198,711 Commits over 4,140 Days - 2.00cph!
match history records now include extra info, map id, replay filename etc.
replay icon only appears if the replay file is available.
clicking replay icon will now load the correct replay file instead of just "test.rep"
removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex).
added replay mode to replays, playback/record.
protobuf.
Removed homeless effect and cooking spit need
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
Fixed some data that was using building categories
Fixed target filter for finding fire to gather for
Building assignment slots highlight unit on hover
Only show BuildingAssignmentWidget when player has a single unit selected
Removed blocker volume on start area prefab (fixes blocked building area)
Fixed player building placement not checking blocked layer
Added blocked layer to building placement mask
added some missing interaction positions to the profession buildings
Fallback to old bounds method if the custom bounds for a building have a size of 0
Fixed corpse warnings / NREs from
27668
UnitFrame's tooltip is defined in the inspector, fixed weird cases of child elements (e.g. job toggles) showing tooltip text for the unit's name
trying something different
cleaned up building editor scene
Fixed unit frames getting tooltips when they're not supposed to
setting up weaving station again as forgot to check in... and merge
Fixed Unit list elements not animating properly
Fixed building category toggles not showing their toggled state
Fixed IUpdateActiveState widgets not being properly managed (and thus not working)
Updated ASE to latest v1.5.4r6
Added Amplify Impostors first public release v0.8.0r3
adding hat /texture/model etc
SettlementInfoWidget stuff
Icon color test
Work in progress. Mostly just moving some things around in this commit.
Building widget wip
Tooltip positioning
Some graphic filtering.
Potential fix for silly macOS+AMD MRT blending bug
Some data actually showing on the scoreboard
Set latency and reset stats
Reworked the building categories.
Gave all buildables a description.
Tweaked some other names and stuff.
Moved stuff out of NetworkUser deserialize that shouldn't be called so often
Fixed water level not disabled when ocean not instanced
Added research AI module, conditions etc
Research UI fixes
Buildings now store a bounds in their data, used for placement checks and creation of blocker objects in the view
Various UI, fixed widgets controlled by Animators not having their state properly restored when switching screens (e.g. when pausing)
Added atmospheric volume renderer to main camera
Added sample volume to bandit_town
Improved volume blending
Chaned scene view blending reference to main camera
Collated text for can't find crafting ingredients activity.
Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
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Added sample fog volume on bandit town