198,702 Commits over 4,140 Days - 2.00cph!

7 Years Ago
[D11][UI] Undone Unintended plastic commits
7 Years Ago
merged customisation refactor wip to main
7 Years Ago
Customisation fixes. Got sidetracked and added arena confetti.
7 Years Ago
[D11][UI] Expanded Item details panel setup for all but ranged weapons
7 Years Ago
art
7 Years Ago
Fixed player rotation never updating on server (2018.2 regression)
7 Years Ago
CustomisationProfile++
7 Years Ago
same for arena
7 Years Ago
finished refactoring out ProtoBuf.AvatarCustomisation and uses. updated tutorial avatar setup now uses new customisation group stuff.
7 Years Ago
Show something even when there are no winners at end of round
7 Years Ago
Cherry picking 29248
7 Years Ago
Players inherit network group again when spectating
7 Years Ago
Get network_entity_cache RPC checks working again by checking all assemblies. This is a bit of a hack fix though: Apparently there are over 150 assemblies in our project... would be much faster if we can just get the user script ones
7 Years Ago
finished removing ProtoBuf.UnitCustomisation and uses.
7 Years Ago
formatting
7 Years Ago
customisation group verification
7 Years Ago
Unsaved
7 Years Ago
Trying green instead of brown on the new highlights.
7 Years Ago
Large tooltip. UnitInspector tweaks. Scene.
7 Years Ago
As far as I can tell, comparison with 'null' is coming out with the same results as comparison with '(object)null'. Tentatively changing the three lines in NetworkEntity.RPC, to get rid of those last three warnings.
7 Years Ago
wind fix
7 Years Ago
Fix issue with initial join player spawn order
7 Years Ago
Fixed the dead space on a bunch of entity icon renders. Set icon renders to more sane size and format.
7 Years Ago
Simplify the scene name thing
7 Years Ago
Automatically fill in scene name in NetworkLevel
7 Years Ago
Reworked SelectedUnitWidget for consistency. More apparent that the face is a button, and gave it anims. Some more widget stuff that I forgot what was.
7 Years Ago
Read only attributes support scripts
7 Years Ago
Added windsock material and assigned to respective mesh for wind anim Updated HotAirBalloon prefab
7 Years Ago
Renamed some rust/std wind properties
7 Years Ago
A 'new' overlay highlight on the new BuildingWidget tabs.
7 Years Ago
Animation for the sleep fast forward.
7 Years Ago
Various widgetry. Added critical tweeners to the stomach/thermal gauges. Added some functionality to SliderControl.cs.
7 Years Ago
Tooltip.Small doesn't blend into panels so much
7 Years Ago
Cleaned UnitListWidget and gave it proper radial glows
7 Years Ago
█▉▌
7 Years Ago
Tweaks to balloon mat wind Fixed noise scale range
7 Years Ago
Added noise scale control to rust/std wind
7 Years Ago
Revert accidental 99 Bots mode change
7 Years Ago
Small fix in building widget.
7 Years Ago
SpectateCam updated too
7 Years Ago
Reverted the UnitInspector.prefab from main because mine had too many changes.
7 Years Ago
Got scene Points Of Interest working again. Added WiseguysLevel to my test map.
7 Years Ago
mfm
7 Years Ago
Scene
7 Years Ago
Small tweaks to generic wind (simpler for now)
7 Years Ago
Unscaled btn.Toggle.Bare.prefab
7 Years Ago
New building widget
7 Years Ago
Cherry picking 29239 to main
7 Years Ago
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation Fixed NRE in WindZoneExManager when MainCamera isn't available Changed hot air balloon material to new shader
7 Years Ago
Fix round start ordering issue.