192,985 Commits over 4,049 Days - 1.99cph!
female damage mesh name change
possibly broke something in animations its complaining about missing file refrence
progress on persisting ragdoll state
Camera particle FX are set to DontDestroyOnLoad
Added supplies debug flag
Debug settings tab uses reflection to automagically draw all bools from BeforeDebug
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
Fixed player commanded building being cleared by Current Goal change
Fixed BeforeDebug init not grabbing properties
Fixed some debug values not being properly saved and loaded on init in BeforeDebug (made things not work until the debug settings window had been opened)
Fixed entity inspection window not automatically opening when the player toggles the detail view with a unit selected
Fixed unlocks with missing need requirement data
Fixed Tribe not having a cohesion component
wip basic career creation screen, scripts, setup
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
correct team logo shows on career save slots
each career save slot has it's own team logo folder
Fixed missing warmth bonus on Goal.MakeFIre
save slot delete button works
Renamed GroupNecessities to GroupNeeds
fix for human female having wrong damage overlay mesh name causing unit portraits to not get synced with unit health
Implemented max number of builders per building.
Skipping to the morning uses the current human seasonal sleep range end time
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
Fixed GameSpeedControlsWidget not hiding the sleep/skip button on refresh
Fixed UnitInfoWidget portraits being out of sync with the unit's view
Humans now have seasonal sleep patterns
Fixed roles widget not updating counts when a member leaves the group
Units.Roles now resets role on death
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
Security door files - textures/models/materials
Main change here is actually bumping the project .NET version so that I could use ObservableCollection.
My static character lists didn't work on listen servers. :( Changed to a CharacterManager that can have separate Client and Server versions.
Text strings for statuses.
Scene stuff.
Manifest.
Inventory menu should now default to the inventory set that's equipped when opened
Should also switch the actively equipped set when the set is switched in the UI
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
tweak colorkit
fix detail card sorting bug (hopefully)