250,497 Commits over 3,959 Days - 2.64cph!

5 Years Ago
News fixes for android
5 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures
5 Years Ago
Only show conditional wall corners if the building blocks are the same grade
5 Years Ago
Disabled rotation on ramps since it breaks post-placement
5 Years Ago
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5 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
5 Years Ago
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
5 Years Ago
[D11] Fixed server define in RumbleManager.
5 Years Ago
[D11] Tweaked DOF Default settings / HOT screen effect / AO
5 Years Ago
[D11][3785] Candle Hat lights fixed
5 Years Ago
Toggle for memory stats view
5 Years Ago
latest test save
5 Years Ago
GPU foliage placement sort of working
5 Years Ago
Foundation steps no longer grounded
5 Years Ago
[D11] Large Furnace Lighting values set correctly
5 Years Ago
Changed the format slightly
5 Years Ago
Added a few extra gib convars
5 Years Ago
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5 Years Ago
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5 Years Ago
Modifier timers now correctly pause/resume when disconnecting/rejoining a server
5 Years Ago
Basic scale remapping so initial zoom and clamping is device independent (instead of broken)
5 Years Ago
Tick fixes
5 Years Ago
Merge from main
5 Years Ago
Fixed bug with cargoship sound culling, cached culling distances where I can, added Effects.maxGibDist convar
5 Years Ago
[D11][UI][#4016] Added Photosensitive seizure warning to autosave prompt, Fixed issues with translations files
5 Years Ago
merge from wearable_lod_fix
5 Years Ago
Fixed issues
5 Years Ago
[D11] Rumble Manager Weapon and Critical Health rumble implementation. - [D11] Rumble Manager Weapon and Critical Health rumble implementation.
5 Years Ago
Merge from main
5 Years Ago
Work in progress GPU foliage placement
5 Years Ago
quickfix foundation.metal.wall re-link meshes after name change
5 Years Ago
merge from main
5 Years Ago
Extras from manifest rebuild
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Added new components to hemp and campfire Schedule quality update when BaseOven is toggled Take ECS data into account when calculating temperature
5 Years Ago
more barrage polish new barrage aimer barrage icon/description fix barrage aimer flipX
5 Years Ago
Allow placement of steps and ramps on top of floors
5 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
5 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
5 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
5 Years Ago
Rebuild manifest
5 Years Ago
Initial import of temperature sensor, source and calculation system
5 Years Ago
Hide all chassis items as well
5 Years Ago
Hide the generic base prefabs for chassis and for modules
5 Years Ago
Switched cars from Discrete collision detection to Continuous. Fixes collision issues with all small/thin objects at some performance cost.
5 Years Ago
Revert "Fix the map getting stuck in a crazy state when viewing small maps on large tablets" This reverts commit cc52c2ad9d2b4d7f9d43ce7315fa58b543c47d48. Fix map updating when it hasn't been setup yet
5 Years Ago
Changed all nine road signs from mesh colliders to primitive colliders, which handle collisions at speed somewhat better