198,880 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Node graph editor cleanup, base node type with common util methods Roles API method rename for clarity now that we no longer support multiple concurrent roles
7 Years Ago
Monuments scene2prefab
7 Years Ago
Added some loot prefab for CNR game mode
7 Years Ago
Oops, off by a factor of 10
7 Years Ago
7 Years Ago
Slightly more conservative value
7 Years Ago
Interpolator tweaks
7 Years Ago
merge
7 Years Ago
removing arrow from attack cursor
7 Years Ago
Interpolation clock tweaks
7 Years Ago
biter now reduced by armour, dmg increased 4->5, hp increased 7->8
7 Years Ago
Charger attack is now reduced by armour, increased dmg 3->4
7 Years Ago
more Hapis compound work
7 Years Ago
All levels so far: independent crate spawners for loot rooms
7 Years Ago
more attack def/setup rework. disabled attack symbols on unit cards.
7 Years Ago
refactored out UnitLineAttackRangeSO. more attack refactoring. cleaned uo PlayerAreaView attack defs.
7 Years Ago
Updated particles_manifest to include ALL default shipped particles Moved "mod_studio: MOVETYPE_FOLLOW with no model." warning to developer level 1
7 Years Ago
Reverse changes to NPC.GetTarget and NPC.GetEnemy return values as it causes unforeseen problems with existing mods
7 Years Ago
Trying a way simpler VariableInterpolationClock implementation. Let's see how jittery it is on the real server.
7 Years Ago
Changed title screen text back to WiseGuys (from "Plan Z")
7 Years Ago
Event changes
7 Years Ago
Events work merge
7 Years Ago
Minor stuff
7 Years Ago
Events work, refactoring/cleanup
7 Years Ago
Save
7 Years Ago
Research station UI basics AI designer node child position updates when dragging parent (ported from progression designer) Fixed settlements skipping level 2's requirements
7 Years Ago
Make Client/Server separate work
7 Years Ago
Grab Bill's stuff
7 Years Ago
Wooden cabins modular pieces LOD/COL/Prefabs Walkway segments LOD/COL/Prefabs Updated swamp cabins scene
7 Years Ago
more
7 Years Ago
Radial menu command cleanup, NRE fix
7 Years Ago
NRE fix
7 Years Ago
Role defs on some craftables
7 Years Ago
Editor NRE fix
7 Years Ago
Removed Unit.Progression component, moved item craft activity unlock functionality to GroupProgression Item crafting now provides experience for the associated Role Crafted items now have their quality determined by the role level of the crafter
7 Years Ago
GroupProgression & ResearchStation both persist current research items
7 Years Ago
Changed signature of the death event, robbers now have 3 lives.
7 Years Ago
Role levels is an enum Added RoleLevel unlock mode Cleaned up some unit selection events so that UI widgets (unit info, tribe tracker) dont get confused)
7 Years Ago
unbroke windows builds
7 Years Ago
CGet uses DLL_EXT_STRING
7 Years Ago
More work on NPC sensory system update.
7 Years Ago
strip libcef
7 Years Ago
linux64 chromium embedded framework
7 Years Ago
7 Years Ago
progress backup
7 Years Ago
More refactoring, handling disconnections.
7 Years Ago
More work on NPC sensory system.
7 Years Ago
more
7 Years Ago
Fixed tabbed window hotkeys (tribe, progression etc) working with other modals are open Fixed progression path choice being presented at settlement level 2
7 Years Ago
Progression data