253,595 Commits over 3,990 Days - 2.65cph!

5 Years Ago
Moved music stage out of compound scene into a nested prefab
5 Years Ago
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
5 Years Ago
Compile fix
5 Years Ago
Disable stats
5 Years Ago
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
5 Years Ago
[D11] Re-enabling camera FX for console (except sky reflections which is borked) & Restart the exe when leaving a server (temp 'fix' until unloading/reloading assets between servers is working correctly)
5 Years Ago
static workbenches can no longer be player rotated
5 Years Ago
TTT: Added selector sphere to ttt_traitor_button in FGD (#1620)
5 Years Ago
Scene backup
5 Years Ago
Fixed awnings again.
5 Years Ago
Updated binding array for all notes on static piano
5 Years Ago
[D11] Fix logo
5 Years Ago
[D11] Psn blocked list auth
5 Years Ago
Added deployable decay to deployed instruments
5 Years Ago
Merge from main
5 Years Ago
Added a music stage to compound chill zone with a few static instruments
5 Years Ago
[D11] Water Treatment, Water Well, Radtown, Mining Quarry Compound and Power Substation Big 1 SLOD Textures.
5 Years Ago
Sound settings test 2
5 Years Ago
[D11][SERVER] Null Pointer fix
5 Years Ago
Merge from main
5 Years Ago
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
5 Years Ago
New background videos Updated horse background video
5 Years Ago
Reworked ALT and Mountain topologies for Damian
5 Years Ago
merge from instruments
5 Years Ago
Sound settings test 1
5 Years Ago
Scene backup
5 Years Ago
▋▆▍█▋ ▆▇▄▇ ▋█▋▋▇▊▉▉ ▆▋ █▅▌▆▋▋ ▍▊ ▄▉▋ ▋▍▆▄▆▋▉▋▇
5 Years Ago
More cleanup If unable to find a recording when using playrecording, print out the options in the directory
5 Years Ago
Remove a log
5 Years Ago
Fixed repair costs not matching crafting costs on static instruments
5 Years Ago
Ordering fix
5 Years Ago
Fixed vehicle garage refresh
5 Years Ago
Fixed piano not being able to play all of it's notes (note array needed to be regenerated) Fixed piano deploy sound registered on the piano as D0 NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
5 Years Ago
Vehicle garage UI changes, plus added warning if vehicle isn't in a driveable state in the garage. Protocol++ due to syncing occupant data.
5 Years Ago
Fixed some errors on HapisIsland
5 Years Ago
Fixed errors on savas island scenes
5 Years Ago
Fixed a bunch of read-only mesh errors across several monuments
5 Years Ago
Merge from main
5 Years Ago
█▋▉▍ ▇▋▍▄ ▌▇▊█▉▄▆ ▄█▋█▋▉ ▍ ▅▉▉▅▇ ▊▆▅▇▋█▋ ▄▆ ▊▉▇▄ ▇█▊▌▅▌▅▇▋▊ █▇ ▌▍▌
5 Years Ago
Compile fix
5 Years Ago
▇▅▅ ▉█▄▄▄▊▊▅▌▅▄ ▌▋▊ ▉█▍▆█ ▌▌ ▇ ▍▊▇▋ ▉▉▆▊ ▊▇▅▄▅▍▌▌▍█▊
5 Years Ago
less variation on cowbell sound
5 Years Ago
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
5 Years Ago
merge from main
5 Years Ago
Setting music volume to zero doesn’t stop menu music from playing unless menu music volume is also set to zero
5 Years Ago
▋▊▊█▅▊▌▉
5 Years Ago
Initial sound priority update for oneshots uses distance from SoundManager.RequestSoundInstance instead of calculating it again
5 Years Ago
circle-line intersection utils func
5 Years Ago
Here's a ton more sounds to import
5 Years Ago
Working on leaderboard abstraction More abstraction Missing metas