255,859 Commits over 3,990 Days - 2.67cph!
[D11] [UI] Fixed being able to reload while pause menu was open.
[D11] - props\wooden_crates - All crates given a basic LOD conversion to test culling issues
[D11] [UI] Fixed Navigation bar issues on options and controls pages.
admin.banid also kicks player if on server and bans owner steamid if available
[D11] [UI] Fixed missing WIP/Placeholder icon in various screens.
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Fixed NRE in UnreadMessages.cs
Fixed bass notes missing animation slots
Restored to unseasonal menu screen
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[D11] [UI] Fixed Controls page closing navigation bar when being closed.
Vehicle modules now support conditionals based on whether the adjacent modules are of the same type.
Caves LOD's and vertex paint
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Rewrote the vehicle module conditional system to work with general GameObjects instead of just Renderers, so we can show/hide anything (colliders, lights, etc)
Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished
update WIP vehicle modules
Added a start sound field to every note
Fixed tuba not marked as looping
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Trumpet and tuba animation slot hookups
Got rid of placeholder Trumpet and Tuba sound assets
Disabled some mount/deploy sounds that were misleading and sounded like full notes
Added a loop option for Tuba and Trumpet to loop sounds forever
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More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
Fix for NaNs in sky on xb1 and fix shader warnings
Workaround for XB1 GPU crash (disable an optimisation in the decal stuff)
+ changes to some of the particles, Knocked down the amount they emit
[D11] Fixes some ifdef's incase anybody lands without d11_defaults set properly.
[D11] Fix cache free to be in the correct place
[D11] Checking in before merging with main
[D11] Fixes syncOnPosition cache problem.
midnight hour build backup
Remove dead URLs.
Signed-off-by: Andreas P <me@apap04.com>
Merge pull request #4045 from apap04/master
Remove dead URLs.