255,844 Commits over 3,990 Days - 2.67cph!
Multi-mesh renderer LOD conversion - MeshRenderer.mesh changes
Try to avoid changing screen resolution when running autobenchmark
Created a test for the material packer.
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
[D11] + Range_bank_drain_a - Z fighting fix
Auth Ticket retry
Show raw Json
gmad vpc script (ship gmad builds)
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
Tidy up. More material baking progress.
▍█▊▆▆ ▉▇▌▄▋██▅▍▌▅▇▅▉▉ ▄██ ▍▇▆▄▍█▆▋▊▇▋▍▄▍▌ ▍█▊ ▊▆▄
[D11] revert
42076 in order to try to re-apply with fewer unnecessary changes.
[D11] workaround for foliage wind issues, removes most of the problem visually though isn't an actual fix yet.
[D11] [UI] WIP Fixing platform-specific textures being loaded on both platforms.
Turn off printfs in libflif on xbone
Remove incorrectly merged population assets
[D11] Fix for auto-turret error, BradleyAPC error
Bot interaction method change
[D11] Fix rocket launcher attack error
[D11] Added server var d11melee test
[D11] Assets\Content\Props LOD check
update 2 slot flatbed, fuel tank modules
Allowing shifting multi-socket items over one, when they overlap with themselves
Added Terrain Layer SF
Improved terrain layer shading
Improved cliff shader terrain transition
Fixed dual-socket module conditional UI double-ups
New system for checking module socket validity, without the need for dummy slot-filler items
Remove the overpanning from the MapView and just use the map image size, fix the map breaking when switching servers
Include more of the ocean in the map render
Restore the sprinting logiic to what it was before, but edited
instruments can specify a minimum note fade out time
tuba fade time tweaks
Clear server list when logging out
Remaining Big Oil Rig relight
Prefab fixes
tuba note start sounds
instruments can specify a fade in time for the main note sound
Remove "dummy slot items" for multi-slot vehicle modules.
Improvements to NPCs using the HL2 crossbow
Another AdjacentCondition boolean edit for Thai
Update SameInFront/SameBehind behaviour for Thai
Tidied up guillotine a bit, started set up the material packing.