193,114 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added method to destroy the appropriate amount of food in Supplies to pay for levelling up until we make the AI for this. It is now impossible to level up if you haven't met all your Settlement's needs. Cleanup of old levelling up conditions. Progress bar on settlement widget now shows stored food instead of conditions met.
7 Years Ago
ASE, UI, etc
7 Years Ago
Manifest update
7 Years Ago
7 Years Ago
update UI, text change
7 Years Ago
update UI
7 Years Ago
Wooden cabins Simplified coliders Fixed wrong material on LODs
7 Years Ago
2nd pass vm paddle anims
7 Years Ago
added clean vm export script
7 Years Ago
update to source vm paddle anims
7 Years Ago
Removed some deprecated scripts
7 Years Ago
individual clothes prefabs. Materials and lods
7 Years Ago
Added UpgradeDefinitions to allow for easier handling of unlocking building upgrades through unlocks. Added required food values to settlement levels. Misc progression data. Fixed it being impossible to level up a settlement if the level has no requirements.
7 Years Ago
river reeds popuplation tweaks
7 Years Ago
map rotation timer rework. map rotation interval now specified in minutes not hours. map rotation fixes. version++
7 Years Ago
Cherry picked probex NRE fix from main
7 Years Ago
procmap reeds prefabs to replace temporary river prefabs
7 Years Ago
Reeds models/textures/materials/impostors
7 Years Ago
DataBrowser and AssetMenu grouping functions for needs and unlocks
7 Years Ago
merged to release
7 Years Ago
version++
7 Years Ago
scene
7 Years Ago
another fix
7 Years Ago
fix
7 Years Ago
MatchMaking now configs GameSettings using a map from the rotation. added MapRotation.GetRandomMapID()
7 Years Ago
when a new map rotation is picked by the server, it gets broadcast to all connected clients. added "newmaps" server console cmd to force a new map rotation. added Defines.MapCountPerRotation.
7 Years Ago
UI save
7 Years Ago
rotation time string formatting, rotation icon now hidden until set, more clean up
7 Years Ago
Research UI NRE fix
7 Years Ago
Revert testbox
7 Years Ago
Bugfix for NRE on helditems with no item + testmap_smaller edit
7 Years Ago
Had an issue where if you reconnected to a game, you weren't holding anything. Turned out this is what happens on reconnect: 1. OnEntitySpawnMessage. HeldItem entity comes through on its own 2. It's created 3. Deserialize called. 4. SetParent called, but parent is null since it's coming on its own. 5. OnClientInitialize called 6. OnEntitySpawnMessage. HeldItem entity comes through as a child of the user 7. Warning shown that it already exists 8. Deserialize called. 9. SetParent called. *Parent is now set.* We can now call SetItemHolder any time 10. OnClientInitialize _skipped automatically_ in NetworkEntity as it's already been called To fix I added moved the backup SetItemHolder call in Deserialize to OnPostDeserialize, which is called after SetParent.
7 Years Ago
Fixed errors being thrown when camera tried to detatch on quit
7 Years Ago
more ui
7 Years Ago
update UI
7 Years Ago
Carryable fixup
7 Years Ago
Changing carryable picking up to allow for the carrier to take action when pickup occurs. Might change this around a bit more.
7 Years Ago
Make events, events
7 Years Ago
Show different message on carryables if the interactor is already holding something and can't pick up
7 Years Ago
Save
7 Years Ago
Save
7 Years Ago
Tooltip arrows
7 Years Ago
Updated ASE UI design Remove redundant role def on UnlockDefinition
7 Years Ago
Fix for reload bug
7 Years Ago
Enabled ResearchStation component on Hunting Station
7 Years Ago
progress backup
7 Years Ago
Updated unlock data to reflect the new tech tree. Unlocks are now sorted by settlement level in the data browser. ProgressionGraph OnValidate to remove nodes with null unlocks.
7 Years Ago
Initial Xbox One fixes, native dlls
7 Years Ago
map rotation timer retard fixes
7 Years Ago
Dredge dressing Ladder triggers Dredge lights