249,481 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Moved brain states to a new shared enum, AIState. State constructors set type. AddState no longer requires a type parameter. States are now automatically maintained, in a dictionary. Reworked current state handling to be a state ref, not using array indexes. Hooked up gizmo drawing to brain, calls it on any active state for debugging. Added basic debug rendering info to base brain (current state name for now).
4 Years Ago
Get movie maker working again after merge. Disable demo text.
4 Years Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
4 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
4 Years Ago
Check server state in CeilingLight growable refresh (like the GrowableHeatSource component)
4 Years Ago
Spawn all car gibs Tweak position/rotation calculation
4 Years Ago
Update BillBTestMap for the new Unity version
4 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
4 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
4 Years Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing
4 Years Ago
AA enum compile fix
4 Years Ago
Fiddling with the bootstrap scene + TMP to get rid of font texture duplication
4 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
4 Years Ago
Tweak force position when paddling Halve push force if floating in water
4 Years Ago
Rename kayak seats for consistency
4 Years Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
4 Years Ago
Fixed gib rotation Prefab cleanup
4 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
4 Years Ago
Improve performance of finding values in a column Fix mistake in string size calc, show correct sizes for strings and arrays
4 Years Ago
com.unity.memoryprofiler@0.2.5-preview.1
4 Years Ago
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
4 Years Ago
Quad rendering rewrite Quad shader tweaks Extra profiling for Switch
4 Years Ago
Fixed RPG shooting a non guidable missile in some cases
4 Years Ago
5th optional argument for surface.DrawOutlinedRect - thickness
4 Years Ago
Added new argument to Entity.EmitSound - flags, and fixed type checking for the other optional arguments, including pitch and volume arguments not working if soundlevel argument is not given.
4 Years Ago
Ugly hack to fix gmod_wheel direction indicator cutting into the model with certain models
4 Years Ago
merge constraint crash fix
4 Years Ago
Added Preset support for Weld and Camera tools
4 Years Ago
Ensure phys_lengthconstraint doesn't try to create 0-length rope constrains causing crazy physics and potential crashes
4 Years Ago
Renamed for /main consistency
4 Years Ago
Powerplant invisible light fix
4 Years Ago
Server List style tweaks
4 Years Ago
Sandbox.System.Test Generators source can't have path names now apparently, so fix that Add stripped down version of HtmlAgilityPack for parsing html pragmatically Use our HtmlNode version instead of packaged version More trimming XPath not needed in access list
4 Years Ago
Powerplant fixes
4 Years Ago
Merge from TMP_Text update optimization
4 Years Ago
Merge from main
4 Years Ago
Bailing on SetVisible on all IUIScreens
4 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
4 Years Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
4 Years Ago
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4 Years Ago
FX material updates
4 Years Ago
Fixed draw.RoundedBox(Ex) with border value larger than the box height causing the box to render larger than intended Fixeed DNumberScratch's value going out of bounds of the blue background with huge values
4 Years Ago
Settings menu redesign
4 Years Ago
Merge from io_pooling
4 Years Ago
Added AnimatorLOD to water pump, fluid switch and smart switch
4 Years Ago
Merge from platforms
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.