192,985 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Big refactor to how game modes run. Will be some bugs, but this is better. Bit more like Bill F's original zombie mode as well.
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Manifest & asset split.
7 Years Ago
merge from main
7 Years Ago
a million mounted fixes, upside down vehicles, recoil etc multiple seats for ch47 and sedan added swapseat command
7 Years Ago
update mod inventory panel
7 Years Ago
LookAtHealth ui now appears if the player has a spell target (can see other players health when casting spells, good for healing)
7 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
7 Years Ago
fix what's new panel Tweak editor panel windows
7 Years Ago
Bypass movement antihack detection for now
7 Years Ago
weather system basics
7 Years Ago
Fixed FP API public key (was rust's)
7 Years Ago
Deleted Sine
7 Years Ago
Move items.asset into an assetbundle Rebuild manifest AssetBundle splits
7 Years Ago
Scene stuff
7 Years Ago
updated chinook client collider
7 Years Ago
Various item & scene.
7 Years Ago
Remove logs
7 Years Ago
Print asset bundle paths on boot
7 Years Ago
Various
7 Years Ago
InteractionSettings can specify a command execution mode for player commanded interactions Added BehaviourSettings mode to RequiredAttachmentPointsCondition Dance interaction now scores diplomacy relations
7 Years Ago
fix unit detail view panel
7 Years Ago
Various minor stuff
7 Years Ago
Scene backup New env FX
7 Years Ago
Scene and topos
7 Years Ago
Simplified billboard rotation
7 Years Ago
Save
7 Years Ago
UI tweaks, inverted decay readout
7 Years Ago
merged new career creation flow to main
7 Years Ago
merge from main
7 Years Ago
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
7 Years Ago
add things to stockpile on load
7 Years Ago
Fixed Corpse.PostLoad settings isCarried on the view's animator when it shouldnt
7 Years Ago
Ruined my wrist by painting field topo masks.
7 Years Ago
Tweaks
7 Years Ago
Fixed PooledAudioSource.ReturnAfterPlay not working AudioManager per sound type pool sizes
7 Years Ago
Scene stuff Project settings & proper icon
7 Years Ago
various magic casting animations
7 Years Ago
fixed melee attack animations
7 Years Ago
Found AudioListener.pause, using that instead (music and GUI sources use .ignoreListenerPause setting)
7 Years Ago
Better audio source caching
7 Years Ago
Audio sources are paused when timescale is set to 0 for any reason
7 Years Ago
7 Years Ago
LogError instead of normal Log if save files are invalid
7 Years Ago
SupplyInfo fix
7 Years Ago
Refactored Group.Supplies a bit, now stores a dictionary of SupplyTypes, SupplyInfo. Made OnSuppliesChanged static Added static Cohesion.OnValueChanged event TribeWidget now listens to events from supplies and cohesion rather than doing bullshit in Update
7 Years Ago
more.
7 Years Ago
Debug label