256,019 Commits over 3,990 Days - 2.67cph!

5 Years Ago
Fixed Korean text being invisible on some buttons
5 Years Ago
Added buttons to open the log file + folder to console screen
5 Years Ago
merge from /hapis_reconnect
5 Years Ago
progress
5 Years Ago
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
5 Years Ago
Rename StandardVehicleModule to BaseVehicleModule
5 Years Ago
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
5 Years Ago
Ignore item interaction if the parent canvas group is set to non-interactable
5 Years Ago
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
5 Years Ago
Exposed sharp keybinds to options menu
5 Years Ago
Added an audio.instruments volume convar (not exposed in settings yet)
5 Years Ago
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
5 Years Ago
Reword vehicle edit info message
5 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
5 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
5 Years Ago
Exception checking in UpdateHeldProps
5 Years Ago
Added a max concurrent notes field, set to 3 Stops the oldest note playing if a new note is played that exceeds this value
5 Years Ago
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
5 Years Ago
Tab bar doesn't look as bad now
5 Years Ago
Edit "Modular Cars" inventory loadout
5 Years Ago
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5 Years Ago
Switch team UI coloring to always show offline players in grey, even if they're dead
5 Years Ago
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
5 Years Ago
Merge from main
5 Years Ago
Player location component, add a little bit of padding so things aren't so cramped
5 Years Ago
Hamburger button, blog tags, disable cell lables on the map (they're slow)
5 Years Ago
Remove overriding of some health methods in the chassis
5 Years Ago
Merge from main
5 Years Ago
Reinstate vehicle edit UI after merge
5 Years Ago
Include blog tags in manifest
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Update vehicle edit UI prefab
5 Years Ago
Merge Vehicle UI branch back into Vehicles
5 Years Ago
UI now refreshes correctly when a new chassis is added to the lift while already looting
5 Years Ago
[D11] adds a script to stop import of c# scripts when in play mode
5 Years Ago
Material update from main
5 Years Ago
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5 Years Ago
Fixed converter emisison property not found on some materials
5 Years Ago
Debug manifest not loading
5 Years Ago
source anim updates
5 Years Ago
tuba world model culling early fix
5 Years Ago
[D11] Switch Physics to Multibox Pruning Broadphase
5 Years Ago
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Don't spam about DTVar_ReceiveProxyGL on beta branches
5 Years Ago
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
5 Years Ago
Update ProgressionManager.cs
5 Years Ago
Consider v55 and v56 the same Fixed possible NRE when browsing a leaderboard
5 Years Ago
Consider v55 and v56 the same