192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Container registration now applies to stockpiling too
7 Years Ago
Building destroy on decay optional
7 Years Ago
Unit.GroupMember holds a join time
7 Years Ago
Fixed cohesion leave/join events using incorrect dateTime
7 Years Ago
Cohesion leaver stuff no longer tests mood threshold, never picks leader
7 Years Ago
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
7 Years Ago
adding news tab
7 Years Ago
More mod inventory UI work
7 Years Ago
merge from container registration stuff
7 Years Ago
UI update
7 Years Ago
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools Debug tools settings tab is now visible outside of playmode Moved all debug bools to BeforeDebug static
7 Years Ago
progress backup
7 Years Ago
merge from main
7 Years Ago
IContainer cleanup
7 Years Ago
Fixed micro tooltip missing followCursor component
7 Years Ago
Fixed some bad tooltip assignments
7 Years Ago
Registration to containers working for gathering for fire (untested for other stuff)
7 Years Ago
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
7 Years Ago
Scene
7 Years Ago
NRE fix
7 Years Ago
Fixed building UI not registering clicks in some cases
7 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
7 Years Ago
backup
7 Years Ago
mod slot index now gets correctly set on equip
7 Years Ago
rock vm tweaks
7 Years Ago
fixed a bug with free mod slot check when trying to equip mods.
7 Years Ago
(Hopefully) Hooked up new item tooltip
7 Years Ago
Some StatusEffect cleanup ItemoModeConsumable can now apply status effects (standard proc setup like other items)
7 Years Ago
Proper item tooltip UI widget.
7 Years Ago
Working on porting ZGameMode to the new GameMode system, and adding features to the system as it progresses.
7 Years Ago
Player now has to hold sprint +move to cancel a channelled spell (used to just be move) Exposed a channelling spell move modifier to Player, set to -60
7 Years Ago
Hooked up spell fail reasons to the AlertUI Fixed spells getting double fired Fixed being able to cast spells with non-channelling weapons in the editor
7 Years Ago
Forgot to save scene
7 Years Ago
Hooked up status effect widgets
7 Years Ago
New UI.Statuseffects
7 Years Ago
Fixed enemy overlay widget flickering Fixed secondary DM attack AI never winning (now highest priority, might cause issues with weapon management @sebov?)
7 Years Ago
Icons for status effect UI
7 Years Ago
- Moved network physics checks (Bill F's ones for listen servers) out of NetworkEntity and into GamePhysics, since all they need as a reference is any GameObject, and this allows things without a NetworkEntity to use them. - Fixed explosion damage not working correctly on listen servers.
7 Years Ago
Test shield rebalancing
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
PlayerSpawnHandler work
7 Years Ago
Cancel cast sound
7 Years Ago
Spider tweaks. Temporarily start with 100 epic magic healing pumpkins.
7 Years Ago
Nerfed the spiders because they are OP with venom and web attacks. Spiderweb receives sunlight.
7 Years Ago
Fixed channeling timers
7 Years Ago
Scenes
7 Years Ago
Various status fixes. Manifest.
7 Years Ago
Made EffectRecycle timers not be read-only, as they require manual tweaking for now.
7 Years Ago
Procs to more NPCs