192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Save
7 Years Ago
Errors don't play the levelup sound
7 Years Ago
Fixed an out of range in MenuScene
7 Years Ago
Uncommited magic stuff apparently. Alert system on the HUD
7 Years Ago
Fucked off DOF for now, just disable during tribe create
7 Years Ago
Added tribeCreate mode to DynamicDOF
7 Years Ago
Fixed loading UI not reseting values Detail overlay UI only shows for buildings that have either active constructions or machine processes
7 Years Ago
Mostly just cleaned up the asset creation menu
7 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
7 Years Ago
moar
7 Years Ago
Removed old dead maple tree
7 Years Ago
Large trees spawn population
7 Years Ago
Oak resource prefabs
7 Years Ago
Oak colliders
7 Years Ago
Oak prefab tweaks / textures polish / rebaked billboards
7 Years Ago
Cherry picking 25790 + 25799
7 Years Ago
Fixed pps2 copystd shader guid Added essential pps2 taa shaders to graphics always include list
7 Years Ago
Organizing
7 Years Ago
Organizing the files
7 Years Ago
Restore UI widgets to their default state when session ends Cleaned up de-activation calls in various widget init routines in favour if using UIWidget.isActiveByDefault Various other UI Fixed NRE in GameSpeedControlsWidget
7 Years Ago
Forgot a mat.
7 Years Ago
Last FX for now.
7 Years Ago
updating dlls
7 Years Ago
More FX
7 Years Ago
updated FP.Steamworks
7 Years Ago
Added "storage" protocol version Disabled client file cache (test)
7 Years Ago
Disabled postprocess stack v2 player define setter...
7 Years Ago
More UI stuff
7 Years Ago
building network
7 Years Ago
scene global ui
7 Years Ago
Patched postprocess stack v2 to work with -warnaserr
7 Years Ago
basic implementation of clicking inventory mod slots to equip them (need to do UI refreshing still). CareerUnitMods will no longer alow adding of more mods than the unit has mod slots.
7 Years Ago
Detail overlay UI no longer blocks raycasts
7 Years Ago
backup
7 Years Ago
UI tweaks
7 Years Ago
Tab overlay UI is now toggled, shows building details Standardised a bunch of UI element positioning code
7 Years Ago
Updated postprocess stack v2 to latest (fix for editor errors) + reapplied opts and fixes
7 Years Ago
Misc tweaks to probe-ex
7 Years Ago
Merge from main
7 Years Ago
changed nmo on basic hut
7 Years Ago
Container registration WIP
7 Years Ago
Fixed animals getting stuck in water / along the shoreline.
7 Years Ago
more modslot clicking actions/setup
7 Years Ago
▇█▇ ▌▊ ▄▋▍█▋▅ ▋▅▌▋▇▍▄ ▆▆▌
7 Years Ago
mod slots are now clickable buttons, init takes an action UIUnitModSlots listens for clicks
7 Years Ago
crafting table update with small rock renderer for seb
7 Years Ago
Improved WiseGuysTools mode selection interface
7 Years Ago
Added client file cache corruption detection (+ automatic resolution)
7 Years Ago
idle AI tweaks. Added next winning GPV button to debugger.
7 Years Ago
Launcher attack LOS change. Fixed some AI functions not correctly checking attack tile type, so they can't cheat by firing at blank tiles any more.