248,612 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Move the vending machine and tool cupboard icons up on the icon list
4 Years Ago
Allow deploying storage monitors onto vending machines
4 Years Ago
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4 Years Ago
Added updateVelocity property for background sub-layers Changed how diamonds are transformed, fixing culling issues
4 Years Ago
Assemblies string table
4 Years Ago
cherrypick language files and "realistic fall damage" option
4 Years Ago
Updated language files
4 Years Ago
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4 Years Ago
Schedule Cleanup Fix Sandbox.System warnings Fixed Sandbox.Engine warnings Fixed Sandbox.Game Warnings Code Cleanup Remove Unused Fixed HUD not showing
4 Years Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
4 Years Ago
Switch vgui.Create warning to ErrorNoHalt
4 Years Ago
Fix some more clipping and issues with getting stuck
4 Years Ago
Fix bones spawning in the wrong spot
4 Years Ago
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4 Years Ago
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4 Years Ago
Optimized group add routine
4 Years Ago
Gamemode creates player entity InteropGen code should diff better Fixed hotloading Sandbox.Game.dll not working Use PlayerController
4 Years Ago
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4 Years Ago
Stables dressing backup
4 Years Ago
Wooden farm fence files
4 Years Ago
Fixed possible NRE in main menu Force replay archiving on reset in editor by holding shift Fixed divergence caused by use of Rand.Fixed by non-fixed bullet pattern
4 Years Ago
Created sbox_shared.vpc Created sandbox.trace.cpp/h Added trace bind InteropGen added inherit and skipdefine keywords, removed Manifest hack Trtace works
4 Years Ago
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4 Years Ago
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4 Years Ago
Rebuild manifest, should fix missing roadsigns
4 Years Ago
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4 Years Ago
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4 Years Ago
Stormy snow implementation
4 Years Ago
network++
4 Years Ago
merge from main
4 Years Ago
Merge from main#55213 (in sync with halloween branch)
4 Years Ago
merge from main (before destroyable roadsigns merge)
4 Years Ago
Send sidemove/forwardmove as normals Fixed prediction error Simple noclip movement in c#
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
4 Years Ago
Increase icon sizes even more
4 Years Ago
Update item icons Fixed rotation issue on a spike
4 Years Ago
Fix compilation on IndividualSpawner custom editor
4 Years Ago
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4 Years Ago
Merge destroyable roadsigns -> Main
4 Years Ago
▋▋▊▉▌ █▊▅ ▋▅▅▋ █▉▄, ▍▌▇▇▌▅▌▄, ▅▅▌▌▍▋▌▇▌ ▆▆▇ ▅█▊▄▊▌▅▄ ▇█▄▌▉▅▌ ▍▆▅▅▉▌▋ ██▍ ▉▋▇ ▌▌▆▉▅▅▍█▆ ▆▋▄▄▌▋▋▄▍▇ ▋▌ ▍▄▋▅▋██▄▆ ▄▅▄▋ #▅▉▅▉▊█▆▇ ▋▄█▄█▄ ▄▊▇▍ ▆▍ ▉▍▋█▇█ ▊██▍▅ ▊▄▆▊▅▊▉ ▇▌▉ ▉▅▄ ▇▅▆ ██▇▌▅▌
4 Years Ago
A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
4 Years Ago
▊▆▆ ▅▍▊▋▅▉█▊▆ ▅█▊▋▄▄ ▇▅▌ ▇▋█▍▉▅▊▅ ▆▊▇█▆ ▊▄▌▆▋ ▉▆▉ ▌▅▇▇▅ ▉▍▉▋▇ ▊▋ ▅▇█▋▅▇▉▅▍▆ ▌▆▋ ▌▋▊▌▋ ▇▌▌▇█▉▅ ▊▇▊ ▋▉▉▆▊▋▅▇▊ ▄▄▇▍▅ (▊▊▇▄▉ ▇▋▇▊▄ ▄▌ ▌▌▌▌▊▉▍)
4 Years Ago
New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
4 Years Ago
Fixed some road models not being on the world layer with the rest of the road content
4 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
4 Years Ago
merge from main
4 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18