140,297 Commits over 4,505 Days - 1.30cph!

11 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
11 Years Ago
Removed hand popping into view on all hatchet vms
11 Years Ago
Skin testing stuff
11 Years Ago
Added skin variation lookup
11 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
11 Years Ago
Pre merge
11 Years Ago
Merge from main
11 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
11 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
11 Years Ago
Missing meta
11 Years Ago
Conditional models run on both client and server
11 Years Ago
Building block prefab updates
11 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
11 Years Ago
Builder using 5.3.2p3
11 Years Ago
Fixed some RPC exploits
11 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
11 Years Ago
Workshop download diagnosis code
11 Years Ago
electrical shock code for code locks, no more bruteforce
11 Years Ago
merge from main
11 Years Ago
dead/alive server checks
11 Years Ago
merge into main
11 Years Ago
Fixed separable blur shader error
11 Years Ago
Added "ent who" admin command - for seeing who created the entity
11 Years Ago
code lock shock final pass
11 Years Ago
min 5 damage from codelock failure
11 Years Ago
Fixed skin shading regression on OSX/glcore
11 Years Ago
Way better melee rock impacts
11 Years Ago
Merge from main
11 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
11 Years Ago
Fixed barricades culling too early
11 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
11 Years Ago
Planner placement tweaks and fixes
11 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
11 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
11 Years Ago
Updated weapon mod icons
11 Years Ago
Burlap shirt skin
11 Years Ago
Tweaks
11 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
11 Years Ago
Wall frame inserts do the same construction layer check walls do
11 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
11 Years Ago
Fixed culling mode not working on Rust/Standard shader set
11 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
11 Years Ago
DDos exploit test
11 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
11 Years Ago
ak47 skins
11 Years Ago
valentines balaclava
11 Years Ago
Missed a !
11 Years Ago
ProjectVersion
11 Years Ago
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
11 Years Ago
shell protection added to external walls/gates