136,086 Commits over 4,444 Days - 1.28cph!

8 Years Ago
Phrases
8 Years Ago
Added spray fx test
8 Years Ago
[D11][UI] locker screen implemented, swapping and temporary equipping lock screen
8 Years Ago
Compile fixes
8 Years Ago
merge into main
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
[D11] Audio sound asset optimisation progress.
8 Years Ago
[D11][UI] Switched loot panel headers to Text mesh pro. Implemented fridge and fishtrap panels. Added panels not in lootpanel scene to scene
8 Years Ago
[D11] Add in NpToolkit plugin for Sony
8 Years Ago
[D11] Update server analytics to use new telemetry service.
8 Years Ago
alternative skins for water drum into biohazard one, alt pallets skin (blue) progress backup cargo style 2
8 Years Ago
Altered spray can texture.
8 Years Ago
Warning fix
8 Years Ago
Health warning
8 Years Ago
[D11][UI] ShopFront trading placeholder design implemented.
8 Years Ago
Initialize GameAnalytics after Steam Don't send errors to GameAnalytics
8 Years Ago
merge from main
8 Years Ago
progress backup
8 Years Ago
Merge from impostors-opt
8 Years Ago
Merge from main
8 Years Ago
Graveyard fence additional LOD
8 Years Ago
Coffin / fixed colider pivot / added additonal LOD
8 Years Ago
Speaker texture update
8 Years Ago
Tesselated quad
8 Years Ago
Coffin meshes / prefabs / col / gibs
8 Years Ago
Graveyard fence missing gibs
8 Years Ago
Merge from main
8 Years Ago
Cherry picked 29389 from main
8 Years Ago
Added forward transparent passes to rust/std+wind shader set
8 Years Ago
vm anims, model, textures, material, vm and wm prefabs
8 Years Ago
[D11] [UI] Vending Machine Shop panel set up
8 Years Ago
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
8 Years Ago
Speaker meshes and textures
8 Years Ago
gibs and collision mesh(es) for rowboat
8 Years Ago
[D11] Gambling wheel and vending machine implementation, Typo fixes
8 Years Ago
bespoke collider for ch47 tarp
8 Years Ago
covered versions of bradley and ch47 - LODs, colliders, detail maps + prefabs
8 Years Ago
New rowboat to replace asset store art, just needs gibs and collision
8 Years Ago
[D11][UI] Adjustments to loot panels
8 Years Ago
[D11][UI] Selecting the water catcher panel or looking at weapon Modifications will filter icons and highlight the correct item. Weapon mod info will clamp to screen
8 Years Ago
[D11] Disconnect/Kick using the LiteNetLib protocol instead of using a soft packet, This fixes the correct displaying of errors and also makes for sending the reason to server/client so the peer knows why. The reason for this change is you could get disconnected before actually getting the reason from the server which in turn would not update the UI correctly
8 Years Ago
[D11] Front-end lobby server launch now uses supplied server map data through existing API, instead of manually downloading. Hooked-up thumbnail image data download.
8 Years Ago
progress backup
8 Years Ago
Defaulted tint mask to texture on foliage shader set Fixed tint mask baking failing in some cases Rebaked and updated all tree impostors Nuked all unused impostor tint mask textures
8 Years Ago
Fixed off center bakes
8 Years Ago
Try again
8 Years Ago
Fixed impostor command buffer release warnings in edit-mode
8 Years Ago
Potential NRE fix.
8 Years Ago
merge from main