130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                balance changes for building protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone spear uses wooden spear as a base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small fix for projectile weapons not doing proper damage 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong shader assigned to testlevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed projectile firing exceptions
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                player corpses now show their clothing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                alternate skin for the horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the 3rd person muzzle flash position for a bunch of weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when building player corpse clothes
Fixed not being able to use later slots 7+ in large storage box
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed static decor placement ignoring decor parameters and terrain anchors
 
                
                
                
                
                
             
         
        
            
            
            
                
                allow disabling of nametags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed c4 blowing up triggers (like the radius of the cupboard tool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone half-height block skin being offset by 4 meters vertically
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bolt rifle doing shitty damage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added .live-archive to ignore.conf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked some terrain atlas related texture import settings
Updated amplify color
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtracting changeset until I figure this one out
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed corpse gathering issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building skin metal tier1 meshes/textures/materials/prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merging changes from stable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated splat override to 5 map configuration
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                harvested player corpses once again spew loot
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                quick fixes for corrugated skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the animation playback speeds for the boar / bear
 
                
                
                
                
                
             
         
        
            
            
            
                
                remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Touched up the LootSpawn properties