155,705 Commits over 4,536 Days - 1.43cph!

7 Years Ago
Merge from effect_benchmark
7 Years Ago
#if CLIENT, more effects per run
7 Years Ago
merged & fixed water consumption changes
7 Years Ago
merge from main
7 Years Ago
finished water consumption changes: protobuf, display, update.
7 Years Ago
Skin bundle update
7 Years Ago
Updated some test scenes that used craggy's terrain
7 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
7 Years Ago
Savas and Savas koth wrap up before playtests
7 Years Ago
removing old testmaps I made
7 Years Ago
[D11] More Z fighting materials fixed
7 Years Ago
DS Steam Upload scripts
7 Years Ago
[D11] Don't call CanLookAtEntity every frame
7 Years Ago
[D11] Translate Kick messages
7 Years Ago
[D11] Prevent server code running on client
7 Years Ago
[D11] Don't disable/enable poolable behaviours/components when destroying
7 Years Ago
Tentative fix for lift not deploying in builds
7 Years Ago
Merge from main
7 Years Ago
Moved car lift to electrical category
7 Years Ago
mo fire & fury
7 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
7 Years Ago
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7 Years Ago
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7 Years Ago
Minor decay edit
7 Years Ago
Using IOStateChanged instead of UpdateFromInput
7 Years Ago
Boot out player interaction if they're using the lift when it loses power
7 Years Ago
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7 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
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7 Years Ago
Show some helpful messages when a notification fails to send
7 Years Ago
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7 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
7 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
7 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
7 Years Ago
[D11] Upgraded construction distance while snapping
7 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
7 Years Ago
[D11][Art][#3193] Holographic Sight glass material
7 Years Ago
Scene
7 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
7 Years Ago
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7 Years Ago
tighten up piano tuning
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
7 Years Ago
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7 Years Ago
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