192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Memory optimized & applied sounds to the remaining status effect vfx
7 Years Ago
GUI save
7 Years Ago
GUI save
7 Years Ago
Building decay is gated by a few more conditions UIElementPositioning supports curves for each value (offset/scale/alpha)
7 Years Ago
BuildingView's materialPropertyBlock no longer static
7 Years Ago
Beauty shots can specify FOV Added beauty shot position to testbox
7 Years Ago
Fixed missing weather defs in scenario data causing NREs on load
7 Years Ago
Spell improvements.
7 Years Ago
Passing cheat commands with no argument will toggle their value Building debug UI
7 Years Ago
Pre-warming spell projectile fx
7 Years Ago
Fixed portrait rendering being badly offset when inspecting a sleeping unit Fixed building.CurrentHitPoints not being properly set on init
7 Years Ago
FX memory optimizations. Visual tweaks. Devhaxers start with frostbolt.
7 Years Ago
Going through the spell prefabs.
7 Years Ago
Fixed biome editor not showing weather data
7 Years Ago
Reworked building decay calc somewhat. Editor has dedicated structural data section, with area to test decay values and see the calculation for decay time Made a bunch of zone component events static (seasons, weather) Various UI
7 Years Ago
updates to vm source
7 Years Ago
fusebox and fuse models/LODs/COL and prefabs
7 Years Ago
Combatlog doesn't show fractions, fades after 12 sec.
7 Years Ago
More value rounding
7 Years Ago
Data, prefabs
7 Years Ago
Decay time rounding
7 Years Ago
Value element bits
7 Years Ago
fuse box and fuse textures/mats
7 Years Ago
Always show decay value for buildings that can decay
7 Years Ago
Added stat/value element stuff to EntityInspectionWidget Added ShowOnUI and ValueColorGradient to StatTypeDefinition Added StatsUtility.GetColor ext method for IStat, which uses the gradient defined in data evaluated
7 Years Ago
Merge from main
7 Years Ago
tweak UI colors / fix career squad editor color bug
7 Years Ago
Building decay added to value elements in tooltip/detail overlay
7 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
7 Years Ago
Compile fix
7 Years Ago
Hapis progress backup
7 Years Ago
Exposed a cancel spell sound effect on the Player prefab Refactored some spell casting logic to function better under button mashing and to give the client more information about spell fails
7 Years Ago
Unsaved change
7 Years Ago
CombatLog now stores whether an attack was a crit CombatLog UI now shows crit status
7 Years Ago
Semi-porting the ZGameMode to the new system
7 Years Ago
GameMode custom prefabs no longer HAVE to be networked. Use them just to store data on the server if you like
7 Years Ago
GameModes can now create a custom NetworkEntity and destroy it on game end, allowing for fully custom per-game-mode code, or sharing data from server to clients
7 Years Ago
CombatLog now fades out 10 seconds after receiving a message CombatLog will become visible if chat field has input
7 Years Ago
More combat log stuff
7 Years Ago
Better(?) way to access current active game mode on server or client
7 Years Ago
Moving files only
7 Years Ago
WIP CombatLog
7 Years Ago
Merge in Bill Ford's changes from Main
7 Years Ago
Game modes now have custom handler for spawn/respawn
7 Years Ago
Icon consistency fixes.
7 Years Ago
Styled the target healthbar properly. Target healthbar does not reveal total target hp number.
7 Years Ago
Alternative cast bar around the crosshairs (disabled for now) Fixed the chat error spam
7 Years Ago
Combatlog UI widget.
7 Years Ago
Don't start with dummy errors.
7 Years Ago
Improved the timing on the error sound