248,612 Commits over 3,928 Days - 2.64cph!
Move the vending machine and tool cupboard icons up on the icon list
Allow deploying storage monitors onto vending machines
▊▉▊▅ ▍▇▊▅▋▍: ▉▍▍▇▄▍ ▊▅█ ▇█▊▌▅▄▉▆ ▋▋▄▅█ ▇▇▇▌▊▌ ▍▇ ▉▆▌▍█▇█▅▄▅▊▆▆▆▉▍▊
█▄▇▅▍ █▊▌▅.▊▊▍▅▇▋.▅▅▌▆▋▍▊▋▅▄▊ ▊█▌▆▄▋▇▆▅▌▊▆▊▌▆
▄▇▊▋▆ ▌▌▌▄▅ ▇▆▆▋▋▆▅▄▆ ▋▅▍ ▍▊▍▉▍▅▌ ▉▌▆▇█ ▌▇▅▇▌▋▌▊▋▄
▊█▅█▇▊ █▆▇▄▅▄▇▄▌▊▌ ▊▍▉▆▅▍ ▋▌█ ▅▌▅█▍ █▆▌▍█ █▉▋▆▅▊▍▇▆▋ ▍▄█ ▆▌▆▊▆▌▉▉▇▉▍ █▉▄▌ ▅▊▌ ▉▅█▅▇ ▌▊▇▊▆
Added updateVelocity property for background sub-layers
Changed how diamonds are transformed, fixing culling issues
cherrypick language files and "realistic fall damage" option
▍▄▅ ▄▊▄ ▇▊▄ ▅▍▄ ▉▋▉▌▉▄_▇█▌█
Schedule Cleanup
Fix Sandbox.System warnings
Fixed Sandbox.Engine warnings
Fixed Sandbox.Game Warnings
Code Cleanup
Remove Unused
Fixed HUD not showing
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
Switch vgui.Create warning to ErrorNoHalt
Fix some more clipping and issues with getting stuck
Fix bones spawning in the wrong spot
▌▇ ▍▋▍▋▊▊▇ ▌███▉▇▄▄ ▆▅▅▄▍▍.
▇▄▆▉ █▌▆▅▆ ▉▋▊▋▄▊.
█▊▊, ▅▋▌▊, ▌▍▍ ▌▍▆ ██▊▆▉.
▍▅▇▊▋▌▉▆▍ ▄▉▅ ▋▇▄▌▉▆▌█.
▌▅▊▅▆▊ ▊▍▍▋▋.
Optimized group add routine
Gamemode creates player entity
InteropGen code should diff better
Fixed hotloading Sandbox.Game.dll not working
Use PlayerController
▋▅▅▍▅ ▆▌▊▌ █▉▆▊▉ ▉▉▇▌
▄▉█▍▇▍▊ ▍▇█▊▄▉ █▆▍▅▆
Fixed possible NRE in main menu
Force replay archiving on reset in editor by holding shift
Fixed divergence caused by use of Rand.Fixed by non-fixed bullet pattern
Created sbox_shared.vpc
Created sandbox.trace.cpp/h
Added trace bind
InteropGen added inherit and skipdefine keywords, removed Manifest hack
Trtace works
▊▇▍▊█▄ ▆▊▅▆▅▉ ▉▇▇▌▌ ▄▌▆▊█▆▌
Rebuild manifest, should fix missing roadsigns
▉▋▉▅▉ ▆▇▊▌ █▊▄▅▇▍▉▍▌▌/██▍▍▅▌_▌▉██▉▊_▇▄▋▇▌▉▆
▄█▌▍▄█▌ ▅▋▄▍▆█▌▆
▍▉▆▌▄▆▋▋ ▋▋▅▊▌▅▋
Stormy snow implementation
Merge from main#
55213 (in sync with halloween branch)
merge from main (before destroyable roadsigns merge)
Send sidemove/forwardmove as normals
Fixed prediction error
Simple noclip movement in c#
██▍█▍▆▋ ▊▌▉▋▋▊▅▇ ▉▊▌▊▇▇ ▄▊ ▇▄▊▊█▆▅▊ ▆▌▉ ▉▉▍▋▊ ▋▋▊▅▇
▇▌▉▄▄ ▉▌▊▊ ▋▆▆▇▅ ▍▇▋▊▉▊▄▉▆▊ ▌▇▍ ▆▊▉▍▋ ▄█▌ █
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
Increase icon sizes even more
Update item icons
Fixed rotation issue on a spike
Fix compilation on IndividualSpawner custom editor
Merge destroyable roadsigns -> Main
▋▋▊▉▌ █▊▅ ▋▅▅▋ █▉▄, ▍▌▇▇▌▅▌▄, ▅▅▌▌▍▋▌▇▌ ▆▆▇ ▅█▊▄▊▌▅▄ ▇█▄▌▉▅▌
▍▆▅▅▉▌▋ ██▍ ▉▋▇ ▌▌▆▉▅▅▍█▆ ▆▋▄▄▌▋▋▄▍▇ ▋▌ ▍▄▋▅▋██▄▆ ▄▅▄▋ #▅▉▅▉▊█▆▇ ▋▄█▄█▄
▄▊▇▍ ▆▍ ▉▍▋█▇█ ▊██▍▅ ▊▄▆▊▅▊▉ ▇▌▉ ▉▅▄ ▇▅▆ ██▇▌▅▌
A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
▊▆▆ ▅▍▊▋▅▉█▊▆ ▅█▊▋▄▄ ▇▅▌ ▇▋█▍▉▅▊▅ ▆▊▇█▆ ▊▄▌▆▋
▉▆▉ ▌▅▇▇▅ ▉▍▉▋▇ ▊▋ ▅▇█▋▅▇▉▅▍▆ ▌▆▋ ▌▋▊▌▋ ▇▌▌▇█▉▅
▊▇▊ ▋▉▉▆▊▋▅▇▊ ▄▄▇▍▅ (▊▊▇▄▉ ▇▋▇▊▄ ▄▌ ▌▌▌▌▊▉▍)
New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
Fixed some road models not being on the world layer with the rest of the road content
Added "enable realistic fall damage" option to "start new game" for Sandbox
Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
Increased precision of angrotation for all entities for fix prediction errors when walking on props
Nicer error message for steam error 18