192,970 Commits over 4,049 Days - 1.99cph!
Item tooltip improvements.
Item mat tweaks.
Fixed player controller inconsistent raycast and highlight distances
Fixed options screen not refreshing all UI elements when loading defaults
Fixed options being initialized after UI
Merged SoundOptions into newer general options system, cleaned up how we access options at runtime
Cleaned up graphics options, presets, exposed AA options
Getting item files organized WIP
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
Added projectile pooling (gunfight performance)
Added pool.projectiles convar (default = true)
cors whitelisting for asset protocol
prepended week to news item text for debugging
backpak item size filter and blacklist some items
Clear weather no longer has 50% wind strength (causing building decay)
Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
wolf attachment posisionts
Merge from reflection-probe-ex
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
Added methods to toggle a unit's entire hitbox
Toggle unit hitboxes when carried by another unit
U22 small monument progress
deer carry offset positions
added league divider prefab, code
Fixed all camera modules being disabled after loading a save
Item world views take color of wearables (might be lacking shader support?)
Checked that into the wrong bastard branch
Fixed wearable colors changing when taking off/wearing clothing
card reader textures/models/LODs/COL and prefabs
Safe to return false from should serialize for now.
wip GlobalToolTip stuff for mod slot tool tips
added mod slot size handling
mod inventory slots are now large size
Game mode system refactor. Working a lot better
Going to do game modes a bit differently I think, as the sort of building block system I have now is getting a bit unwieldy. Committing some more work I have so far. Also merge from Main.
Stat balancing stuff from the sheet WIP.
Material tweaks.
Fixed missing building overlay icons
Fixed potential NRE in DetailOverlayUnitElement
Building construction state overlay
Cleaned up a bunch of old UI prefabs