252,066 Commits over 3,959 Days - 2.65cph!

5 Years Ago
Fixed power plant puzzle bypass PP S2P Removed redundant prevent movement volumes (PP)
5 Years Ago
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Updated SteamVR / ported to Unity 2018 Fixed level loading twice
5 Years Ago
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5 Years Ago
Small oilrig S2P Small oilrig hackable crate now behind red keycard
5 Years Ago
[D11] Ambient light. Fixing the compilation error.
5 Years Ago
Large oilrig hackable crate now behind red keycard Removed all keycard spawners from large oilrig
5 Years Ago
Added The Stanley Parable to mountable games list Added spawnmenu icons for The Stanley Parable and Fistful of Frags Added missing map icon for gt_desperados (FOF map)
5 Years Ago
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cherrypicking 49327 49328 49344 49351 49359 49364 49367
5 Years Ago
Buttons and Emitters also support transparency
5 Years Ago
[D11] Ambient light. Fixing the compilation error.
5 Years Ago
env_fade no longer crashes with its hidden activator only flag set and null activator Added "activator only" flag for env_fade in base.fgd
5 Years Ago
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5 Years Ago
Fixed NREs on foliage v3
5 Years Ago
Fixed script NREs on scenes without terrain
5 Years Ago
Fixed water treatment plant puzzle bypass Removed redundant prevent movement volumes (WT) WT S2P
5 Years Ago
Fixed GM:OnScreenSizeChanged crashing the game sometimes
5 Years Ago
[D11] - Removing read/write from weapon texture maps
5 Years Ago
Sandbox baloons can now be transparent use RENDERMODE enums for color tool changed RENDERMODE_TRANSALPHA to TRANSCOLOR like it should always have been
5 Years Ago
Added and tweaked Launch Site SAM positions LS S2P
5 Years Ago
Item binding hint now uses same style as loading hints Fixed text embeddings being too tight horizontally Merge remote-tracking branch 'origin/master'
5 Years Ago
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5 Years Ago
Static Sam site can only now be damaged by projectiles and explosives added SamStatic protection
5 Years Ago
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5 Years Ago
Fixed bypassing trainyard puzzle Removed redundant prevent movement volume trainyard S2P
5 Years Ago
[D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
5 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs. Forgot to reuse the WaitForSeconds object.
5 Years Ago
Lowered optimal water saturation amount for planter boxes. Moved optimal value to a server convar (optimalPlanterQualitySaturation)
5 Years Ago
Make smart switch and alarm not craftable or researchable
5 Years Ago
Create LICENSE
5 Years Ago
Clamp SLOD distances to world grid spawn distance
5 Years Ago
[D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
5 Years Ago
Update introscreen
5 Years Ago
Merge from main
5 Years Ago
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merge from farming2
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Long overdue cleanup of building parts folder - removing unused files
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5 Years Ago
pivot alignment fix
5 Years Ago
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