125,569 Commits over 4,171 Days - 1.25cph!
Weapon mods can change some weapon stats
Fixed realm compile errors
Removed cl_children (they're all just children)
Exposed more weapon stats
Tree mat improvements. Island wip.
Standalone concrete barricade prefab.
More batched collider reverse lookup stuff
animation clip effect paths
Set of large industrial props greybox'd
Batched colliders use the layer of their children
Batched colliders refresh when the physic materials of their children change
Batched colliders refresh when the meshes of their children change
More large industrial props
Weapon slot occupation rules
Weapon slot occupation rules
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Network++ (can't remember whether I did this already)