158,254 Commits over 4,566 Days - 1.44cph!

7 Years Ago
[D11] More visibility tweaks
7 Years Ago
[D11] More visibility tweaks
7 Years Ago
Added sprinklerRadius and sprinklerEyeHeightOffset server convars
7 Years Ago
[D11] [UI] Fixed localisation for bandit town.
7 Years Ago
[D11] Added missing ref on flamethrower
7 Years Ago
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7 Years Ago
Codegen
7 Years Ago
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7 Years Ago
Fixed FPS lock UI toggle
7 Years Ago
Light values
7 Years Ago
Added ceilingLightGrowableRange and ceilingLightHeightOffset server convars
7 Years Ago
merge from main
7 Years Ago
Merge from main
7 Years Ago
fixed wonky structural look on the taller ramps (twig/wood)
7 Years Ago
Made the water pump require electrical input to run and moved it to the electrical category
7 Years Ago
Adjust storage drop point locations
7 Years Ago
Exhaust was backfiring too much, adjust values at good engine health
7 Years Ago
Raise ride height on vehicle lift
7 Years Ago
Fix repel trigger height on 2module
7 Years Ago
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7 Years Ago
tweak chassis suspension
7 Years Ago
Adjust centre of mass and anti-roll
7 Years Ago
Tweaked animator logic for fluid switch, will need revised animations before merge
7 Years Ago
Looks like RHIB mount points had a bad auto-merge. Adjusting to match Main.
7 Years Ago
Remove unnecessary line
7 Years Ago
Use 7 instead of 7.5 for the throttle-to-4-bit conversion, so that 0 throttle converts back to zero correctly. Fixes "accelerator jitter".
7 Years Ago
Add explanatory comments to the ModularCarUpdate RPC input data
7 Years Ago
Merge from farming2
7 Years Ago
Fixed a case where a fluid switch wouldn't properly update it's outputs when connecting a power input to the pump slot while the switch was set to on
7 Years Ago
Set different driving pose, added use of 'vehicleSteering' parameter. Adjust wheels to turn at the same visual rate as the steering wheel.
7 Years Ago
Added a new Water Pump deployable that is placed in salt or fresh water and produces water. Acts as a powered pump (like a switch) and can output water to a connected barrel/sprinkler/etc Added support for sprinklers to spray the water type that is fed into them
7 Years Ago
Updated Bandit_Farming sell order
7 Years Ago
Updated toptier foundation.steps prefab to reflect new design
7 Years Ago
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps various models fixes, new ramps condition tests
7 Years Ago
merge from farming2
7 Years Ago
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7 Years Ago
Fixed "Extra 2" outpost vending machine resetting back to weapons list when server crashes Compound S2P added Farming vm prefab
7 Years Ago
cleanup
7 Years Ago
Armored tier new blocks, includes models/gibs/col
7 Years Ago
Forgot to edit metal tier foundation.steps, here it is
7 Years Ago
Updating building_parts_atlas to reflect latest textures used on LOD0
7 Years Ago
merge from farming2
7 Years Ago
Implement slot machine entity save/load
7 Years Ago
Award winning player with payout at end of spin if results match
7 Years Ago
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7 Years Ago
Add a few random payout info entries to test
7 Years Ago
Take scrap from inventory to allow spin, don't allow if player doesn't have enough scrap
7 Years Ago
Don't allow handle to be pulled if UI is open
7 Years Ago
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7 Years Ago
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