198,727 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Reworked SelectedUnitWidget for consistency. More apparent that the face is a button, and gave it anims. Some more widget stuff that I forgot what was.
7 Years Ago
Read only attributes support scripts
7 Years Ago
Added windsock material and assigned to respective mesh for wind anim Updated HotAirBalloon prefab
7 Years Ago
Renamed some rust/std wind properties
7 Years Ago
A 'new' overlay highlight on the new BuildingWidget tabs.
7 Years Ago
Animation for the sleep fast forward.
7 Years Ago
Various widgetry. Added critical tweeners to the stomach/thermal gauges. Added some functionality to SliderControl.cs.
7 Years Ago
Tooltip.Small doesn't blend into panels so much
7 Years Ago
Cleaned UnitListWidget and gave it proper radial glows
7 Years Ago
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7 Years Ago
Tweaks to balloon mat wind Fixed noise scale range
7 Years Ago
Added noise scale control to rust/std wind
7 Years Ago
Revert accidental 99 Bots mode change
7 Years Ago
Small fix in building widget.
7 Years Ago
SpectateCam updated too
7 Years Ago
Reverted the UnitInspector.prefab from main because mine had too many changes.
7 Years Ago
Got scene Points Of Interest working again. Added WiseguysLevel to my test map.
7 Years Ago
mfm
7 Years Ago
Scene
7 Years Ago
Small tweaks to generic wind (simpler for now)
7 Years Ago
Unscaled btn.Toggle.Bare.prefab
7 Years Ago
New building widget
7 Years Ago
Cherry picking 29239 to main
7 Years Ago
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation Fixed NRE in WindZoneExManager when MainCamera isn't available Changed hot air balloon material to new shader
7 Years Ago
Fix round start ordering issue.
7 Years Ago
blind compile fix
7 Years Ago
merge into main network++
7 Years Ago
merge from main
7 Years Ago
gibs/lods for HAB
7 Years Ago
hot air balloon functionality baseline
7 Years Ago
Trigger UI stuff
7 Years Ago
Implement daily challenge countdown
7 Years Ago
merge from main
7 Years Ago
Practice AI difficulty level saves to disk
7 Years Ago
Add unmute date to proto so it actually saves
7 Years Ago
Fixed potential NRE in Possessions.OnHour
7 Years Ago
NRE fix
7 Years Ago
Added SliderControl component, hooked up nutrition and temperate meters on SelectedUnitWidget
7 Years Ago
got possessions using ItemFilter to a compiling state
7 Years Ago
Expose starving effect to UI
7 Years Ago
Don't create SettlementCanLevelUp activity if the level has no building requirement (just instantly level up instead) Fixed settlement levels missing building requirements Added placeholder Leader's Hut Buildings can now define a limit per settlement It's now possible to build multiple campfires
7 Years Ago
merge
7 Years Ago
grabber changed back to generic rig
7 Years Ago
merge from main
7 Years Ago
removed unused function, getting latest
7 Years Ago
Celeb Anims, some idle updates, added celebs to controllers, source files
7 Years Ago
serialisation, swapped over protobuf profile to new one.
7 Years Ago
refactored more stuff out of CustomisationProfile.
7 Years Ago
Immediate entity destruction via optional Destroy arg Fixed random stat allocation not spending all available points in char create Fixed clickthrough on unit inspector and tabs
7 Years Ago
more