130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Oiljack LOD Atlasing (on L3)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building Skins Interior blocks and wallpaper/floors carpet example textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pumpjack and quarry batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug reporter, report errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stairs gib models, prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight changes to the Oiljack L3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed in-editor resource gathering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed BaseMelee distance check to entity API
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shadow casdade/distance options
Reorganised options screen (still shit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed perf issue in WaterEx.Update; added River tag
Added more profiler sample tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                All footprint decals apart from the Boar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't fall back to concrete decals if no decals can be found
Don't try to spawn effects if empty string / null is passed as the effect name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't fall back to concrete particles if no particles can be found
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed PlayerInventory.GetAmount NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Native update; more safeness for devreq
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Diagnostics when building game manifest
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked dev tools, removed some old unused crap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shorts, tanktop, and collared shirt stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
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                turret auth working
phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quarry & Pumpjack dynamic collisions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Twig stair collision smoothing
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Testplane map
Fixed errors when no TOD_Sky.Instance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed console background not covering properly
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hooked up stab decals and effects
Hooked up footprint decals
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Made footstep sounds of the local player / other players more deterministic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wearable pumpkin's face
 
                
                
                
                
                
             
         
        
            
            
            
                
                C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roof socket / conditional model fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
11432 to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foundation step socket tweak for certain placement situations