192,968 Commits over 4,049 Days - 1.99cph!
Errors don't play the levelup sound
Fixed an out of range in MenuScene
Uncommited magic stuff apparently.
Alert system on the HUD
Fucked off DOF for now, just disable during tribe create
Added tribeCreate mode to DynamicDOF
Fixed loading UI not reseting values
Detail overlay UI only shows for buildings that have either active constructions or machine processes
Mostly just cleaned up the asset creation menu
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
Removed old dead maple tree
Large trees spawn population
Oak prefab tweaks / textures polish / rebaked billboards
Fixed pps2 copystd shader guid
Added essential pps2 taa shaders to graphics always include list
Restore UI widgets to their default state when session ends
Cleaned up de-activation calls in various widget init routines in favour if using UIWidget.isActiveByDefault
Various other UI
Fixed NRE in GameSpeedControlsWidget
Added "storage" protocol version
Disabled client file cache (test)
Disabled postprocess stack v2 player define setter...
Patched postprocess stack v2 to work with -warnaserr
basic implementation of clicking inventory mod slots to equip them (need to do UI refreshing still).
CareerUnitMods will no longer alow adding of more mods than the unit has mod slots.
Detail overlay UI no longer blocks raycasts
Tab overlay UI is now toggled, shows building details
Standardised a bunch of UI element positioning code
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
Container registration WIP
Fixed animals getting stuck in water / along the shoreline.
more modslot clicking actions/setup
▇█▇ ▌▊ ▄▋▍█▋▅ ▋▅▌▋▇▍▄ ▆▆▌
mod slots are now clickable buttons, init takes an action
UIUnitModSlots listens for clicks
crafting table update with small rock renderer for seb
Improved WiseGuysTools mode selection interface
Added client file cache corruption detection (+ automatic resolution)
idle AI tweaks.
Added next winning GPV button to debugger.
Launcher attack LOS change.
Fixed some AI functions not correctly checking attack tile type, so they can't cheat by firing at blank tiles any more.