255,995 Commits over 3,990 Days - 2.67cph!
Restored petur's material tweaks
[D11] Fixed crashing FBX files on Range_Bank assets in Launch Site
[D11 + Issue 293 fix - Restored missing flooring
Updated HDRP/Custom/Lit template
Updated Terrain Sampler SF to also output metal-to-spec values
Updated HDRP/Custom/Terrain shader and terrain4 material
Added dummy rust/std/terrain-blend for conversion
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Use source code version of HdgRemoteDebug
[D11] Structures/Dredge Scale fixes
[D11] + pipe_pile_b - fixed the rotation bug
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Disable swiping through tabs cause it sucks
Switch to MaterialTopTabNavigator because it looks better and has transitions
[D11] Don't despawn when players are nearby
[D11] bundled/prefabs/bunker_rooms + Content/props/pipes
[D11] [UI] Reduced the input prompt size in research table loot panel.
[D11] Hide stance image when swimming
Set short circuit flag on OR and XOR switches as well as electrical combiner
[D11] [UI] Respawn Screen no longer snap focus back to "Random" option after transition finishes.
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
merge from /map_improvements
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
merge from /hapis_reconnect
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
Rename StandardVehicleModule to BaseVehicleModule
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
Ignore item interaction if the parent canvas group is set to non-interactable
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
Exposed sharp keybinds to options menu
Added an audio.instruments volume convar (not exposed in settings yet)
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
Reword vehicle edit info message
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps
Added a max concurrent notes field, set to 3
Stops the oldest note playing if a new note is played that exceeds this value
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
Tab bar doesn't look as bad now
Edit "Modular Cars" inventory loadout
▇▊▌▋▉ ▋▇▉▄ ▄▄▄▄▇▋▄▅ ▆▉▊ ▉▇▉▋█▊▉▉ ▅▅█▌ ▄▉▍▌█▍▄▋
Switch team UI coloring to always show offline players in grey, even if they're dead
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit