249,476 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
4 Years Ago
Halo fixed another mat
4 Years Ago
Fixing edge case where fishing village would still spawn right next to large cliff
4 Years Ago
Scene2Prefab Fishing villages
4 Years Ago
Extended stairs at fishing villages to account for procmap variation
4 Years Ago
updated rhib physics
4 Years Ago
Update ClassAccess.cs Less logging net5.0.0-preview.8.20407.11
4 Years Ago
Junkyard is allowed to spawn in tier 0
4 Years Ago
merge from main
4 Years Ago
Grid: Never FillSpace if ColumnCount > 0
4 Years Ago
Added Panel.HasActive, HasFocus, HasHover Added Length.GetPixels HorizontalSplit Added Grid.FillSpace Rename GetContentPadding to GetInset Update HorizontalSplit.cs Verrical Splitter
4 Years Ago
Merge from animator_optimization
4 Years Ago
merge from main
4 Years Ago
Removed temp stuff
4 Years Ago
Prefab change
4 Years Ago
cherrypicking 54103
4 Years Ago
Flesh decal halo fix.
4 Years Ago
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4 Years Ago
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument) Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter) Disabled placement next to large cliffs on fishing villages and harbors
4 Years Ago
Merge from main
4 Years Ago
Marge from canoe (craftable kayak + paddle fixes)
4 Years Ago
Adjust various components to new model Removed overrides from gibs Item tweaks
4 Years Ago
Panel Class/Style debug
4 Years Ago
Can click stack traces in console to go to file Fix console window colours
4 Years Ago
Fixed rotation and scale for kayak and gibs.
4 Years Ago
merge from door_controller_tweaks
4 Years Ago
corrected typo on HBHF
4 Years Ago
IndividualSpawner work
4 Years Ago
Added support for the kayak to modify the mount pose while not holding a paddle Adjusted mount positions
4 Years Ago
Realigned kayak model to line up with model import Removed inWater checks, they're not needed since we're placing on water
4 Years Ago
Merge FixGlassMaterial -> Main
4 Years Ago
Make glass pane actions client-side only
4 Years Ago
Clear damage decals on car modules if the car reaches full health from repairs
4 Years Ago
Don't display paddle on back while holstered Fixed orientation of paddle when thrown
4 Years Ago
Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
4 Years Ago
Remove glass crack hit decals when glass breaks
4 Years Ago
Move DebugUtil methods into DebugEx
4 Years Ago
Remove unused animator params on paddle vm
4 Years Ago
Lowered max yaw on kayak (was 90, now 70) Kayak icon and deploy volume setup
4 Years Ago
Switch cockpit module glass to the right material
4 Years Ago
Fixed not saving deleted connections during an autosave
4 Years Ago
Auto save dialogue graph when making a new connection or deleting a connection
4 Years Ago
WIP setup for deployable kayak Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
kayak & paddle sounds
4 Years Ago
Update dialogue graph style sheet to remove pixel warnings
4 Years Ago
Added token/english labels to choice ports Added an error message if a dialogue node has no shortname when saving (but still save)
4 Years Ago
vm paddle source updates
4 Years Ago
vm paddling anim updates