250,557 Commits over 3,959 Days - 2.64cph!
Fetch orientation again after a bit of time
Remove debug stuff cause it's a bug in react native
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Start again
Added SteamVR, got basic movement working
Nicer floor grid material
Make sure both hands get set up
Only teleport with the analog sticks
Add ECS packages
Hashing out basic geometry components
Simpler data structures
Basic rendering
Floor and ceiling meshing, texturing
Started on GrabZoom, currently axis aligned
GrabZoom rotation
Added StyledRects
Added a basic tool radial menu
Started work on a vertex editing tool
Fixed hover logic, basic vertex selection + dragging
Refactored SetHovered / SetSelected
Added TextMeshPro resources
GrabZoom polish
Can now select / deselect multiple vertices by holding multiselect combo
VertexEditTool refactor
Added AxisAlign button, now used in VertexEditTool
Updated README.md
Oops, updated README.md
Fixed axis aligned vertex dragging
Disabled DebugRenderSystem
First draft of vertex duplication
Trying out new GrabZoom controls
Updated README.md
Better floor / ceiling triangulation
Fixed typo in GrabZoom
When dragging vertices, show a widget at the start position
GrabZoom is now a tool, is on off hand by default
Radial menu tweaks
Add tool name label to tool menu
First attempt at vertex merging
Started big refactor
A little more cleanup
Fixed phantom shadows in VerticalSelector shader
Started rewriting vertex adding / removing
Create new vertex when half-edge widget is grabbed
Snap new vertices to the grid
Vertex creation refactor
Grid snap now varies with zoom level
Added grid guide when editing vertices
Level saving / loading
45° snapping for moving vertices
Vertex widget material tweaks
Smaller default world scale
Fixed not being able to create vertices on short edges
Merge neighbouring HalfEdges if overlapping
Renamed VerticalSelector shader to StickWidget
Refactored neighboring vertex merging
Working on another vertex merging rewrite
Can now create new rooms by merging vertices
BackFaces are now a thing
Hide grid guide on start
Started working on a floor / ceiling extrude widget
block player input on crate_mine
Always use the dark keyboard instead of system color
New workaround for keyboard avoider bug on Android
Renamed VerticalSelector shader to StickWidget
Refactored neighboring vertex merging
Working on another vertex merging rewrite
Can now create new rooms by merging vertices
Disabled saving on Rust.AI animal agents
new convert aimer
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Re applying all prefab references again.
Updated decal material conversion tool
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Merge neighbouring HalfEdges if overlapping
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45° snapping for moving vertices
Vertex widget material tweaks
Smaller default world scale
Fixed not being able to create vertices on short edges
Fixed backgrounds not being "smooth" with the recent changes
Server browser improvements & fixes
Fixed gamemode search only searching the "folder name" of the gamemode
Moved certain code to the file it belongs in
Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking
Right clicking or mwheel clicking a server copies its IP & SteamID
Read only stuff for Props tab
Increased "Save Changes" button width for localization
Fixed gmod_hands sometimes floating near map origin
Not a perfect fix but at least they don't float no more
ENT:StoreOutput works for 2015+ Source maps
(Hopefully) More self explanatory persistence text
Apparently a lot of people doesn't know how this works or that it exists
CollapsibleCategory header has a symbol when collapsed
so people know its collapsed and not just empty
Duplicator lib is less prone to fail when getting errors
Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications
Fixed a crash exploint using NoCollide tool
Merged from x64 branch, apparently the fix was there for a while
Increased Notifications font for localized text
It was actually unreadable in Russian before
Fixed certain Utilities panels breaking with spawnmenu_reload
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload
controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload
controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
shadow rendering doesn't crash when it encounters a null renderable
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
merge from tc_stacking_deploy_fix
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
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tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required)
also fixed up debug drawing and exposed a couple more tuning variables