248,606 Commits over 3,928 Days - 2.64cph!

4 Years Ago
WIP updating to expo-notifications
4 Years Ago
Cherry-pick armoured module LOD fix to Main
4 Years Ago
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4 Years Ago
merge fix
4 Years Ago
cherrypick fixes
4 Years Ago
Do not recreate player's hull every tick Fixed env_sprite_clientside affecting sprite trails
4 Years Ago
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4 Years Ago
Trimmed down InstanceData, more tidying.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
get rid of proper type checking for vgui.Create
4 Years Ago
Train tunnels / overpass progress / prefabs / scene update
4 Years Ago
Cleaning up precaching a bunch of shit we're not using
4 Years Ago
Train tunnels source files backup
4 Years Ago
More refactor / renaming
4 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
4 Years Ago
Deleted old code, renaming...
4 Years Ago
Trim the amount of debug console spam Add some more console spam Fix client addons using wrong Sandbox.Game
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed writing the wrong data to stringtable Delete ServerLayer.cs When server starting a game, force recompille of everything Added GameLoop.Init, Deactivated hooks Compiler doesn't write to a temporary filesystem Create AssemblyTransport.cs Don't pass compilers to AccessControl Don't spam errors if client gamemode doesn't load StringTable.GetString, GetData Wrap stringtable change callback in a try/catch Added some common stuff to Global ClientAssemblyManager.Init moved to GameLoop:Init Split assembly init/hotloading from general loading Added ClientAssemblyManager
4 Years Ago
Bug fixes and refactored some of the conversion routines
4 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
4 Years Ago
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4 Years Ago
merge from workbench_rotate branch
4 Years Ago
Merge from weather2
4 Years Ago
Move Global to Sandbox.Game Increase string table max data size Server adds assemblies to string table
4 Years Ago
Attack interface, state, event, design, classes, etc.
4 Years Ago
merge from door_blockage_anim_fix
4 Years Ago
Looks like net5 rc2 needs these delegates to be marked as unmanaged, which they are Interop: handle const void* casting to void* INetworkStringTable binds Interop: support for fastdelegate from managed function ptr Moved custom string table creation shit to c#
4 Years Ago
merge from autoturret_deathscreen_fix
4 Years Ago
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4 Years Ago
fixed UV on armored module LOD
4 Years Ago
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4 Years Ago
Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%) Capitalised "Examine" in the horse entity menu
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
4 Years Ago
Moved most of the group removal process into a job
4 Years Ago
▊▋█▍▋ ▌█▅▅ -> █▉▅▋▇▌█▇
4 Years Ago
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close
4 Years Ago
Move the vending machine and tool cupboard icons up on the icon list
4 Years Ago
Allow deploying storage monitors onto vending machines
4 Years Ago
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4 Years Ago
Added updateVelocity property for background sub-layers Changed how diamonds are transformed, fixing culling issues
4 Years Ago
Assemblies string table
4 Years Ago
cherrypick language files and "realistic fall damage" option