249,482 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
4 Years Ago
Merge from main
4 Years Ago
merge from flare_optimisations
4 Years Ago
Merge from main
4 Years Ago
Run scene 2 prefab on compound and excavator
4 Years Ago
cherrypicking 53684
4 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
4 Years Ago
Fixed merge conflicts for helicopter prefabs
4 Years Ago
merge from /FixCarConditionalNRE
4 Years Ago
Fixes & S2P
4 Years Ago
Reduce type size on devices Storage monitor spacing Device hint text
4 Years Ago
IconPicker SafeArea iOS
4 Years Ago
SafeAreaView on Edit Entity for iOS
4 Years Ago
Filled vats use translucency shading + adjusted FX for it
4 Years Ago
Merge from main
4 Years Ago
Restore the missing flash and sound effect on the instant camera
4 Years Ago
Cloning vats & effects
4 Years Ago
Large size (F9) screenshots no longer need to disable image effects, and support depth-of-field.
4 Years Ago
Merge from gib_pool/merge
4 Years Ago
Merge fixes for gib velocity
4 Years Ago
Merge WIP
4 Years Ago
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4 Years Ago
Lowered canoe drag
4 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
4 Years Ago
Merge from main
4 Years Ago
Don't gib damaged modules on initial load when added to a vehicle
4 Years Ago
Lantern fix again Scene changes apparently
4 Years Ago
Disabled texture compression on a few LUT textures
4 Years Ago
Fix compass texture clamping instead of wrapping
4 Years Ago
Oar crafting costs, throwable setup
4 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
4 Years Ago
Gib hookup, reduce canoe health, fix push priority
4 Years Ago
DoPrepare on all vehicle modules
4 Years Ago
Refresh all car module conditionals
4 Years Ago
Run the sound and texture import analyzers
4 Years Ago
Grab the import analyzers one more (final?) time
4 Years Ago
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4 Years Ago
Re-enable monument bundle unloading
4 Years Ago
Possible NRE fix
4 Years Ago
Fixed music not loading
4 Years Ago
hunter diff finished hunter difficulty scaling hunter bar.parallel attack new warning sprite new tutorial arrow sprite new crosshair sprite new target sprite new freeze sprite and icon new fade sprite
4 Years Ago
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4 Years Ago
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4 Years Ago
Update storage monitor to use the parent storage container
4 Years Ago
Subtract unity 2020
4 Years Ago
Merge from main
4 Years Ago
Add a build config for master
4 Years Ago
Merge from main
4 Years Ago
Make the storage monitor deploy to a slot Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
4 Years Ago
fixed some typos