256,020 Commits over 3,990 Days - 2.67cph!
Consider v55 and v56 the same
Fixed case where button press would get consumed twice
[D11] New optimised version of cache cleaner.
[D11] Changed to use correct function call.
[D11] Fixed Iceberg and Ice Lake
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
[D11] Model Updates - Art Optimisation
[D11] - Updated game manifest (Josh)
Workshop campaign rating now uses star graphics
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
[D11] Assets\Bundled\Prefabs\Radtown LODs
[D11] Checked models folders and set up LOD Group components on prefabs
[D11] + structures\office_buildings models folder LOD's applied etc
merge current fixes from /hapis_reconnect
Can no longer research instruments
[D11] + structures\Military_tunnels_signage LOD Checked
[D11] + structures\industrial_structures - remaining models folder LOD
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled
Fixed further errors and most noticeable visual issues
Possibly fixed NRE in debug.gesture
Show instruments in crafting menu in build
Added Hero table
Heroes from manifest
Mobile fixes and warnings
build
Change the command server port offset to reduce the chance of colliding with something else
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
added hold auto-drinking to the water catcher drink button. scene2prefab, lootpanels scene.
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
Fixed large number of prefab throwing errors
[D11] Remove burnt info from BBQ/Furnace/Campfire
[D11] Updated EntityMenu from codegen
projectversion.txt update
Reduced the popping when a deploy animation completes (affects guitars only)
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Changed instruments file path to /instruments/
Fixed and regen all shaders
Updated rust/std conversion tool to fix fog support, transparency, emission
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
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Updated custom/lit set shadergui to include receive SSR settings