191,133 Commits over 4,049 Days - 1.97cph!
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Instanced a couple of bandit_town materials
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Cache savegame metadata so it doesn't reload more than it needs to
RUST-41 Fixed see through gap between single sheet metal door and doorways
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
Removed shadow casting lights in bandit town
merge from roles refactor
Make sure we load skill levels properly
RUST-42 Fixed food crate spawner max per tick value being over the top
Skill level data validation, editor bits
Fixed team UI NRE without local player (breaks demo playback)
Skill levels, related cleanup
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Small clutter rocks no longer use convex mesh colliders
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-115 Fixed inaccurate colliders on powerline base
RUST-110 Fixed out of bound exploit at MT
No longer filter character spawns by biome (only by tier)
Updated Facepunch.Steamworks
Bandit town Scene 2 prefab.
More work on Bandit Guard AI.
Wants Basic Equipment activity expires when all possessions requirements are met.
Activity notifications update when any of the collated activities have their conditions met instead of waiting for all of them.
Logging for weird cast error that happened once in ItemAction.
Fixing building info text not quite updating properly
Edge scrolling speed scaling with distance.
Riot helmet LOD clipping fix RUST-48
More work on bandit guard AI.
Remove bleeding effect when revived.
Fixed NRE when commanding the same interaction more than once.
[D11] Quick temporary fix for triggers to work on Xbox
removal of additional compound bow fbx/prefab
vm compound bow admire anim update
Simplified some interfaces. Making an ICharacter interface was a mistake: If you want an ICharacter, you just want a Character anyway, or a more specific interface. But getting rid of ICharacter, some other interfaces have also be removed, since some only existed to prevent ambiguous references when two sub-interfaces wanted the same parameter.