192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Made the functional elixirs be functional.
7 Years Ago
Exposed a status effect to apply to target on ItemModSpell Spell targeting will no longer target non-players
7 Years Ago
Small bunch of functional potions and elixirs. Manifest.
7 Years Ago
rough pass at multiple players in vehicles
7 Years Ago
Critical hit fixes.
7 Years Ago
Spells. Consumable sound improvements. Manifest. Improved targeting icon.
7 Years Ago
Game mode trigger fix
7 Years Ago
Minor fixes for load order
7 Years Ago
set up the durability on the squad editor UI unit
7 Years Ago
Fixed EntityComponentSimulator removing event listeners to TimeManager.OnMinute and OnGameSpeedChanged events on session change
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Cleanup
7 Years Ago
adding mimmap to render portrait/logo images updare render portait/shader
7 Years Ago
Added high precision toggle to probex
7 Years Ago
Break behaviours with invalid subscriptions
7 Years Ago
4 New caves Added collapsed tunnel (WIP Northen small monument) Added road signs Site A tunnels now have radiation 2 New recycler locations
7 Years Ago
Unit.Morphs is no longer a default component, disabled on all animals Fixed potential KNFE when adding an effect to a unit with no morph support Fixed pause menu not closing when hitting escape Added logging for behaviour breaks (trying to catch elusive invalid subscription error) AI scoring tweaks
7 Years Ago
Chromium 65... scrolling is broken
7 Years Ago
merge from main
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
7 Years Ago
Tuned the soft targeting to work a bit better in a crowd.
7 Years Ago
fixed dragged unit using wrong color in the squad editor update career squad unit UI prefab
7 Years Ago
merge from main
7 Years Ago
first pass
7 Years Ago
floating cash transaction improvements
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
7 Years Ago
fixed team text color in the match result entry
7 Years Ago
GitHub: * Changed Toolgun's holdtype from pistol to revolver to match the view model * GetCreator now returns NULL for no creator, instead of nil * Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
7 Years Ago
updated Unit_InfoPanel prefab with temporary nickname text. unit hover panels now show career nickname if applicable.
7 Years Ago
Cleaned up weapon_base
7 Years Ago
fix broken stuff from merge
7 Years Ago
tweaked logo generator setting to avoid cut out in the logo tweak uni shader to make the color more distinct update outcome UI
7 Years Ago
squad editor fix
7 Years Ago
scene bits
7 Years Ago
Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
7 Years Ago
test disabling g_FailedSounds on osx builds
7 Years Ago
added scrolling transaction popups from wallet when transactions are processed
7 Years Ago
subtract skydome revert
7 Years Ago
Restore functionality of env_wind for now
7 Years Ago
Access cards files - textures/models/prefabs
7 Years Ago
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to. Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
7 Years Ago
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
7 Years Ago
NewsItem now takes a parameter for highlight type - none/highlight/critical. added proto/serialize for NewsItem highlight type. added test data for highlight types to new career creation.
7 Years Ago
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
7 Years Ago
added manager name to team definitions ready for career creation screen, protobuf/serialized them. create random manager names for all teams on career creation. (first + last name combo) updated team view prefab to fix owner name display, now displays owner name again too.