192,988 Commits over 4,049 Days - 1.99cph!
fixing what's new panel
adding navbar script for editors
replacing exit button
can no longer set current building when encumbered
escape or right mouse button now close cancellable modal windows.
added CareerDefines.ValuePerMark, added it to unit value calc.
placeholder unit detail view modal UI
let's not lock woodcutter and stonecutter
career modal UI screens can now be set as cancellable or not
more career modal UI stack shit
added buttons to market/team view unit panels
added unit clicked career UI event
clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
Improved Building AI to attempt to eliminate some situations in which people get stuck building.
InteractionPosition now just keeps a list of all blockers instead of doing the box check.
Building prefab layers update
Entity view creation/update now sets appropriate layers for all transforms, including anything named "ground"
Updated ALL view prefabs with correct layers (was previously set at runtime)
Improved Scientist gun reloading behaviour.
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
wip career modal basic setup
changed name of mud to ground on bulidings
removed "grass crafting" unlock from buildings so units can upgrade the roof
building fbx (breaks stuff) fix soon
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
Brute force fix for TB-related skin hair layer seams
more WIP career UI, fixed buy button
Removed character ref from welfare.
Fixed player ragdoll "MakeStatic", which hadn't actually been firing
Player ragdoll conversion
Fixed vehicle wreckage bugs
General stuff. Fix trade tables and item transfer being broken
Added some checks in OnValidate to detect activities that generate notifications that don't auto expire and have no expiry conditions
Added an expire time field for critical severity notifications (defaulted to 15, used to be -1)
New OnValidate checks picked up Death activity as never expiring, marked it as auto expire/critical severity
Fixed Birth activity not auto expiring (it had no expiry conditions, so it persisted forever)
Added an "Ignore Items in Containers" bool to target filter
Find item for Blackboard Stockpile now ignores items in containers so that the 15 possible items are no longer all items in the stockpile we're trying to fill
Removed ICharacterInventory entirely. Can now simply use an IContainer
Deleting SelectBestBuildDesire
Turned off Evaluate single entity per type on Find Item for Blackboard stockpile (closest log after placing a log on stockpile was the item we just placed, which is already in a container and invalid so the filter would fail)
Removed BuildingActionDesire.
Hopefully fixed people often owning more than one house.
Working on glorious ItemContainer simplifying revolution. A few compiler errors remaining here
merge from registering items for buildings