GroupNeeds cap getting reset and applying bad cap to mood.
added squad editor placement dust effect when landing from jumps
merged jump branch to main so we can spot any potential bugs
fix for jumping causing actions to not end correctly (I think)
fix for freecam mode which probably caused most of buck's issues
Fixed UnitView.Awake NRE
Data, prefabs
more UI fix / disabling profile button when the option panel is up
Target Filter Condition can now run as a Condition or a Selector.
Relevant conditions in building goal changed to condition.
Building AI partial revert to single goal
Fixed construction renderers and capacity renderers
tweak unit squad editor, hopefully fixed team color
update squad editor UI , adding naviagation arrow
fixed some bug when opening the squad editor after the career mode
fix for unit movement raycaysting to floor position when moving.
can throw smoke grenades farther
smoke grenades stack to 2
Fixed small mismatch in water fogvol
Fixed censor cube glitches around smoke grenade
target filter caching test
added glossy, metal, watermelon body definitions
added Oh Shoot! and Manic Mortar missions
fix for unit specifc mission UCD filtering.
added pyro mission.
Various building AI tweaks
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
Building AI is gated by a check for any unbuilt buildings
Added Condition.UnitSettlementHasStockpiles
TargetFilter organisation, partial for entity source methods, profiler hooks
Stockpiling AI is gated by check for settlement stockpiles that aren't full
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
tweak temple A flame
update WIP squad editor UI rework
merging missions branch to main due to scene change
added placeholder missions button to menu.
missions screen can be viewed and dismissed.
missions button activated on connection.
UnitFrame sleep indicator
Made all unlocks game ready to test tech trees a bit more
Tweaked some building overlay UI
Removed UIUtility.Get<T> log
currency icon for mission panels