191,110 Commits over 4,049 Days - 1.97cph!

7 Years Ago
proper parsing of GMAs on 64-bit linux/mac
7 Years Ago
proper parsing of GMAs on 64-bit linux/mac
7 Years Ago
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
7 Years Ago
Wrapped AttachmentPoints in a containing class to avoid boxing in Blackboard.
7 Years Ago
Building construction state bookeeps registered builders, should fix new UI
7 Years Ago
PlayerCommandWidget performance improvements
7 Years Ago
more
7 Years Ago
[D11] Removed hardcoded IP address that somehow got committed?
7 Years Ago
Added some fx when interacting with safe
7 Years Ago
Exposed decor pop pool size
7 Years Ago
Fixed my dumb code, thanks rohan
7 Years Ago
more customisation options wip
7 Years Ago
Semantics
7 Years Ago
Fixed decor system not setting prefab pos/rot
7 Years Ago
Reverted pooling change that wasn't actually useful
7 Years Ago
hat material options now only applied to hat prefab better test materials refactored avatar jiggle code added avatar jiggle on material change too
7 Years Ago
Tweaking poi
7 Years Ago
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
7 Years Ago
Panel intro animation setup. (Disabled for now.)
7 Years Ago
Prevent driving and exiting vehicles during the round ending screen
7 Years Ago
error fix
7 Years Ago
Assign correct values to the newly created decor objects
7 Years Ago
Points of interest in UI
7 Years Ago
Top dock cleanup. Killed the transparency.
7 Years Ago
DecorPatch places the decor in the correct position
7 Years Ago
Various panel tweaks. Secondary held inventory panel test. Armor/insul icon consistency. Some new icons.
7 Years Ago
bandit guard NPCs
7 Years Ago
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7 Years Ago
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7 Years Ago
ship chromium_process_x64 to correct dir
7 Years Ago
Hapis MT progress
7 Years Ago
Stick pile interaction positions
7 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
7 Years Ago
more
7 Years Ago
Decor patch object pooling, probably
7 Years Ago
more
7 Years Ago
more
7 Years Ago
art
7 Years Ago
new stickpile asset
7 Years Ago
Fixed bad profiler hooks in CandidateEntityFilter
7 Years Ago
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct) IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does Most IGModAudioChannel now also check for channel validity
7 Years Ago
AOT serialization and other changes for IL2CPP
7 Years Ago
more
7 Years Ago
Vaious animals no longer senses entity types other than Unit
7 Years Ago
Safe message changes based on context
7 Years Ago
linux steamworks script
7 Years Ago
setting up customisation item options panel UI, code.
7 Years Ago
rebuilt pine small resource
7 Years Ago
Don't spawn decor that isn't game ready flagged. Disabled decor bushes to test. Disabled physics auto sync transforms.