256,019 Commits over 3,990 Days - 2.67cph!
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
merge from /hapis_reconnect
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
Rename StandardVehicleModule to BaseVehicleModule
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
Ignore item interaction if the parent canvas group is set to non-interactable
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
Exposed sharp keybinds to options menu
Added an audio.instruments volume convar (not exposed in settings yet)
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
Reword vehicle edit info message
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps
Added a max concurrent notes field, set to 3
Stops the oldest note playing if a new note is played that exceeds this value
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
Tab bar doesn't look as bad now
Edit "Modular Cars" inventory loadout
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Switch team UI coloring to always show offline players in grey, even if they're dead
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
Player location component, add a little bit of padding so things aren't so cramped
Hamburger button, blog tags, disable cell lables on the map (they're slow)
Remove overriding of some health methods in the chassis
Reinstate vehicle edit UI after merge
Include blog tags in manifest
Merge from Main -> Vehicles
Update vehicle edit UI prefab
Merge Vehicle UI branch back into Vehicles
UI now refreshes correctly when a new chassis is added to the lift while already looting
[D11] adds a script to stop import of c# scripts when in play mode
Material update from main
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Fixed converter emisison property not found on some materials
Debug manifest not loading
tuba world model culling early fix
[D11] Switch Physics to Multibox Pruning Broadphase
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
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Don't spam about DTVar_ReceiveProxyGL on beta branches
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
Update ProgressionManager.cs
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Consider v55 and v56 the same