192,974 Commits over 4,049 Days - 1.99cph!
tweaked chainsaw position when attacking
Finishing setting up the 3 of the crafted cloth tiers, stats & placeholder look.
Grinding through items WIP
added news events and notifcations
news tab now shows notification highlight icon when new news items are posted
Audio options show value as %
Cleaned up some Form.Bind stuff
Removed BoneFollower (improved performance, better foundation for future features)
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities)
Network++
Fixed probex errors when switching server
Fixed probex on standalone build
Restored water probex reflections
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
Switched birch tree render lod scripts to tree lod
update detail unit panel so the mod tooltip works
Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion.
news item for player match outcome
Vector/Angle.Mul and Div methods now have correct type checking and errors
added a news item for which team starts the week at #1 in the player's league
revert skydome to try and make it not get dark at 7pm
%hs and %he (highlight start/end) can now be used in news item text to insert colour highlighting.
adding scale in/out to news item hover
made news items buttons.
clicking a news item will now show the player team tab if it's about the player's team, or push a modal team view for an AI team.
can now use %t in news item text and it'll get replaced with the team name being discuessed, colour coded with their team colour.
added season sponsor news item.
Bah, lots of refactoring, simplifying, making things make sense
career mode starts at news tab.
reduce height of news items
Added protobuf defs for news classes.
Added a NewsItems to Career.
NewsItem and NewsItems serialization/deserialization.
Added a new career news item.
added a delay before tooltips appear.
added tooltips for unit row stats.
added CareerUIUtils.AddToolTip
Fixed cancel spell sfx not playing (was playing at world origin)
Fixed ItemStatValueAdvanced inspector not updating
Fixed run speed ItemStatValue pointing to the completely wrong stat
Fixed ItemStatValueAdvanced not showing negative stats
Can now mark showSign on an ItemStatValue to put a + or - before the stat value
SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)
Probex broken on standalone build; temp reverting to alu refl
Checking character changes instead of user changes
Added TOD cloud bilboard far shader replacement for single pass probex
Added water specific reflection probex w/ 1s update interval
Cleaned up probex shaders
Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly
Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material
Updated ocean, lake and river materials for new PBS brdf and water surface transparency
Game end triggers (see GameModeTriggerSettings.cs)
Fixed generated form sliders having bad max value by default
Fixed master volume option not working
Fixed apply changes overriding graphics feature settings
ch47 global network broadcast
chainsaw chain direction fixed