248,612 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Added Sandbox.PlayerCommand Build tools Simplify CUserCmd Route UserCmd application through Sandbox::PlayerCommand
4 Years Ago
powerup pickups are closer to losing player some orb diff scaling Merge branch 'master' of SpaceUsurperUnity ball pit tweaks !redux
4 Years Ago
Removed noise generator from old snow for perf.
4 Years Ago
Nixed X offset on snow emission
4 Years Ago
PFX scene backup
4 Years Ago
Testing out improved??? way of creating and storing group definitions
4 Years Ago
Double max ammo types
4 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
4 Years Ago
env_sprite_clientside
4 Years Ago
Added Player.Set/GetMaxArmor
4 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
4 Years Ago
Color correction volume simple multiplayer support
4 Years Ago
player setmodelscale fixes
4 Years Ago
Stormy snow variant
4 Years Ago
cherry pick non networking related changes
4 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
4 Years Ago
Added basic templates
4 Years Ago
Update issue templates
4 Years Ago
Rain impact improvements.
4 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
4 Years Ago
mega grav gun networking increased steam.inf
4 Years Ago
Fixed baked backgrounds not being cleaned up on stage reset Game will now go back to the main menu on error during stage init Throw error when trying to load stage with wrong player count More aggressive camera clamping Added WholeStageCamera mode
4 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
4 Years Ago
Package updates Can toggle between showing client/server entity properties
4 Years Ago
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4 Years Ago
Dedicated server works again
4 Years Ago
Remove native say, say_team concommands Add NativeEngine.ServerEngine Hook up calling client commands from the server Split time into RealTime (engine) and Time (game contexts) Setup Player Name properly Fixed SplitQuotesStrings empty quotes Clean debug output
4 Years Ago
spike cost and protection tweaks
4 Years Ago
Some progress on enhanced collisions
4 Years Ago
Removed old culling jobs
4 Years Ago
Refactoring group creation methods
4 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
4 Years Ago
alt+f4 quits Client managed binds work Update game input state once, before taking input, so we don't have keypresses leaking between the game binds and ui Create client.engine.def Created Sandbox.Game version of ConsoleSystem, renamed Engine one to ConsoleEngine [revisit] Hook to EngineLoop::ClientCommand from CServerSideClient::ExecuteStringCommand
4 Years Ago
Hijack transmitmode Fixed creating client entity before class is known [revisit this, send the class in a more native way] Crash fix: QueueSpawnEntity wants to be able to release the keyvalues itself Added GameLoop.OnClientPreOutput, OnClientPostOutput Remove EngineLoop.PreRenderUI Call IPreRenderUI.Run from OnClientPreOutput
4 Years Ago
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4 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
4 Years Ago
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4 Years Ago
Scene backups
4 Years Ago
All prefabs/scenes updated with spawnable roadsigns
4 Years Ago
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4 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
4 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
4 Years Ago
Merge destroyable roadsign fixes
4 Years Ago
Cherry-pick original roadsigns merge
4 Years Ago
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4 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
4 Years Ago
Rename EntitySystemServer to EntitySystem Fixed MyAddon compile errors Added GameLoop Fixed EngineEntityBase Library.Create reports TargetInvocationException nicer CGameEntitySystem::CreateFromManaged spawns ents properly GameLoop.OnActivate compiles gamemode addons, creates gamemode entity
4 Years Ago
Merge from main
4 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)