198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
TimeValue property attribute drawer prints converted game to real time after field
7 Years Ago
Tweaks to Scientists at Military Tunnel.
7 Years Ago
Removed unused DeferredMeshDecal scripts from cargoship light fixtures Added LightGroupAtTime to cargoship v2 lighting root
7 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
7 Years Ago
Added ability to toggle volumetric beams to LightGroupAtTime
7 Years Ago
Changed cargoship light fixture decal materials to non-decal
7 Years Ago
GameClient now tracks LocalTeam
7 Years Ago
promotion toast shit...
7 Years Ago
match outcome toast events, listeners, blah blah
7 Years Ago
Tweaks to Turret NPC settings.
7 Years Ago
merge from main
7 Years Ago
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
7 Years Ago
daily challenge toast events, UIGlobalPanel listener
7 Years Ago
More work on NPC spawns on Cargo Ship. Tweaks to some Scientist settings.
7 Years Ago
Use spectate bots mode to test more easily
7 Years Ago
Tweaked NPC spawns on Cargo Ship.
7 Years Ago
[D11] See what is happening with finding the files
7 Years Ago
Fixes to stockpile related conditions
7 Years Ago
Setup for testing
7 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
merge from main
7 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Various Stockpile conditions now write the appropriate container to the blackboard.
7 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
7 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
7 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
7 Years Ago
Stockpile editor
7 Years Ago
Added entity player command to context menu
7 Years Ago
Skill & Tool overrides both live in InteractionSettingsWrapper, various editor tidy up
7 Years Ago
Show correct max player count in webrcon
7 Years Ago
Made left analogue stick analogue instead of digital (at least for walking)
7 Years Ago
merge from main
7 Years Ago
Defines.Network++
7 Years Ago
clean up proxy class and refs
7 Years Ago
grass patch work
7 Years Ago
Add SuppressUnmanagedCodeSecurity
7 Years Ago
more wip/testing stuff
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
7 Years Ago
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
7 Years Ago
[D11][UI][WIP] Water Catcher menu
7 Years Ago
Compile fix
7 Years Ago
[D11] Need to import lib
7 Years Ago
[D11] merge 28912 from milestone branch (temporary pool size reduction to increase available memory)