192,985 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Merge from hair_caps
7 Years Ago
female damage mesh name change possibly broke something in animations its complaining about missing file refrence
7 Years Ago
progress on persisting ragdoll state
7 Years Ago
Camera particle FX are set to DontDestroyOnLoad Added supplies debug flag Debug settings tab uses reflection to automagically draw all bools from BeforeDebug
7 Years Ago
Merge from main
7 Years Ago
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
7 Years Ago
Version++
7 Years Ago
Fixed player commanded building being cleared by Current Goal change
7 Years Ago
Fixed BeforeDebug init not grabbing properties
7 Years Ago
Fixed some debug values not being properly saved and loaded on init in BeforeDebug (made things not work until the debug settings window had been opened) Fixed entity inspection window not automatically opening when the player toggles the detail view with a unit selected Fixed unlocks with missing need requirement data
7 Years Ago
Hapis progress
7 Years Ago
Fixed Tribe not having a cohesion component
7 Years Ago
forgot to tick these
7 Years Ago
wip basic career creation screen, scripts, setup
7 Years Ago
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
7 Years Ago
correct team logo shows on career save slots
7 Years Ago
each career save slot has it's own team logo folder
7 Years Ago
Fixed missing warmth bonus on Goal.MakeFIre
7 Years Ago
save slot delete button works
7 Years Ago
Renamed GroupNecessities to GroupNeeds
7 Years Ago
more
7 Years Ago
fix for human female having wrong damage overlay mesh name causing unit portraits to not get synced with unit health
7 Years Ago
Implemented max number of builders per building.
7 Years Ago
Skipping to the morning uses the current human seasonal sleep range end time
7 Years Ago
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
7 Years Ago
Fixed GameSpeedControlsWidget not hiding the sleep/skip button on refresh Fixed UnitInfoWidget portraits being out of sync with the unit's view Humans now have seasonal sleep patterns
7 Years Ago
Fixed roles widget not updating counts when a member leaves the group Units.Roles now resets role on death
7 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
further tweaks
7 Years Ago
Security door prefabs
7 Years Ago
Back to the other.
7 Years Ago
Security door files - textures/models/materials
7 Years Ago
Reverted bootstrap
7 Years Ago
Minor bugfix
7 Years Ago
Asset bundle splits
7 Years Ago
Main change here is actually bumping the project .NET version so that I could use ObservableCollection.
7 Years Ago
My static character lists didn't work on listen servers. :( Changed to a CharacterManager that can have separate Client and Server versions.
7 Years Ago
Scene merge.
7 Years Ago
Time of day cycles.
7 Years Ago
Merge
7 Years Ago
Text strings for statuses. Scene stuff. Manifest.
7 Years Ago
Merging Pal's crit fix
7 Years Ago
Inventory menu should now default to the inventory set that's equipped when opened Should also switch the actively equipped set when the set is switched in the UI
7 Years Ago
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
7 Years Ago
Scene
7 Years Ago
Splats.
7 Years Ago
Scene
7 Years Ago
tweak colorkit fix detail card sorting bug (hopefully)