193,414 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Catacomb spawn wip
7 Years Ago
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
7 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
7 Years Ago
Remaining catacomb prefabs.
7 Years Ago
correct apple tree resource data
7 Years Ago
Merge from Main
7 Years Ago
forgot to tick these in last checkin
7 Years Ago
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)
7 Years Ago
EAC SDK update + PlayerKill reporting
7 Years Ago
Fix some Steam-only stuff that needed renaming
7 Years Ago
If scientists are disabled, don't bake monument navmeshes.
7 Years Ago
changes plasticed flagged up
7 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
7 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
7 Years Ago
vm admire source updates
7 Years Ago
Improved ai robustness a bit.
7 Years Ago
protocol++
7 Years Ago
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
7 Years Ago
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)
7 Years Ago
Working on conversions to the new system
7 Years Ago
fix UI/textures
7 Years Ago
furnace gives off heat
7 Years Ago
can rotate workbenches with R during deployable phase
7 Years Ago
can no longer build around heli crash site
7 Years Ago
can rotate tool cupboard with hammer + priv
7 Years Ago
Third person ADS sounds have super super short range
7 Years Ago
Check if a unit already has an item before adding a possession requirement
7 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
7 Years Ago
Worked out some stuff. Plus removed bootstrap stuff from WiseGuys tools. Bootstrap is now a ScriptableObject that loads itself - I swear it makes sense
7 Years Ago
Desires hold their creation and last refresh game times Added desire lifetime stat simulator for use in effect manipulation values (higher = older desire)
7 Years Ago
Fixed shelter desires having bad momentum drain value
7 Years Ago
Items now store a failed path count whenever a unit tries to get to an item and cannot If this happens 10 times the item is moved to the end of the partial path to the unit, so hopefully somewhere accessible
7 Years Ago
fixed shooting animations when running ( 3rd person )
7 Years Ago
Ensure that stranger spawns are at valid navmesh location
7 Years Ago
EntityComponentSystem adjusts tickrate with game speed, exposed rates in config
7 Years Ago
Pre-lighting
7 Years Ago
More flexible spawning for npcs.
7 Years Ago
Data
7 Years Ago
More filtering bits
7 Years Ago
Filtering bits
7 Years Ago
fixed possessions code. picking up adds to possessions.
7 Years Ago
hazmat suit craftable hazmat icons and art updated
7 Years Ago
Catacombs
7 Years Ago
EntityInspectionWidget no longer tries to activate detail portrait for non-human, non-player controlled units
7 Years Ago
Possessions timer
7 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
7 Years Ago
missed
7 Years Ago
gorilla wip
7 Years Ago
Catacombs
7 Years Ago
Max candidates and max entities to filter now exposed in CandidateEntityFilter. Overriding Target Filters' default filter now works.